Bioshock

Started by BackFire32 pages

I did feel that the Vita Chambers hurt the tension at times.

Knowing that there were no actual consequence for failing trivialized some of the encounters.

It wasn't really a problem with the Vita Chambers, but more that the enemies never regained any health. A simple solution to the whole thing would simply to have them regain health slowly while not in combat. So at least you'd have a reason to care whether or not you died.

Sometimes, AC, what you call a bandwagon is simply a line up of reasonable people making reasonable comment. The vita chambers do effectively remove any challenge from the game unless you deliberately limit yourself to not using them, which is fine but you have to rate the game as it presented itself- with them there to be used. They did indeed affect the tension.

I do think it is rather much for you to call it a bandwagon like that. it is simply the genuine experiences of people having played the game. You don't like that they feel that way, but tough, they do, and that is something you will have to live with, and no nonsensical bandwagon talk will change that. These things have been refuted in your mind- and pretty much only there.

Big Daddies were piss easy to kill. About six grenade hits is all. Stand at a distance, fire and heal. Job done in about 15 seconds.

It's true. Those vita chambers did take away any consequences you would normally have when you die. Other games at least resest basically to make all the enemies have full health again so you would be forced to at least try to come up with a decent tactic instead of knowing that dying doesn't cost you anything.

Oh and I managed to kill a Big Daddy (and my brother) when I first encountered one. You make them sound like these uber powerful gods but they're really not that difficult to take down.

Originally posted by Ushgarak
Sometimes, AC, what you call a bandwagon is simply a line up of reasonable people making reasonable comment. The vita chambers do effectively remove any challenge from the game unless you deliberately limit yourself to not using them, which is fine but you have to rate the game as it presented itself- with them there to be used. They did indeed affect the tension.

Do you want to tell me where your credentials are that entitle you do deciding what gaming experience does or does to carry tension, affected or otherwise? The last time I checked, you were a KMC global mod. Not global moderator of other people's gaming experiences. Maybe the power's gone to your head, maybe you really do believe you have that ability, ring ring. You don't. Sorry.

Originally posted by Ushgarak
I do think it is rather much for you to call it a bandwagon like that. it is simply the genuine experiences of people having played the game. You don't like that they feel that way, but tough, they do, and that is something you will have to live with, and no nonsensical bandwagon talk will change that. These things have been refuted in your mind- and pretty much only there.

Genuine experiences that seem to be declared with increased fury and will soon amount to how sub-par they make the game when it becomes acceptable to do so, and after the idea has been exaggerated multiple times. It's how bandwagons often go, they gather speed and sometimes, without even carrying a sensible idea, they are on their way.

Nonsensical? If only I learn how to be as nonsensical as you in this lifetime and I can make my debates pointlessly vague also. However, I never said they couldn't feel a certain way, I posted my opinion. Could be coincidence, could be bandwagon, neither you nor I know that.

Originally posted by Ushgarak
Big Daddies were piss easy to kill. About six grenade hits is all. Stand at a distance, fire and heal. Job done in about 15 seconds.

I find it an odd coincidence that you sounded like a Ronseal salesman there. Ronseal, of course, being great proprietors of wooden board varnish. Making things such as tired, decrepit, old wood, seem glossy.

Anyway, that's probably just a coincidence too and bearing to similarity to any point you've ever made, so I'll press on.

If you found them that easy to kill, rock and roll to you. I didn't, personally. It makes nobody a better or worse gamer than anybody else, and no, I'm not suggesting you said that, either. I do know for sure, unless you played on easy, that the "15 seconds" thing is quite a blatant and gross exaggeration. If anyone here can kill a Big Daddy in 15 seconds, assuming we're not talking about the really later parts, and the parts where you're just honing skills, I request proof.

Originally posted by H. S. 6
It's not as if I ran out swinging the wrench, as someone said earlier. However, you didn't have to be over cautious taking cover, using the environment for your advantage, strategizing, etc. when, perhaps even subconsciously, you knew that if you were killed, you'd be respawned anyway. This took away from the environment and tension the developers obviously took time to build up.

In your personal opinion. The tension was fine with me.

It's not as if I ran out swinging the wrench, as someone said earlier. However, you didn't have to be over cautious taking cover, using the environment for your advantage, strategizing, etc. when, perhaps even subconsciously, you knew that if you were killed, you'd be respawned anyway. This took away from the environment and tension the developers obviously took time to build up.

Originally posted by H. S. 6
I think you misunderstand what I meant in my edit. I was saying that the Big Daddies were a challenge to kill without dying, but it wasn't altogether impossible. In other words, the removal of the Vita-Chambers would force players to fight strategically, penalize them if they lost, and help to strengthen the sense of intimidation Big Daddies were supposed to inspire.

Wait, of course it wasn't impossible. You would prefer them to be impossible to kill enemies? I'm getting that implication from you. Considering girls couldn't be harvested or rescued UNTIL they were deal, immortal BDs would be a bit of a gaming flaw. An actual one, not a flaw in you playing the game.

Originally posted by ESB -1138
Oh and I managed to kill a Big Daddy (and my brother) when I first encountered one. You make them sound like these uber powerful gods but they're really not that difficult to take down.

And some of you are, for the sake of counter balance, making them seem like the grunts from Doom.

-AC

Did anyone ever find the fricking teleportation plasmid?

Will this be released for the PS3 also?

No.

Oh..

PS3=Phail

tongue

And here is a little sex scene from our lovely game...what? You thought splicers didn't do it? You thought wrong.

YouTube video

Originally posted by Superboy Prime
PS3=Phail

tongue

And here is a little sex scene from our lovely game...what? You thought splicers didn't do it? You thought wrong.

YouTube video

Ok...wtf?

The dead guy is waving...Salute!

Yeah...lol

Originally posted by Alpha Centauri
In your personal opinion. The tension was fine with me.

...

Wait, of course it wasn't impossible. You would prefer them to be impossible to kill enemies? I'm getting that implication from you. Considering girls couldn't be harvested or rescued UNTIL they were deal, immortal BDs would be a bit of a gaming flaw. An actual one, not a flaw in you playing the game.

My point being, they weren't impossibly hard to take down without dying. Clearly I wouldn't want them impossible to kill. Thought you might be able to see what I meant.

Hey, but I guess you couldn't rant about anything else I said, so you chose that. Good one.

I ask again...has anyone found the fricking Teleportation plasmid, or did it get cut?

Originally posted by Superboy Prime
I ask again...has anyone found the fricking Teleportation plasmid, or did it get cut?

It must have been cut. I've never seen it in any videos or such, and I didn't find it in the game.

The first time I went against a Big Daddy, I died, but after that it was simple.

After a beat the game, I didnt relize how easy the game was. It's a very easy game.

Originally posted by H. S. 6
It must have been cut. I've never seen it in any videos or such, and I didn't find it in the game.

Sucks. That would have been great.

Originally posted by H. S. 6
My point being, they weren't impossibly hard to take down without dying. Clearly I wouldn't want them impossible to kill. Thought you might be able to see what I meant.

Hey, but I guess you couldn't rant about anything else I said, so you chose that. Good one.

My point being; your point is silly and it makes no sense, so my conclusion is that you're looking for something to complain about. Let's break your point down;

1) The Big Daddies weren't challenging cos you could respawn if you wanted to.

2) They weren't impossible to take down without dying.

3) You aren't asking for impossible to kill enemies.

So, if they weren't IMPOSSIBLY hard to kill, and that's your flaw, then the only logical conclusion is that you would want them impossibly hard to kill. Unless you mean harder to kill, in which case say what you mean, not the direct opposite.

Secondly, if you try, and if you're good enough, you can kill them without dying. Why, Ush claims to be able to beat a Big Daddy in about fifteen seconds, so evidently the respawning couldn't have been that much of a hinderance for him.

There's a lot of contradictory, we-want-everything complaining going on with you.

-AC

You lose AC. 🙂

Based on what? Who you prefer?

It doesn't work that way. However, since you have nothing to add, perhaps you should just go talk about which pixellated females/males are good looking and leave the debates to people who can, rather than chiming in with irrelevant one liners. At least the people here are formulating arguments of some kind.

-AC