USH'S STAR WARS GAME- LIGHT SIDE INTERLUDE- The Warlord of Droben

Started by HimoKun61 pages

I'll just attack the nearest Mercenary with a snap attack and then use defend.

Originally posted by Ushgarak
You're a fair way from Marcus, that would be six and it's not worth your time zig-zagging around the room.

Ok, nevermind then.

Anything you do want to do, Lance?

Lance targets the same droideka that Xeth had been attacking. He begins moving his lightsaber at high speeds using Sword Whirl to attack the destroyer droid.

He then Defends against a nearby Mercenary and Dodges any attack by the droideka.

Marcus goes for his twirl. His apparently ever-present bad luck on such rolls means the first attack misses, but the second bisects a turret.

Kiu quickly and competently hacks down one of the Mercenaries.

"Of course, Master!" calls back Sunda. He maesk two snaps and a full attack to frame out on... but is irrirated when his middle attack misses.

Lance goes for a droideka. +2 becomes +3 with the swordwhirl, enough to push through its shield and destroy it!

Andro rolls a -2; more than enough for a kill.

Gallagher can take out another Mercenary.

Time for the bad guys!

The ever accurate far-corner turrets score a hit, and it is on poor Lance, for another four damage. Lance's dodge DOES save him from a Droideka hit, though he is a little behind for the next sequence.

Just to be a pain, both Vlad and Roan take hits! As does Sunda, who is actually the most likely to be hit, still.

New sequence time!

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Situation at: Second Sequence, Frame 13

Lobby area

Roan: 12/5/11 (Lift A)
Vlad: 12/4/12 (Lift B)

Kiu: 10/8/13 (Main Area)
Sunda: 8/4/13 (Main Area)
Gallagher: 15/4/11 (Main Area) (Sidestep)

Marcus: 14/0/10 (Near corner)

Xeth: 12/19/12 (Far corners)
Andro: 10/8/13 (Far corners)
Lance: 10/9/11 (Far corners)

Turrets x5: 0/10 (Near Corners)
Turrets x3: 0/10 (Main Area)
Turrets x6: 0/10 (Far Corners)

Droideka: 0/11 (Near corners)

Droideka: 0/11 (Far corners)

Drobenite Mercenaries x4: 0/10 (Far corners)
Drobenite Mercenaries x6: 0/10 (Main Area)

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Roan- success! Lift A is going up on Frame 6!

Everyone riding on lift A go adn everyone on B stay long enough for the others to get away.

Ush, I'm still trying to get this. What is each number after our name? Like which one is ammount of force power and stuff like that?

It is

force pool/damage taken/current frame

Mooks are just:

hits taken/current frame

Of course, sabres are so likely to kill outright that you rarely see mooks taking hits.

So I'm framed out. Yay.

In the 'having 13 frames left' sense... which is actually the opposite!

Ok then, I'll use Twirl and Cleave on the nearest Mercenaries and then I'll use Defensive Leap for the mercenaries and Defend for the Droideka.

Unlikely to have more than one Droideka firing at you, so I'll make that an active dodge.

I'll use blur to get to the droideka in the other corner attacking it with Strike (guard as defense)

Don't want to take the lift then?

Fire, leave the fighting to the people in lift b. You need to get going with the others.

I was guessing 1 frame for movement two for strike one to get to the lift or is that wrong?

The Droideka won't be dead!

good point!

I'll make my way back to the elevator then "Lance, Gallagher, Sunda TIME TO GO!"

"Xeth get the others back with us ASAP"

We'll have to wait for lift b to be hacked before we can leave. Lift B people will keep fighting while you Lift A people will go up and then we'll meet you guys there.

I know 🙄

Just clarifying. I have nothing else to do in this thread since everyone else isn't here for one of the more important parts of the mission.