(OK, I know some people are missing, but the rest of us can keep planning our victory! Currently, Eerin and I are waiting for Arvus to come out of the cantina, (actually, we're looking for a hiding place) so we can jump him. Pilot's still scanning Imperial channels. I think the rest of the group, except Galahad, are overseeing the storage of the containers. And it looks like we just screwed up stopping the Imperials from finding out about the guns. What's our next step? Unless there is something we can do right now about the ship logs, our time is short.
I'm assuming the Imps will invade shortly. What preparations can we make now? Should Eerin and I forget about the assassin, go for 'bigger fish' as it were? I admit I don't have a lot of ideas right now, but someone might.)
Originally posted by Tptmanno1
Ok well One smuggler is free, could they sprint down to the docks and fix our little snafu please?
(I think Rhys was running that way but Ush said it would probably be too lat to catch the ships. But I wonder if there's anything he can do by comming the ships themselves?)
It probably would be unless you think of something clever or different or even- being Rebels- a bit wacky. I am always up for ideas.
The freighter engines are powering up...
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Any sign of alkaselzer? Or any of that lot?
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The convoy has split into six, and is now starting to distribute its stuff out around town. Soon, it will be near impossible for anyone who does not live around here to trace it. However, it will also be pretty darn hard for YOU to trace it, so I want to know where, exactly, you want YOUR weapons kept.
Originally posted by Ushgarak
It probably would be unless you think of something clever or different or even- being Rebels- a bit wacky. I am always up for ideas.The freighter engines are powering up...
(Well, actually, I do have a wacky idea. VERY wacky. I was thinking that if there was something more attractive than the freighters for the Imps to focus on, they might forget about them until they leave. Here's my plan:
I'll forget about Avrus and drag Eerin back to our ship, the Last Laugh. We'll get it off the ground ultra fast and speed into space ahead of the transports. (Or pass them along the way.) If the Imperials don't immediately take interest in us, we'll pique their interest. I've got a few ideas about that, but let's get there first. Rhys is welcome to tag along if he wants to join in some mischief.)
Kyle thinks for a second, while waiting outside the cantina. What could possibly help with the freighter problem now? How could they distract the Imperials long enough to let the ships go? Then, it hit him.
"Eerin, we gotta go! We've got bigger Imps to mess with." He grins, "I've got an idea."
(Yeah, if we can get there ahead of the freighters, we'll give the Imps a good show. If they don't recognise us as persons of interest outright, we'll make them interested in us. I can be pretty antagonistic when I put my mind to it, and I know Rhys and Eerin can, too. Hopefully we can get the Admiral to think I'm a better catch then the freighters. Then I hope we don't actually get cought. hehe.)
Damn that graduation blah! Blahhhhhhhhhhhhhhhhhh!
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Ok, I am assuming Scarlet is with number 3; anyone else with any particular convoy?
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Transport for the Senatorial delegation, Sasha? No problem!
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Ok, Kyle, it might be a bit risky to actually make yourself an enemy of the Imperial task force, but reaching the freighters in your ship before they pass the Star Destroyers is very possible. It will look a bit odd, though, so if someone wants to think up an excuse...
(Well, Rhys had a better idea he wants to try first. Eerin and I are still going to get our ship ready in case this doesn't work, but Rhys wants to call in a bomb threat to the freighters. We hope they will stay grounded, or if they've left, will return for safety. If that doesn't work for some reason, Eerin and I will fly up and annoy the dickens out of Melkor's friends.)