USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Captain REX372 pages

Made an edit. 😗

There should be a starport side records department, yes.

Would it be easy to claim that that is where we obtained this earlier manifest? Since its the real manifest, can't quite find holes in it.

No, it is in Huttese.

We don't have translators on this ship?

Yes, but it's way too easy to tell that it has been translated. The whole style of the manifest is Huttese, anyway. You'd have to forge it to make it look Osokan and then you are back to square one.

Can we say we obtained it from the freighters will they were still on Lanzar? They're dead now, they can't deny that they didn't talk.

Depends how credible you can make it sound.

Ah, so that could work if we get it to seem like it happened that way. Excellent.

We could say that one of our men were sent to find out what the freighters were carrying, since we had suspicions. Nothing illegal about an Imperial inquiry, eh? Our motives for the inquiry, though, might be called into question. I'm not sure what would be most feasible.

We find out, we debate as to whether or not to raise the blockade over it, Lord Vader has the final say and raises the blockade against these ships.

Well, as ever, your main foes here will be the Rebel players- it is up to them to pick holes in it, so up to you to make it unpickable.

However, things like Imperial inquiries have to have paperwork and what-not.

Which we can forge?

I doubt the Rebel players were keeping a constant watch on the freighters as it is, despite their hand in the shipping of these weapons.

You can forge, but you cannot forge the informing of the Senate that would be an appropeiate part of an investigation on a planet currently under direct Senatorial jurisdiction.

Hmm. I would REALLY like to come up with something feasible but it seems the odds are against me.

Perhaps Coll could run it by *gulp* Vader?

What you have to remember about Vader is that he really has very little patience for doing things the 'appropriate' way.

Then perhaps he'd have a better solution?

I'm not sure how we could fake that. Can't we simply publish the weapons manifest that I took and say it's the one we retrieved form the remains of the freighters? Then ask why they tried to run from a star destroyer?

I'd think running from the Imperial Navy is suspicious in itself. On a side note, would it be possible for us to identify the ship that followed them up into orbit?

Arvus seems to have identified them already.

Using the manifest you took as the one we salvaged from the freighter was the idea before, but I thought putting forth both manifests would really seal the deal.

That works too, though. Running from the Navy.

You could even try and BS something about one of them attempting some sort of attack. Or that you intercepted some of the communication between the small ship and the freighters that warranted confiscating them - when they tried to fight back/run, it seemed apparent evidence of guilt.

Which is a good point, actually. Why would they try and run if they've nothing to hide?

A couple other things I thought of were that the altered manifest has to be an edited version of the real one, so if there's any sort of timestamps on it that could help, as well as investigating the altered one for any inconsistencies. Not to mention that if there's the risk of holes being poked in our stuff if we tried to forge it, it should be possible to find holes and mistakes in the faked manifest that would show it to be edited.

And for that matter, would it be possible to say that when inspecting the computer record, we found two copies of the manifest - the original that Lyle found, and the faked one?

That's actually a good idea. Could we say that they were trying to replace the manifests when we challenged them, so that two were on the system at the same time?