BackFire
Blood. It's nature's lube
Originally posted by Ushgarak
I didn't ask if it did not bother you- that's not the same thing. I also think that removing that sort of thing certainly detracts from the world building experience. It reduces immersion. Like I say, it seems like a giant dungeon crawl- you just walk along an endless corridor, with only cosmetics of that corridor being different.It's certainly one of the reasons why critical scores have been lower than normal for FF games.
I agree.
I believe I'm about halfway through the game now and I've encountered one "town", which wasn't much more than a dungeon with some people running around and some buildings.
The thing about towns in FF games in the past is that there were more or less 3 situations. Dungeon, storytelling, and towns. Each of those 3 were necessary as breaks from the other situations. Combat got tiring, so towns offered a break - a place to walk around and talk to people and learn things about the world that you're spending time in. In XIII, though, there are simply 2 situations. Dungeons (which is basically just running forward in this game) and cinematics.
I think it's a shame that they didn't include towns to explore. Even if it was just optional. Obviously the world they created has a rich mythology and history. There is a lot to learn about it. Unfortunately the only way to hear about this mythology and history outside of what is told to you during the main storyline is to read the datalog. If they included a town or two, populated by people you could actually talk to, it would go a long way in fleshing out that mythology and history in a much more organic and meaningful way. Like I said before, towns are necessary for making the world feel alive and lived in and more realized. As it is, the world in FFXIII never feels like a place. It feels like a series of levels, disjointed from one another, populated by random monsters. I never feel like I'm exploring the world of cocoon. I feel like I'm just moving through the forest level, then the ice level, then the industrial level, and so on.
Originally posted by Peach
Heck, they even went back to the "you can wander all you like but beware stepping foot out of where we say you need to go" thing for FFXII. I certainly don't recall any praise for that, despite it being far more open than, well, any previous FF game.
Actually, praise for the open world, and the scope and realization of the world in general, was one of the more constant praises for XII. The plot was crap, the characters were unlikeable and bland, but the world was the most well realized world yet in an FF game. The towns were huge and filled with people to talk to, which again, made the world feel like an actual living place, instead of just levels, the world was actually explorable. Go read the reviews of XII, most of them will praise these aspects, because they were what made the game playable.