USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Ushgarak280 pages

Gaahad, your homeworld gets in contact with you. Apparently the Commissariat is asking questions about what the hell you are still doing on Lanzar.

Now, your homeworld will back you 100%, they just want to know what they should say.

I'm plotting the assassination of...oh, sorry...

Galahad is completing his Senatorial observations. He wants to be able to provide future Senate missions like the one to Lanzar with a better insight, to prevent such events as the attack on Commissar Esgabath from occurring and ensuring lasting peace treaties. He will leave when the work is completed; until then, he has been assured protection by Drakkon.

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Can Galahad have his vessel landed atop the Guild Hall?

Eerin will head for the Wall, then.

I don't think we should bother with the shield generator too much. I really don't think there's any way they could sabotage it without being in the City...

Can Eerin have a translator so that he can help organize the forces on the wall?

Also, is the 'Mines around the outside base of the wall' feasible?

Originally posted by Bespin Bart
I don't think we should bother with the shield generator too much. I really don't think there's any way they could sabotage it without being in the City...

(That's a good point Eerin. We didn't know Esgabeth was back in the city until he was attacked, we have no idea if he dropped someone off before the attack. The operatives might indeed be in the city, just waiting.)

Galahad, no, abolsutely no way anything larger than a small shuttle can land on thew Guild hall.

As for mines- as I pointed out, you don't have enough to cover more than 10% of the wall.

20 hours.

Best not include the bit about Drakkon, Galahad- he's not exactly a good legal cover now.

We could put Vasilik's Osokans up to tracking down our operative friends, if they're in here at all. We've gotta prepare the City, we don't have time to dally around going 'I think I saw Arvus! Oh wait, just a shadow...'

Even if shooting them would be fun.

Can we place the mines in places where one of us (the Rebels) will not be? Eerin doesn't want any near him, he's got his rocket launcher.

That's a very vague proposal. It also involves you trying to put them where you don't think anything interesting will happen.

(Maybe we should just Mine out front of the entrances. Are these remote activated mines or just step on them and die mines? "Cause it would be cool until the whole minefield was filled with Imperials and take out a whole unit or more.
And I'm not talking about trying to search the city for Rylis or the assassin at all. Just proposing the very good chance that they're already here, reinforcing my opinion that Rhys and I need to watch the generator. Or at least someone very good should, if not us. Otherwise we all need to go to the walls and start the fight from there. We fall back as we need to, changing plans depending on how the battle goes.)

Well, if Rylis and Arvus being here is a worry, then I suggest we put the Osokans on it. They're better at that kind of stuff, especially the ones who already have their scent.

Eh, true. In that case, we'll place the mines with one or two of the Rebels on the wall, as I'm sure everyone will end up there (hopefully).

And Kyle, placing the mines in front of the gates was already thought of, but they'd just explode and make things worse when the Imps shoot down the gates...that'd be a bit bad. 😛

(No, no. Not AT the gates, out front. On the approach to the gates, outside the city. Anyhow, have we actually started distributing the weapons and such yet? Ush is pretty clearly counting down the clock and fast. Kyle will work on whatever he's told, mines or weapon dist.)

Time is passing!

At this point, some news; some heavy skiffs are dragging the wreckage of Last Laugh in from the jungle.

Yay! Our ship is salvaged, Kyle!

(Oh, hell ya!)

"Eerin! Look, the ship!" Kyle will run over to check out his beloved ship, dragging Eerin with him.
"If we can get the power systems up, with a little luck maybe we can use the laser cannons for anti-aricraft defense, if we need it. Maybe we can use it against ground hardware too."

(Kyle's new plan for hisself and Eerin: Check out the Last Laugh's systems. Determine if it's possible to resurrect the defenses for use against the Imperials. If we think we can do it in time, have the Osokans move it to the shield generator. It should make for a very useful heavy weapon. It'll obviously work against any aircraft the Imps might throw at us, and I'm assuming it'll handle the smaller lighter AT-ST's, but what would the effectiveness be against AT-AT's?)

"[It's going to need an overhaul, Captain]," Eerin says. "[Those TIEs blew out the main reactor AND the engines. We have twenty hours to get that thing flying...]"

Once Kyle relays the idea to have it situated around the generator, Eerin nods.

"[Flying or no, I guess we need a weapon...if that's even possible.]"

I think you should probably be sure the ship can take off before putting it next to the generator...

Now is the time to start deciding where we're going to be standing. I'm staying in the Guild Hall, of course.

Unless I can reason with Drakkon to give me the Record of Kileen, then I'm going to need Scarlet to stay with me momentarily...

Kyle, Eerin, erm...I guess if your ship needs repairs, see if the Osokans can do it for you. I want you two fighting on the walls, but if Kyle pulls a Han and decides that his ship is more important than the Rebellion, then so be it.

Rhys, where do you want to go?

Sasha, Ranad, and Zalandos should be stationed on the wall.

Kyle looks at Eerin gravely and speaks quietly. "I don't really see how we're going to get the thing off this planet if we don't win the battle. And we know those odds. I want to just give back a little of what the Imps gave us if we're going to have to write the ship off. All we need is power and a working weapon, and we won't know until we look. So cross your fingers, or whatever, and let's go."

Eerin shrugs and follows his Captain's lead to inspect the wreckage of the Last Laugh once it is inside the City walls.

Well, it should fly again. Needs a load of work and materials and so on.

(Cool. I'm sure we can't get that in 20 hours, but we want to know about Power, Weapons - the turret and the rockets, and shields. In that order. Maybe we can bang it into enough shape to serve as a weapons emplacement. I imagine ships weapons cna deal significant damage to an advancing army.)