So Obi wins by the skin of his teeth.
Round Two.
Trapped by some forgotten ancient Sith lord in a tomb of challenges and nightmares, the five remaining players must figure their way out. Last one to reach the exit is at a loss, for they will be sealed in.
The tomb contains five chambers: In the first, the player must ascend by a series of trecherous leaps and bounds, as well as some dangerous climbs in order to reach the portal to the next chamber. If you're having trouble imagining how ugly this room could be, go rent yourself Castlevania 64 and play any level.
The second chamber is much simpler: Players must swim through a narrow tunnel while fending off bloodthirsty creatures about the size of your household barricuda. The numbers of the creatures won't be overbearing, but enough to make swimming dangerous. This tunnel is filled with water to the point where the individual can barely put their head above for a breath of air (Or in Yoda's case, head and shoulders.)
The third chamber is a straight drop into a circular pit. They must now defeat the shade of two rather average sith warriors armed with lightsabers.
The fourth chamber is a puzzle: the players must read the heiroglyphs on the walls to find out the singular word that will open the next chamber. The puzzle itself is obviously a life story of the ancient sith lord, and the password is of course the name of his former apprentice, who betrayed him and was sentenced to this tomb with no escape except for his own name.
And the fifth chamber is bare save for a vicious rancor that is much larger and older than anything seen in movies or games. A pet of the Sith lord, the players are warned to pass this creature without killing it.
And if it helps any, imagine that each participant is locked in their own version of the tomb, so they have no direct contact with one another.
(If this is too vague or sketchy in any way, suggestions via PM are welcome. I've had four calls during this post... I swear...)