Oden Balsarath
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In my opinion, the best battle system any RPG has to offer; it's menu based but the fast paced nature of it adds a sense of action to the system and the paradigms add a very nice tactical/strategic touch. It also has the best battle music I've ever come across in an RPG, and the lack of random encounters is another nice feature.
Technically speaking, it has some of the finest visuals a game has ever seen, with the incredible art design far seperating it from any of its technical rivals and collectively granting it by far the finest visuals you can find for a game. The detail is incredible and the beauty of it is undeniable.
The music is pretty incredible, and despite Nobuo Uematsu's absence I'd say it's still on par with any other Final Fantasy game. As mentioned, the battle music is incredible and the best I've personally ever come across; in "The Promise" and its variations it has one of the finest main themes you can find (including the vocalised counterpart which in my opinion is one of the very finest vocalised songs to appear in a game (Serah's theme)), and the general level of music is very nice. It's implemented very well into both the gamepay and storyline.
The story, while not the best in the series, is of the general standard set from Final Fantasy VI all the way to XII. It's of the greatest cinematic quality in the series which adds greatly to its immersive factor, and like any of the other Final Fantasy games since VI you can expect a very emotional, convoluted storyline full of numerous plot twists, a detailed backstory and a great and imaginative world to experience.