Clearly GI is not the place to go to for any of their opinions on fighting games. In the very same issue they made that retarded statement about SFXTK in, they said Dr. Doom was in the 1st 2 MVC games. Lol, the man was only in 1 VS game.
He wasn't even in Marvel Super Heroes vs. Street Fighter, let alone MVC 1.
Originally posted by SaTsuJiN
XD blax always does that kinda shiztekkens not a bad series at all.. I just dont think 6 is its best iteration
Indeed, I don't think 6 would be the best. In fact, I think 5 was better than 6.
Also, on an overall basis, Tekken Tag & Tekken 3 tie for top spot IMO (console versions).
Originally posted by FistOfThe North
this month's game informer called sxt the biggest fighting crossover ever.i say it's the most anticipated ever.
lol tag battles with longer juggles ala DOA tag.
Thing is I don't have a problem with juggles, just that they need to tone the damage done by them obviously, not only to make the game funner, but theoretically moves done to you in the air should hurt you less. They are more aimed at your feet and legs only compared to more sensitive areas on your body like head and torso.
Originally posted by Swormara III
lol tag battles with longer juggles ala DOA tag.Thing is I don't have a problem with juggles, just that they need to tone the damage done by them obviously, not only to make the game funner, but theoretically moves done to you in the air should hurt you less. They are more aimed at your feet and legs only compared to more sensitive areas on your body like head and torso.
the damage in juggles isn't that severe. in fact the further the juggle continues, with each hit, the less energy it takes away from an opponent. and if you want the fights to be longer than you could always adjust the energy meter prior to the fight to 150%.
Originally posted by FistOfThe North
the damage in juggles isn't that severe. in fact the further the juggle continues, with each hit, the less energy it takes away from an opponent.
ORLY?
Originally posted by SaTsuJiN
ORLY?
This is a piece, word for word from tekken 6 strategy guide.
pg. 21 under "Juggle Combos", sentence 4.
"As hits accumulate in a juggle combo your opponent will drift further away on each hit, making infinite juggles impossible. The damage each move does is also scaled lower and lower as a juggle combo goes on."
so, yea...ReallY.