So gonna start tomorrow, been reading up on the races and classes (or careers as they seem to be called here), and as for the classes the Dark Elfs are my favorites (they are just like I am in real life, immortal, superior etc), and I'm now really unsure of which cla...career to choose, they all sound good, but Sorcerer and Disciple sounds the most interesting.
Originally posted by Morridini
So gonna start tomorrow, been reading up on the races and classes (or careers as they seem to be called here), and as for the classes the Dark Elfs are my favorites (they are just like I am in real life, immortal, superior etc), and I'm now really unsure of which cla...career to choose, they all sound good, but Sorcerer and Disciple sounds the most interesting.
I have played a Sorcerer and I can definitely support what they have said about them so far, you need to be mindfull of your dark magic level, if you get to high you get a backlash at around 200 damage that is alot if you only have 800 hitpoints. But when you get the hang of it they are really disc out some damage.
I haven't played Disciple but the ones I know that have are very satisfied the Kill=Healing part they say works well.
What level is everyone so far? I havent played in about a week so I'm still 10 or whatever.
Also a patch came out, havent got it yet..
* Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept. - (thank god)
* The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.
* TAB-targeting should now more consistently select the nearest enemy in the player's field of view.
* Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit.
* Fixed the issue that was causing players to sometimes get stuck in a particular animation state.
* Monsters which change velocity while moving in combat should no longer return "Target is Out of Range" sometimes when attacked by players.
* The /ignore command will now work more consistently.
* In response to player feedback, we have made improvements to player pet movement and behaviors.
* The Pet window should no longer disappear when its master is zoning or entering the game.
* We made many UI fixes including a new "autoloot" feature requested by many players.
* Guild cloaks will now display their heraldry properly.
* We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.