USH'S STAR WARS GAME- CAMPAIGN II EPISODE III (DARK SIDE)- The Way Back

Started by Lana170 pages

I definitely think that we should at least figure out how to transport the thing before actually getting it....leaving that to the end could be bad, what if we've got the generator but can't find a way to move it?

my assumption is that there must be some means of transportation inside those hangars they own.

"it's in the starport" says Takuan
"we can take you to see it"

Ok, assuming there are no objections, this part of the plan all goes fine. They will accept your ship as part payment; they want the launch codes and security keys and all the other gumf that comes with it, etc.

hmm..can tanic start the ship without the security key?
or do we have more.

Well he can, but only in as much as he can try and 'hotwire' any ship. It is unlikely you keep spares, you people being pretty paranoid.

well..as long as he can....great.

"now..take us to your contact" says Takuan to the rodians

Well, they want to move the ship first, and that is a pain re: the authorities, so they will do it tonight. They'll take you to the depot at that point.

the rest of you should watch where they're taking us..follow us or soemthing (but be cautious not to get them scared..thinking we have more plans than they know).

but maybe we can comlink the loaction to you as well..we'll see

Get some transport for the generator - or at least before you double-cross them make sure there is a way of moving it in the depot!

Ush, would hot-wiring involve Fix-it?

Yup.

Damn.

double cross..well..i was thinking more in the lines of...killing them 🙂

Oh! Eep.

Well, Galder can tell you the codes for his own ship, which makes it much easier. Or you can nick the key back later. Up to you.

we'll have to be on the look out for how tight the security is

So presumably Galder gives Tanic the codes for his ship...

Also, since Tanic is in transit, he'd like to sense outward about people on the ship, etc.

Especially who has the key and what they do with it.

Yeah yeah, codes... *grumbles* ...which I will change once I get my ship back, jack ass! 😛

Damn right!

Anything people want to do before this evening when the criminals will come bak and move the ship?

Galder has no plans, other than hope that the criminals don't recognize his ship. Would they? I have Reputation, but Galders been 'dead' for two years, his ship with him.

You normally have to draw attention to it, unless faced by someone with a lot of Savoir-Faire.

Other than other things to do, once the ship moves and you guys get shown to the depot, we enter crisis point- the point you snatch the generator forms the end of the Episode, basically.

So, we need a rock solid plan- and this time, difference is you are not certain what might happen, so your plan must cover contingencies...

Gee, I'd better take off the 'This is Galder's Ship!' sign... 😗

From the sounds of it, this will be a short episode. But I suspect a plot twist of evil Ushness...

Anyway, Rianna and Rand still need to nab parts.