Similar problem. Also, a VERY nasty decision. Although technically imprentrable, in a tactical sense you cannot treat AT-ATs as being utterly invulnerable or there would be no reason to bring any thing else at all. At the confluence of those 'arms' of the city, two walls worth of defenders will have perfect shots. It is a tactically horrible area.
You should also note that you can expect them to make the ground difficult for walkers in advance of the fight. A few concealed big pits can make an AT-ATs life difficult. Of course, you can use the men to scout out the ground first, but they would probably be too busy dying at those parts of the city walls.
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12 on your leadership roll is good enough, Janthis. So, let's kick this fight off.
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BATTLE SITUATION- FRAME 0
Jungle Clearing
Raptors x24: 2/0
Stormtroopers x79: 4/0
Trooper Leader: 3/0
Commander Janthis: 2/0
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Frames count up from zero. When it reaches your frame number, it is your go.
First number is your frame number, second number is damage taken.
The 'Trooper Leader' is a supermook who acts as your deputy, Janthis. Like a Sergeant.
Your leadership roll has rallied your men, but they have had no time to deploy tripod guns and the like- they are using their hand weapons.
We can see that the Raptors and Janthis are tied for the first frame to act. Players go first, so Janthis, off you go!
It takes one frame and a Leadership roll to direct your men to do something specific.
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Ok, definitely about three or four people left the convoy and are at this moment in the starport. The convoy is kinda ambling on in the meanwhile.
Lyle- in a quiet maintenance area, not currently in use, you have found a relevant computer port.