USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Jazzman_78280 pages

(That should work. That way if this place is searched, it won't be empty.)

Sorry, what is 'junk'?

(Junk is the skiffs loaded with random crap from our ships, the decoy stuff. It's the conbtraband that will be shipped out in 5 waves, to the places we talked about before. No players, only Osokans. Vera can be in charge of that, if there's need. The rest can get moving on something else. We can't forget the 'other' mission, plus I'm sure there's more we can do to foil the Imps.)

Ok, I still need a distinction between player and Osokan weaponry.

(Oh. Well, put our stuff in one shipment, the Osokans in the rest. make sure we know where our stuff is, so we can get to it. Tell the Osokans to report to Drakkon where his stuff is. Make sense all?)

Works for me.
Lets move...
Hmm, now lets try to get on the offensive. We should start making a stink about the amount of Stormtrooper presence... Make their life hard.

(Well, Ush hinted that doing a lot at night could have a negative influence. I'm already creating a scene in a bar. The convoy is in as good a shape as we can get it. Let's plan. Hopefully we can take the evening and turn out a solid idea of where to go from here. Oh, and don't be alarmed by my thread with Avrus. I'm just about to really piss him off, if he bites. We can win this! If they knew enough about us to counter us, Zink wouldn't be toying with me in the bar. Peptalk over. Go team!)

Night doesn't start for another two hours yet. Basically, what happens then is that we have a 'night turn' that lasts 8 hours, and that is the turn in which you can risk doing stuff if you want.

(If Sasha can be with Galahad...)

"I don't think the Commissar can cause much trouble there..." Sasha says. "If he were in here I'd be more worried."

"No, it's a matter of him finding the other Lodges. THAT is worth worrying about." He nods to Andran. "I will make sure my companions do not get provoked. Could the Empire find fault with protests of the stormtrooper presence, however?"

The Senate.. Talk too the senate

(I could try that, but from what I can tell, talking to the Senate takes forever to even contact.)

(OK, Kyle and Eerin are leaving the cantina. I want to quickly find a vantage point to keep and eye on the entrance. Eerin and I would like to turn the tables on the assassin. Follow him and jump him, trying to take him prisoner.)
As soon as they leave the cantina, Kyle scans the area. "Ok, he'll be coming out eventually. Do you see a good place to hide?"

"Loyal planets do not protest at the presence of stormtroopers," says Andran. "Any complaint is exactly what the Imperials want. As for the Commissar, their presence always creates a delicate situation. I hate to think of such an important Imperial luminary wandering the city unacknowledged. The Senators on the Committee are too usy to see him yet, but perhaps someone should go pay him our compliments?"

-

Next update I make, those freighters are lifting off.

(OK, Umm, what are we forgetting about those freighters? Also, Ush, can Eerin and Kyle get a hiding spot?)

Is that as simple as forgetting to change the logs on the freighters as well?
Becuase they will definitly be stopped now, if the Imps think we used them to smuggle weapons.

(What other evidence could there be? Oh! We changed the logs in the starport, not the logs on the ships themselves. Crap, I bet that's it. Someone needs to drive a skiff over there right now if we think that's the problem. Rhys should probably do it. Anything ele?)

Well, they are taking off in a few minutes.

Is it possible to use our connections with Drakkon to stop the freighters?

Because somehow I doubt that a few minutes is enough time drive a skiff to the port, talk with the freighter captains, and change the logs.

If we can, then Sasha needs to pull her strings while Rhys heads off to the freighters.

He could deny them permission to take off, but that would be a very 'loud' thing to do, as it were.