USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Tptmanno1280 pages

Ok lets do it,
All Osokan work this time, we're not involved...
All Smugglers who are simply hanging out, dump all YOUR stuff at the wherehouse.
Lets scatter those weapons...

So you are going to tell the Osokans to just scatter the stuff all around?

hmm...
The only real problem with that is that we can't GET at the weapons if they are too scattered...
Can we instruct them to make a couple of dumps in different places but not to spead them too thin?

You can, but they are not robots, and leaving such vague instructions is not likely to get accurate results.

Alright, Do i know several places where we could stash the weapons?
If not I could ask an Osokan..

I'm not sure whether we should leave the Osokans to themselves and hope they get it right, or sacrifice a player to ensure the Osokans do things properly...

I assume we're in an area with several warehouses, like some sort of storage facility? The convoy needs to exit a different way than how we came in, and separate to go to 3 or 4 other warehouses. Our crates of junk stay here.

You don't know any places, and getting to know the city will take too long.

(We're making this too complicated, again. Keave Vera to babysit the Osokans. Vera, tell the Piggies to pick the three nearest empty building they know of that we can use. Split the cargo among those three places. Stagger the 'shipments', but only by a few minutes. Any objections?)

What Jazz said works. We're kinda getting pressed now, and Rhys is no doubt getting edgy.

(And you can all BOO me if it fails. 😛 I'm getting nervous about the convo with Arvus. i think he and I are doing the same thing to each other: waste time until help arrives or till one aggravates the other enough to take a shot. Stick close Eerin, and keep watch. Or come in and sit down and help me intimidate the guy.)

Well, the Osokans point out that the three nearest empty buildings are fairly much adjacent to this one.

(You were a torturer in a past life, weren't you? Alright, tell the Piggies to pick any three places that are:
1 Empty
2 Drakkon friendly
3 At least a couple blocks away
4 NOT: Across town, by the starport, in sight of the current building, or otherwise annoyingly bad choices.

How's that?)

They reckon 'Drakkon friendly' would be the hardest part.

(Tough, let's just get them moving.)

That can be done, if people agree.

Agree..
Go.

I'm all for it. Scarlet will help load up again.

All for it. Empire's more trouble at the moment than the other lodges.

Ok, but due to various delays and so on, this situation has spilled into the next hour, which does give a longer time for you to be exposed, so be careful.

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HOUR 7

Night has fallen

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The sun goes down, leaving the city bathed in an eerie light, coming from a combination of open fires, electronic lights and a certain amount of luminescence from natural fauna. The jungle itself glows strangely in places as well.

In two hours it will be time for people to rest for the night. People can elect to carry out nighttime activities, but too many cause a permanent penatly for the next day, and doing any amount of nighttime work two nights in a row always brings a penalty.

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The freighters are all done, and are preparing to take off again.

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Ok, at the warehouse everyone is getting ready to move out again. I need to know how much stuff is staying, roughly how many divisions of 'stuff' you need, and what in particular is happening with your stuff instead of theirs, and which players are involved.

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Cass, you are rotating your way through various transmissions, trying to find anyhting interesting. 90% of it consists of the minutiae of landing details, as the army deploys itself. They'll be a long time yet, and it seems they are trying to squeeze into a small area, which is making it harder for them.

The quality of information you get each time depends on seperate Fix-It rolls.

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Negotiations for the day are over. Andran and the rest of the Senators are turning in for the night. Andran wants the negotiaitons to start becoming a 24 hour affair, what with thr sotuaiton being as it is, but the final decision of the Committee was to start that process tomorrow, after a night of rest.

"The Stormtroopers in the city are basically just a lound annoucement of their presence," Andran tells you, Galahad. "It is important that no-one lets themselves be provoked. Talking of which, that Commissar has been spotted in the city."

I want NO player's outside while we are moving goods... I want all of the junk still here, and All of the weapons out, Moved ONLY by Osokans..
5 divisions seem good enough to split the Osokans into