USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Ushgarak280 pages

Just to put things into perspective here- why are people feeling the need to lie to them?

Good question.
Lets just tell em whats up.

(You know, I never thought of that. They'd be in as much trouble as anyone else if the Imperials found out. Wouldn't they? But I'd be afraid of someone hearing over comms. Hmmm...)

can you ask em to open a secure channel or something...
meanwhile, I'm going to go shoot myself in the face for being so stupid...

(Shoot me first.)

Kyle sits back in his chair and sighs, then keys his comm. "Kyle Ragnor to Freighter Captain, I just experienced a 'crew malfunction' but it's under control now. My apologies. I have important information for you and I'm requesting a secure channel to give it to you. We are both in danger, and not from each other."

A Fix-it roll if you want to make the channel secure.

(Absolutely.)

Right! Let's crack on with thls.

The channel is nicely secure and the ships will acknowledge you. They do vaguely know who you are- one of you came to help supervise moving the cargo out from their bays.

"Yeah, you're helping distribution with Drakkon," the comms officer says in Huttese, which you understand of course.

(They think you are mercenaries, btw, not Rebels)

"We're just getting out of here. Does Drakkon have some issue? We'd hate to lose his custom."

-

All unloading is complete. The skiffs are empty, and can now return to the starport.

-

Cass, your tap on the Imperial lines is not 100% perfect, being better at short range. You just picked up a command signal- the Commdore himself is contacting the surface. But you cannot make sense of the message; you are not accurate enough.

If Cass were to try and improve his tap, would he get caught?

And Scarlet will continue standing guard. Are any of the Osokans guarding as well?

Improving the tap would blow another hour and depend on making a better roll.

All Osokans are dangerous, but these are labourers and are not really in a guarding frame of mind- they want to go back to the starport, or Drakkon's lodge.

Alright lets just keep going,
Can I do anything to improve the signal.
or do I at least know where he is talking too?
Tell the freighters what to do, and lets move on, we've got far more to do that keep messing around with the weapons.

No, the signal is not a general issue, it is to a specific communicator and you do not know where or which.

Improving is just another Fix-It roll to try and improve the original result, but it takes time.

Rhys answers in Huttese. "Drakkon would very much like it if, were the Imperials above to decide to search your cargo and communications logs, there weren't any entries about weapons. Seeing as the Empire seems ready to invade, Drakkon doesn't want to give them any reason to."

"The reason we are getting out of here so quickly is precisely so we leave before there is any question of a blockade!" he replies.

"That's fine, we just wanted you to be aware that it's probably too late. We believe that you are going to get searched. There's more going on here than we can tell you, I sure you've figured that much out for yourselves. We both have a lot to lose if the nature of your cargo is discovered. We're not asking you to run, just make sure that if and when you are boarded, the Imperials don't have any evidence to find." kyle crosses his fingers, hoping the freighter captains will cooperate. "Oh, and if you're asked about us, simply tell them we're a bunch of nuts begging you to ship some Osokan plants or something. You're not interested because we only wanted to pay half of what you asked. We're very persistant, and that part's true."

I'll go for the improvement.

"You really think they are going to board?"

"Absolutely. Look, I'm sorry we can't be more specific, but it's for both our safety. Something big is about to go down here. Don't make yourself part of it. All I can say is that if your cargo is discovered, there won't be any more dealings with Drakkon. There likely won't be any more Drakkon to deal with. It's in your hands now, good luck."

"Very well," he says. "We'll destroy our logs."

The communication ends.

Kyle sits back in his chair and, for the first time in many hours he realises, relaxes. Finally, something goes right for a change. He was still annoyed that the 'conversation' he'd had earlier with Arvus didn't go the way he'd planned. It didn't help that they had to leave their ambush attempt to clean this mess up. Still, this is one less thing we have to worry about.

"Well boys," Kyle finally announces aloud, "What say we get out of here and see what trouble we can get ourselves into next?"