SaTsuJiN
Wielder of Thunder Seal
Originally posted by FistOfThe North
?You sure..
I mean i won't use 'em all the time or like back to back. Like i'll throw/grapple or use hit combos and do other things but i gots to use that 10 hitter, no doubt. And i mean if anything i can just cancel the combo midway if it's not justifiable. But they're mad deadly. If you get caught by one of those ten hitters exactly 75% of your energy is gone. And that's not including striking you when your on the floor.
maybe i can demonstrate it on you..
And Tekken 2 came out on Aug 1996 for playstation 1. Bruce was an ulockable (new) character in the game.
-they're predictable
-you can block the entire thing if you call yourself a pro
-with the above said, they can be punished
also, if you're up against characters like paul / jun / asuka.. youll be reversal'ed lickety split
pros dont get hit by 10-hit combos.. I think they're just there these days, or quite possibly for use in juggles?.. I'm not certain.. but I do know that 10-hits have been garbage since tekken 2
you 'could' demonstrate it on me.. but all I have to do is go to training mode once, and learn the high low mid game to bruces combos, block the crap out of them and punish.. fighting games are pretty harsh in this aspect unfortunately
as for tekken 6.. I cant imagine how much better the rest of the cast is compared to bruce.. I mean.. I wish you the best on your quest and everything, but high level tekken play is pretty damn brutal these days
as for my chars of choice.. I usually play paul since they killed off jun kazama.. -_- .. but I play a lil jin / hwoarang on the side
Miguel is looking to be my character of choice for 6.. unless paul isnt exactly the damn same for the 6th game in a row.. /sigh
and I wouldnt mind battling you on netplay or anything.. but I advise against 10 hitters as your main strategy.. you'd be better off sticking to juggle opportunities, with like quick 5 hitters or less on the side
a money match of bruce vs feng
YouTube video
note that neither of them are 10-hitting.. I mean I know you were saying you could stop it half way.. but even if you do, they are going to recover faster from blocking than you are from stopping the combo