(Junk is the skiffs loaded with random crap from our ships, the decoy stuff. It's the conbtraband that will be shipped out in 5 waves, to the places we talked about before. No players, only Osokans. Vera can be in charge of that, if there's need. The rest can get moving on something else. We can't forget the 'other' mission, plus I'm sure there's more we can do to foil the Imps.)
(Well, Ush hinted that doing a lot at night could have a negative influence. I'm already creating a scene in a bar. The convoy is in as good a shape as we can get it. Let's plan. Hopefully we can take the evening and turn out a solid idea of where to go from here. Oh, and don't be alarmed by my thread with Avrus. I'm just about to really piss him off, if he bites. We can win this! If they knew enough about us to counter us, Zink wouldn't be toying with me in the bar. Peptalk over. Go team!)
(OK, Kyle and Eerin are leaving the cantina. I want to quickly find a vantage point to keep and eye on the entrance. Eerin and I would like to turn the tables on the assassin. Follow him and jump him, trying to take him prisoner.)
As soon as they leave the cantina, Kyle scans the area. "Ok, he'll be coming out eventually. Do you see a good place to hide?"
"Loyal planets do not protest at the presence of stormtroopers," says Andran. "Any complaint is exactly what the Imperials want. As for the Commissar, their presence always creates a delicate situation. I hate to think of such an important Imperial luminary wandering the city unacknowledged. The Senators on the Committee are too usy to see him yet, but perhaps someone should go pay him our compliments?"
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Next update I make, those freighters are lifting off.
Is it possible to use our connections with Drakkon to stop the freighters?
Because somehow I doubt that a few minutes is enough time drive a skiff to the port, talk with the freighter captains, and change the logs.
If we can, then Sasha needs to pull her strings while Rhys heads off to the freighters.