H. S. 6
Approaching the End
Originally posted by Alpha Centauri
Do you have trouble seeing that the way you play is what makes the game feel cheap to you? Because it is to you. You claim one thing then another, you say you're not cautious, then you're not rushing in. You're doing something poorly if you die so often.It's not cheap to me, and if the game was inherently designed in such a way, everyone would likely experience the same thing. I don't play to abuse the vita chambers. They are used when I die. Typically, I don't try to die.
-AC
I've said neither that I'm overly cautious or that I run in not caring if I die. I lie somewhere in between, I'd say. That's besides the point, though; Knowing that you are invincible is enough the cheapen the experience.
On another note, a majority of people that play this game bring up the flaw with the death system. That, to me, means there's a flaw--albeit perhaps not a major one--but still a flaw with the design.
Originally posted by Alpha Centauri
The point is, I never experienced the problem cos I'm not shit at games.There.
Whenever I did use them, it was a relief, and usually left me worse off than when I started the fight.
-AC
They were a relief, but they left you off worse than before? I don't follow.
Originally posted by JKozzy
The developers you speak of implemented this system fully knowing its impact; they spent God knows how much money on it, you think that people posting on a forum are coming up with brilliant points that they never thought of? Obviously they have thought of it, and the simple fact is a majority of people that pick up games won't finish every single game they purchase. If you do, then good for you, but not everyone will. They wanted people to "finish the damn game" and experience the storyline and environments in their entirety. If a game sells two million copies, that's a success. But if most people only play 40% of the game, then the company's resources that were used to make the remaining 60% of the game were wasted; if people were fine with purchasing 40% of a game, then they wouldn't need to make the rest of it. The developers are aiming for the game to not be put to waste, and for people to complete the game. If someone has a problem with the no penalty death system, then play it on hard, and save at certain points, and make your own penalties, if you really want them... or enjoy the game for what it is.
As I've said before, I'm not judging the game on how I could play, I'm judging it on how it was designed to be played.
As I've also said before, I am "enjoying the game for what it is." I think it's an excellent game, but that it isn't perfect. The death system is the most obvious flaw in the game, I believe, and even it isn't anything more than a shame, really, that the tension is dampened.