I'm not sure whether we should leave the Osokans to themselves and hope they get it right, or sacrifice a player to ensure the Osokans do things properly...
I assume we're in an area with several warehouses, like some sort of storage facility? The convoy needs to exit a different way than how we came in, and separate to go to 3 or 4 other warehouses. Our crates of junk stay here.
(And you can all BOO me if it fails. 😛 I'm getting nervous about the convo with Arvus. i think he and I are doing the same thing to each other: waste time until help arrives or till one aggravates the other enough to take a shot. Stick close Eerin, and keep watch. Or come in and sit down and help me intimidate the guy.)
Ok, but due to various delays and so on, this situation has spilled into the next hour, which does give a longer time for you to be exposed, so be careful.
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HOUR 7
Night has fallen
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The sun goes down, leaving the city bathed in an eerie light, coming from a combination of open fires, electronic lights and a certain amount of luminescence from natural fauna. The jungle itself glows strangely in places as well.
In two hours it will be time for people to rest for the night. People can elect to carry out nighttime activities, but too many cause a permanent penatly for the next day, and doing any amount of nighttime work two nights in a row always brings a penalty.
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The freighters are all done, and are preparing to take off again.
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Ok, at the warehouse everyone is getting ready to move out again. I need to know how much stuff is staying, roughly how many divisions of 'stuff' you need, and what in particular is happening with your stuff instead of theirs, and which players are involved.
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Cass, you are rotating your way through various transmissions, trying to find anyhting interesting. 90% of it consists of the minutiae of landing details, as the army deploys itself. They'll be a long time yet, and it seems they are trying to squeeze into a small area, which is making it harder for them.
The quality of information you get each time depends on seperate Fix-It rolls.
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Negotiations for the day are over. Andran and the rest of the Senators are turning in for the night. Andran wants the negotiaitons to start becoming a 24 hour affair, what with thr sotuaiton being as it is, but the final decision of the Committee was to start that process tomorrow, after a night of rest.
"The Stormtroopers in the city are basically just a lound annoucement of their presence," Andran tells you, Galahad. "It is important that no-one lets themselves be provoked. Talking of which, that Commissar has been spotted in the city."