Well, I am saying that each artillery unit is covered by the equivalent of six skill seven AT-ATs, plus an additional skill seven unit representing the stormtroopers, which cannot reasomnably be destroyed.
The AT-STs get -2 firing on the Light Fighter, -1 firing on the fighter and no penalty firing on the trader. The Troopers get no penalty against anything.
Scarlet will drop down over Artillery Unit A.
"My pleasure," Scarlet responds to Rhys's message. "Follow me in on this first one, we should focus our efforts and knock them out, one by one!"
She locks on to Artillery Unit A and lets loose a volley, her sparkling red-pink torpedo streaking out ahead of her starfighter, towards the artillery pieces.
Ok, though as basically, this turn, you are all attacking, you don't actully distract any fire if they chose not to.
And indeed, ALL the defending AT-STs are firing at Black Dawn. I'll give you +2 to your roll for an easy attack, Cass.
Cass rolls a 14; he needed a 2, so that is a pass by 12, with another two making it 14.
AT-STs fire. Some light damage there, Rhys.
Torpedo runs! Poor. Two and a four; no appreciable damage.
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ARTILLERY ASSAULT
Black Dawn: 10
Tip of the Lance: 5
RFT: 0
Artillery Unit A: 0
AT-ST units x5: 0
AT-ST unit x1: 14
Artillery Unit B: 0
AT-ST units x6: 0
Artillery Unit C: 0
AT-ST units x6: 0
Ok, here goes...
First, Stefan blows apart one of those AT-ST units, and as these are not specific thing, I am going to carry the damge over to the next.
Enemy fire is ineffectual...
Torpedo runs roll 15 and 16! Direct hits! These artillery units have an effective armour of six from beinf scattered and not actually one unit. They can take twenty damage from payload. This makes Scarlet;s base damage four, and Rhys' six. Outcome counts for much less on bomb runs, though- a hit is fairly much a hit. Still, there is some difference, and final damage is 14!
Kyle- afraid not, it is a conceptual thing with him targetting the artillery.
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ARTILLERY ASSAULT
Black Dawn: 11
Tip of the Lance: 5
RFT: 0
Artillery Unit A: 14
AT-ST units x4: 0
AT-ST unit x1: 4
Artillery Unit B: 0
AT-ST units x6: 0
Artillery Unit C: 0
AT-ST units x6: 0