Originally posted by Smasandian
Really?I heard otherwise. I was watching CO-OP, a show done by the same guys who did the 1UP show and I heard that it was pretty close. Maybe not exact, but very close.
Well, I'll guess we'll see. Here is IGN AU's comment:
"The control feels good in the sense that your movements correspond to responsive action onscreen, but the gameplay relies on high speed waggling and luck far more than skill, and the control isn't actually 1:1, which means it's less intuitive than it could be. So how does it work? Want to raise the 'sword' up to block an attack? You can't just raise it up, you have to hold B to defend, which will then allow you to position it horizontally above your head.
When not holding B, you're attacking and there's no collision detection with your opponent's sword unless he's blocking. Even when he is blocking, the detection is simplistic – a horizontal block will deflect a vertical attack and vice versa. Hit an opponent's sword when he's blocking and you'll be momentarily stunned, giving him a window to get a hit in. The problem is that you can move your sword so fast that successful blocks come down almost entirely to luck. There's simply no way for a player to tell whether his opponent will attack horizontally or vertically (well, aside from against the computer, as they signpost their attacks), so your only option is to guess. Duels more often than not devolve into short-lasting waggle-fests. Wasn't the point of MotionPlus to have less waggling? "