Kiu does well- two kills and the Cleave!
Sunda hacks down the three mercenaries near him, then blurs back to the lift.
I'll move Gallagher in as well.
A washout from the bad guys! No hits! But another ten mercenaries arriving.
-----
Situation at: Second Sequence, Frame 11
Lobby area
Roan: 12/5/11 (Lift A)
Sunda: 8/4/8 (Lift A)
Marcus: 14/0/7 (Lift A)
Gallagher: 12/4/7 (Lift A) (Sidestep)
Vlad: 12/4/12 (Lift B)
Kiu: 5/8/7 (Main Area)
Xeth: 10/19/11 (Far corners)
Andro: 9/8/12 (Far corners)
Lance: 9/9/10 (Far corners)
Turrets x5: 0/7 (Near Corners)
Turrets x3: 0/7 (Main Area)
Turrets x6: 0/7 (Far Corners)
Droideka: 0/8 (Near corners)
Droideka: 0/8 (Far corners)
Drobenite Mercenaries x14: 0/7 (Far corners)
-----
And now the lift can move up, which will take until the next sequence, But I will just move that on in ayn case, now the group has split...
Rather than leave people waiting, the situation below is in sequence 3 as the four Jedi in the lift get up to the Control centre.
We have, in the Control Centre:
A dozen fixed turrets, pointiing at the lift.
A dozen more Drobenite mercenaries, with guns aimed at the lift.
They are led by three Drobenite Sergeants, supermooks
Amongst them also is Marshall Kraken, who is carrying the most ridiculous gun you ever saw, a combi-rifle (device) consisting of a high-powered blaster rifle and a concussion rifle... not good news.
And then, at the back of the room... is the Warlord. With a grin on his face.
-----
Control Centre
Roan: 12/5/11 (Lift A)
Sunda: 8/4/13 (Lift A)
Marcus: 14/0/10 (Lift A)
Gallagher: 12/4/11 (Lift A)
Turrets x12: 0/10
Drobenite Mercenaries x12: 0/10
Drobenite Sergeants x3: 0/11
Marhsall Kraken: ?/0/12
Balek: ?/0/12
-----
Yes, you did know. It's why you are here.
He's looking at Marcus.
OK prioritys people!
Marcus, Have fun! (He gets Balek, if he wants help give it though)
I'll go for the Super's and Kraken,
Sunda for the mercs and such,
Gallager, go for the turrets...
Is Kraken in general moving distance?
If so I'll go for him, activating Sidestep and Ward.
Then I'll open up with Combination and Strike.
If not, same deal for a sarge.
Master reflection for defence against anything good, Supermooks Kaken, Balek...
OK then, maybe not....
(I never fought Balek! Don't look at me like that!)
Gallager, use reflex Push, We wanna keep him from using that concussion rifle...
I'll force dodge anyway.
And in that case, Scrap the ENTIRE thing I just posted!
woohoo!
I'll go for a twirl on turrets...
same activation, Master reflection Vs mooks..
(Hey, is Vlad going to get that lift working or what? If it's time to leave, I'll make a bee-line for the lift, stopping only to DODGE any Droidekka attacks.) Otherwise:
After downing five more Mercenaries in furious series of blade strikes, Andro sees the immediate area fill again with another wave of reinforcements. With part of the team rising in the lift, he knows it's time to turn it up a bit. He wades into the think of their group, sowing destruction.
(I debated about this all afernoon, but I want to try it. If it's a mistake, well then, lesson learned. I want ot use CARNAGE on the far corner marcenaries, only Dodging the Droidekka's fire after I miss and the Carnage stops.)
"The Republic doesn't exist here, Jedi," says Balek. "Here, I rule."
Balek's right at the back of the room, amonsgt a big bunch of control banks; he'll be difficult to reach.
Ok, Andro is going truly nutso! Carnage is actiavted.
Andro kills three mooks in one frame. He then moves on another frame to get closer to some more. He kills three more on the next frame. THen another frame to move. Then another frame to kill three more.
Kiu- that's an illegal attack again. You aren't next to any mercenaries. Luckily you aren't lost any frames right now.
I shall assume Xeth and Lance hack down Mercenaries also.
Bad guys fire...
The droidekas miss again, which is good. However, Kiu takes a hit from a turret for seven damage, and a lot of firepower goes towards the lethal death machine that is Andro, with two hits, a total of 12 damage.
In the next frame, Andro hacks down three more mercenaries. The next frame, two turrets. Then a frame moving, then one turret... and finally a miss. Andro frames out.
-
Balek fires at Marcus, who has posted no defence. Straight into form, Balek rolls +1 for a hit. that is 11 damage straight away.
Kraken fires his concussion rifle pretty much into the lift. Luckily, a bad roll gives him a near-miss result, and you guys can leap clear to avoid harm. It is easy to target all of you right now.
Sunda Flying Charges three of the Mercenaries. Two kills. Then, a huge volley of fire at you guys!
I have a hit on Sunda for nine damage.
One on Gallagher for 10, which he evades.
And one on Roan for six. In return, Roan has a good round, bounce-killing a merc and a turret.
Balek fires again at Marcus; this time he misses...
... which gives Kraken time to fire again. This time he scores a hit, and you guys are forced to leap clear and still take half damage (except Sunda, who has moved), which is five to most of you, seven to Marcus.
Balek is enjoying this. He fires again... but misses. And then the volley of fire comes again. A hit on Sunda for six, one on Roan for four, and one on Gallagher for six.
Now. Meanwhile, down below, Vlad finishes his hacking work so that the lift moves at the end of the second sequence. The others downstairs all have ample time to move out... other than framed out Andro, who has rather left himself to face the music I am afraid.
Which means the others arrive up top... now!
-----
Situation at: Third sequence, Frame 7
Lobby area
Andro: 10/20/13 (Far Area)
Turrets x4: 0/10 (Near Corners)
Turrets x2: 0/10 (Main Area)
Turrets x2: 0/10 (Far Corners)
Droideka: 0/11 (Near corners)
Droideka: 0/11 (Far corners)
---
Control Centre
Roan: 9/20/6 (Lift A)
Sunda: 5/19/6 (Lift A)
Marcus: 14/18/6 (Lift A)
Gallagher: 3/15/6 (Lift A)
Xeth: 12/19/6 (Lift B)
Lance: 10/9/6 (Lift B)
Kiu: 10/15/6 (Lift B)
Turrets x11: 0/4
Drobenite Mercenaries x9: 0/4
Drobenite Sergeants x3: 0/5
Marhsall Kraken: ?/0/6
Balek: ?/0/6
-----
The arrival of the rest of the Jedi gives you a chance to do something other than get shot at.
No word from Vlad's player, so he disappears.
And Andro is fighting for his life down below!
Lance- this was the other reason you are on the mission. You've met Balek before as well- last time you saw him, ironically, he saved your life, taking out Galder when Galder defeated you atop Faylar's place in K'rra Chi. Since then he's taken to hunting Jedi, which wipes that favour out. All a long story, of course.
Originally posted by Trickster
Hehe, go Andro!
*bows*
(OK! Lesson learned. Although I will say that getting stranded wasn't something I had taken into consideration. "Even a Jedi would hesitate to take on a pair of Droidekkas!"😉
As the lift doors close with his teammates inside Andro decides it's time to take down a droidekka. Or two. And some turrets. Somehow.
starwars
(I will move to the nearest Droidekka and use FLURRY on him. Dodge both Droidekkas if i can.)