USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by General Kaliero280 pages

Rhys nods and goes back outside, acting nonchalant. He heads over to Vasilik, still staying a safe distance away from the huge Osokan's knife range.

"Vasilik, calm down, please. Shouting won't help things. It was her conscious decision, you hear? C'mon back inside the Lodge, and everything can be explained."

"Incredibly so," General Coll says. "I have come for my meeting with Drakkon."

You're right next to him, Rhys.

"The Guildmaster is currently a tad busy," Sasha responds. "But he should be able to meet you momentarily."

This calm talk is somewhat distrubed by Vasilik's continued ranting! He doesn;t seem to be calming.

"Vasilik!" she shouts, moving forwards to tug at his arm. "This is not the time for this! Allow me to explain things inside, my friend!"

Nope, looks like he is going to storm straight through those Stormtroopers...

Sasha races to get in front of Vasilik, barring his path.

"Vasilik, terrible things will happen if you go. If not for your own sake, then for the sake of Lanzar and for me, stay here and calm down!"

I am not sure you have his mentality quite right there...

Ok then! The Imperials have made their decision- they are going for the trailing freighter. Cass, you're up. Ready to take it on?

Also- sorry, Scarlet, did you give me details on your ship?

I didn't, but safe to say it is fairly like Cass's.

Yup.
I wanna not turn directly around, but make a big loop, and hit the fighters from the side.... Hopefully distracting and disorganizing them enough to let frighter B get away.

Ok, sorry to delay this again... Cass, if you take on the two squadrons single-handed, the freighter can carry on past right now. Feel like it?

OK,
But I'm not going to try to kill them all, just give enough time, so that I can make a break for it after it is clear.

Heh, that's very gracious of you, letting them live like that...

One of those coming in has customised Squadron Leader markings, Cass.

Its very self-preservence of me.
I will take note of squadron leader, but I don't wanna be open for the other ties.
A squadron is 6 right? so I have to deal with 12.

A Squadron is 12!

Well then, here we go!

Those two squadrons engage Cass whilst the other goes to the chase. The TIE squadron led by the leader is creweed by skill 8 pilots.

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Orbital Battle/Chase

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Battle

Romanesque Fightery thing: 3

TIEs x 12: 0

TIEs (superior) x11: 0

Squadron Leader: 0

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Chase

Current location: Orbit. 'Shake em' moves at -5.

Last Laugh: 12/10

Smuggler A: 0/15

Smuggler B: 0/15

Smuggler C: 0/10

Smuggler D: 0/15

TIEs x12: 5

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Chase scores are damage/pep.

Your ship has a bit more pep than the smugglers do, Kyle, so even though Smuggler C was past you before the chase started, you catch up to him almost immediately.

As a reminder: Anyone who goes to zero pep is out of the chase. You can either try and gain pep (Floor it!), or knock back some else's pep (Shake 'em!). However, in open, flat orbit, shaking someone is pretty hard. As circumstances change, so might what rolls are worth making. No-one is close enough to fire at each other as yet.

It works a little different for those behind, who obviously cannot shake anyone and instead chase to reduce all your numbers. But don't worry about that; I'll handle it.

Ok, I need moves from Cass and Kyle.

Vasilik is moving to trample over the first line of Stormtroopers. The Stormtrooper commander, clear with his coloured shoulder pad, is pointedly NOT telling them to move aside.

That tack really is not working, Sasha!

(I think this time we should escort the smuggler closest to the TIE's. Eerin: fire at will.)