USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Ushgarak372 pages

Consider it done!

They have jumped.

Estimated time until we have Possible Locations?

Not long.

But it will be useless. The pilot of the Last Laugh is a known smuggler. He won't be silly enough to have started his journey pointing at this destination. He'll stop and change.

He may not, but all we need is one of his Cohorts...

They'd have to be silly not to follow his lead.

Besides, how would you pursue?

son-of-a-*****

General Coll says nothing, staring off into space at the point the freighters jumped.

"Strange that there were more ships than the Last Laugh," Coll finally speaks. "I will have to have my men investigate these emptied docking bays..."

The problem is that your blockade was built to bring firepower against large trading freighters, not small ships like those.

Can we successfully tighten the Blockade before an Re-Entry is made?

Only by spreading out the fighters, and one fighter might not down a large freighter. You normally concentate firepower.

How about sending stormtroopers to the docks they vacated, so that we can seize the ships when they land?

(points to comments above about trying to do seizures in the port)

Now that we're aware of the shipments, could the star destroyers track their cargoes from orbit?

Track what cargos, sorry?

Whatever they're bringing back. Unless... Why would they be leaving?

I suppose they could be smuggling something out, but what would it be? Maybe people, Osokans, I guess. Damn.

I can't think of why they'd be returning. They're blockaded, after all.

I just assumed they would be coming back. Why would they leave for good?

No, it's fair, and yes, in theory you could follow them when they return.

[Um recap please]

Ball is in the Rebel's hand right now, as they seem to be buggering around with the blockade.

No extra news yet form the Imperial landing, so you might be going to the city later on accompanying either the General or the Commissar.