Starcraft vs, Warhammer 40,000

Started by Robby0015 pages

The imperial guard them selves could take all three of the civilizations in starcraft. If it takes a whole protoss battle fleet to take out one Chaos Prince then you guys are in real trouble. Do you guys even know much about the 40k universe. There is no unit that I have heard or seen in the Starcraft universe that could even contend with an Imperial Titan let alone actually going up against one of the thousands of space marine chapters, or like I said before the imperial guard that is made up of billions upon billions of soldiers. Star Craft is not even in the same league... Simple as that....no2

Originally posted by Trickster
[Starcraft would clearly win. So many worlds in the 40k universe are undefended by anything more than a imperial guard militia.

An attack on any Imperium world would ignite the coming of any small Imperial fleets(which is already more then what SC would be able to handle)
The 40k universe wouldn't unite,

40k has absolutely no need to unite. The Imperium alone measures in quadrillions upon quadrillions of people. That already more then the entirety of Zerg, Protoss and Terran combined. Terrans were a what? 23 billion Empire according to their propaganda? Zerg measured in the low end trillions at best?

In fact, they'd probably take advantage of the suprise attack to take out each other, allowing the Starcraft possess full reign in the universe.

All those guys have been at war for how long? A few hundred years? You want to wait a few hundred years to even think you can start any attack on 40k?


There'd be no worries for a Protoss battle group if they were going to take down a Chaos Prince.

Daemon Princes can pretty much wipe out half the planet single handedly. Any Protoss group is gonna crap in their golden pants when going against daemonic powers.

Warhammer 40k - http://en.wikipedia.org/wiki/Warhammer_40%2C000

Better show them this link Robby.
http://en.wikipedia.org/wiki/Weapons_and_Equipment_of_the_Imperium_%28Warhammer_40%2C000%29
rundown of the weapons of the Imperium in 40k. its also a fun read for 4okers themselves.

Okay its agreed then that Starcraft is no match for Warhammer 40K... Let's just say that for argument's sake, okay so what other universe of "army-like" stuff would be?? ... Any takers ... givers?? Whatever...

You're asking what other universe would be a match for theirs?

Yeah, yeah, what other universe of "army" type things would be a match for Warhammer 40K. Because apparently the people that created teh Warhammer series just went above and beyond to make sure that NOTHING was anywhere close to being equal to it. Which makes sense when you think about what war would be like in the year 40,000... Starcraft isn't based off our technology starcraft is a whole new thing. WH40K is like what it would be like around here except 40,000 years into the future.

I say that SC is alot less far fetched then 40k. And armies that can do something to 40k would be something like Total Annihilation. A single peewee projectile is the equivalent of a 1 kiloton nuke. You hear that? PEEWEE!! Then theres the mention that they managed to consume a galaxy in 4000 years, only to meet adequate resource demand! And thats NOT including resources needed for a war....

Well, this thread is over 6 months old, but I really want to add my substantial background in both (fluff wise, game play is never a good way to go).

Now, Star craft has absolutely no hope in space. Unless you get thousands of scourges, give battle cruisers cloaking and plasma shields, or use a crafty arbiter to time freeze an entire ship and get a cloaked armada ready to eviscerate it they will lose every time. I just wanted to get that out of the way, the amount of weapons and ship sizes means 40k far outstrips star craft in space.

On the ground is a different mater. Lets take the technological protoss as our first example.

Now a standard protoss zealot by himself is described as fearless and can become near berserk in combat. They are also described as being enhanced with cybernetic grafts and have a suit of power. The zealot is also equipped with a fair amount of plasma shielding and psionic blades (though I wonder if they really are psionic, or plasma contained as blades with their minds).

Now switched over into 40k game terms this is an infantry soldier that has fleet of foot (moves farther), is fearless (immune to moral), and has furious charge (added damage and speed if charged into cc). Then the armor supplies at least a 4+ armor save, probable 3+ (IE a space marine or elite imperial guard), not to mention the fleet of foot. Then the armor gives off a shield that is quite strong, so a 4+ invulnerability save. (a 50-50 chance of deflecting anything that isn’t a warscythe or the few things that specifically say ignore invul save or any save) Then the only weapon of the zealot is essentially a power weapon (ignores armor) and he has two of them (an added attack).

The zealot has to rely on his armor for protection, so a relatively weak (for the armor given) toughness of 3 (standard human), and the armor does not appear to give power to the arms, so a relatively weak (for the armor) strength of 3 (standard human). I have no idea on the reflexes of a zealot, so I can’t comment on that.

What you have is a squad of sisters of battle running like an eldar (fast), with a minimum of 2 attacks with power weapons, 4+ invul saves, that has no fear, and does substantially more damage if they charge (much more likely as they can possibly move up to double that of a standard trooper, plus that last little bit of a charge).

That is just a zealot, dragoons would be firing nothing less than an imperium plasma gun that does not over heat, as well as thick armor and a stronger shield (though practically no cc abilities, grots could probably win).

The high templar would be very easy to gun down (practically no armor), but they have some abilities that are very dangerous. A storm that rips the minds of whatever is unfortunate enough to be trapped under them (more experience means bigger storms, so essentially an entire unit will be effected by something that is strong and would ignore armor). Hallucinations would either give the targeted unit a strong invulnerability save, or give the targeted unit a nearly non-existent ballistics score.

Reavers would probably be holed by lascannons, autocannons, and whatnot (so not too useful).

Archon would have a massively devastating short ranged attack and a strong invulnerability save (2+). Unfortunately it lacks strong cc ability, so this move up and fry would be its only attack before being chainsawed. So not all that useful, unless you think it should get a Power fist like attack as it has massive mental powers.

I think a protoss army could easily hold its own against space marines or imperial guard. Use high templar to obliterate and confuse your enemy while zealots rush ahead to charge and dragoons fire absolutely devastating volley of disintegrating fire. While all the units are not very tough, their tech puts them in good standing as nobody likes being turned into jello by a dragoon (accurate as zealots are good at cc). You have reavers and high templar to hold out against masses of enemies. Zealots can match other cc forces and have abilities to help them prevail. Dragoons have great defense and a massively powerful ranged weapon (probably fearless also, as they practically died once already). The only problem is a lack of unit diversity and vehicles, but oh well. Their infantry is very good.

On to terrans.

The basic terran marine has a very nice suit of armor, a very nice rifle, and that is about it. By way of the weakest guy, he is pretty strong. The rifle fires at hypersonic speeds, so while it my not have very much punch behind it (hard to wound), it will ignore even a space marines armor. The terran marine’s armor is no less than a 4+ save (elite guard troops or space marine scouts). The marine is probably going to be scared like crazy most of the time, or just cracking from his/her re-education. So the terran marine will be as easily to scare into a retreat as normal infantry (half the time they run like crazy).

Some positives, the armor allows for movement and fire without too much accuracy lost. The armor also seals off wounds, but that isn’t really important enough. The armor gives enough strength to make a normal guy almost as powerful as a space marine in cc. If it gets down to fluff, a space marine could probably tear the arms off of a terran marine, but it wouldn’t be nearly as easy as slicing right through normal guardsmen (he would put up a fight if he actually landed a blow or defended himself to land a blow. Terrans are not trained for cc, so they suck at it.). The gauss rifle has immense penetration power (enough to punch through space marine armor) and can be fired on the move (already mentioned), but has as much power to wound as a normal lasgun or rifle.

Firebats are like marines but they most defiantly have a 3+ armor save. Their dual flame throwers mean that they are 2x more likely to wound an enemy and the nature of their attack means that just 2 firebats can cover entire units in deadly flames.

Ghosts would get that fighting as if nightfight rule. Their rifle also has a substantial range, and it adds power where it lacks penetrating power. Of course the ghost has limited armor, but it is like an advanced sniper that can disable vehicals for a turn.

Vultures would be devastating to most infantries, as multiple frag grenades pepper down from each bike to blanked scores of troops. Then again, most infantry would be devastating to these bikes. Limited armor means that these jet bikes are quite vulnerable. Though they could be useful in other cases, like each bike may put one minefield down a game.

Goliaths would be like weaker dreadnoughts (armored walkers). They would only have their twin autocannons, but then again those are devastating to lightly armored vehicles and most types of infantry. Also helps that it would be immune to most basic infantry weapons fire.

Siege tanks would also be devastating. The heavier armor would be around AV13 on the front (AV 14 is the max and AV 10 in the min), so it could take some fire as it doles out twin linked rocket launcher type attacks or an obliterating ordinance weapon.

Now terrans could also hold their own and they have stronger unit diversity than the protoss. Terran marines are absolutely devastating at range, ghosts are scary, and the vehicles can dole out the pain to infantry and vehicle alike.

Sorry I'm so long winded, but I acctualy need to post again to finish up.

I’m not to good at zerg, so no guarantees that I get it right.

First off to zerglings. Zerglings most defiantly have some sort of movment enhancer. Either they move like cavalry (enhanced movement range) or they are beasts (enhanced charge ranged) or both. Zerglings would be much like tyranid hormagaunt. They move fast, are only cc, are weak, and have little or no armor. A minimal save and no more strength than an average human is given a new edge as their mindless attacking is enhanced by biological upgrades. The added gland increases their reflexes to space marine levels and gives them a great amount off normal attacks. These are cheap and come in large swarms that can deepstrike through burrowing.

Hydrolisks have large long spines that are tipped with a highly corrosive substance so as to weaken enemy armor. Hydrolisks can fire a small cloud of spines, so their attack comes with a blast marker on impact. The corrosive crap on the tips mean that no normal armor save is better than a 4+ (again, elite guardsmen or space marine scouts. Good, but not excellent) and the big spines being fired at high velocities (not to mention that stuff on the tip isn’t so good for anything) gives it the same damage capacity as the space marines bolter. Hydrolisks have relatively light armor (5+ save, like normal ballistics armor on British or American soldiers.), but have scythes on their arms that allow them a fair amount of close combat ability. Their sheer size and redundant systems makes them as tough as a space marine. Maybe as strong as one also.

Ultralisks are massive, tough, and expendable. A carnifex would defeat any single ultralisk, but ultralisks are probably easier to grow than a carnifex and a reletivly unfooled around with carnifex should be about the same as a single ultralisk. Ultralisk can have its slow speed upgraded and its massive scythes can cut through multiple enemies each (so a randomly generated attack rating that is multiplied by two, could do little or a great deal). An armor upgrade can give the ulralisk just as heavy of a carapace as an upgraded carnifex and the ultralisk should have just as many wounds. Ultralisks should be faster than the carnifex. As a trade off, the ultralisk is not as tough and lacks the unbelievable strength of the carnifex, though still impressive.

Infested terrans would be kind of silly to invest in a battle with 40k, as it would be shot before doing anything useful. But if it gets close to a vehicle it could annihilate it or a monstrous creature.

Defilers could protect your troops by giving one unit a massive invulnerability or cover saves to shooting. It could also make enemy armor saves even weaker with its acid type stuff, or disintegrate vehicles.

The trick with most zerg units is that most can deepstrik through their burrow ability, most can become faster, and nearly all have a strong close combat ability.

All in all I would rate star craft ground forces as competent if pitted against any 40k faction. All star craft forces have some technological (or in the case of the zerg, a specialty) advantage that makes them devastating. Of course each has a decided weakness. Terrans will get torn up by any armor save of 2+ as they have no weapons that can penetrate this nearly tank like armor. Protoss have heavy armor, will, and great technology, but they are still physically weak or give up any hope in close combat for a devastating range weapon. Zerg are all fearless, are mainly cheap, and most can deepstrike behind enemy lines, but most lack any solid armor and any ranged anti-tank weapons (besides defiler, but you never know if that is going to work well).

dude the Black Templars (a specialised chapter of Space Marines) would kurb stomp the entire starcraft universe BY THEMSELVES (yes they are that badass)

In inquisitor a space marine can take a frag grenade, pull the pin out, swallow the grenade, throw the pin and kill a man, and not even suff indegestion from the grenade goung off in his stomach
TOP THAT STARCRAFT

oh and that is just a 'normal' marine

Starcraft gets raped to hell. This is like an iguana vs. Godzilla

Starcraft gets raped, just the sheer size of the Warhammer 40K universe says it all, but considering the Terran + Protoss are on good ground an alliance between the two could prove some challenge to the Warhammer 40k universe but starcraft still probably ends up losing, but on another note, Starcraft is a better overall game.

Starcraft is inarguably the most balanced rts made for the pc, considering all the different aspects of the game, it is unrealistically balanced, I dono if you my drift ? 😛

Only a fool would even bother comparing these 2 games on a mass unit scale, not gameplay or any other elements.

1. They are 2 different games for 2 different reasons
2. Different times (What the heck, Warhammer has advanced technology over Starcraft, get over it)

Compare them on a review. and who wins? Starcraft obviously
as it is ridiculously balanced, complex and simple at the same time.

this is not an opinion, for Starcraft is the most popular RTS game so far.

Damn, I registered on this forum, when found that topic (accidentally), only to add a reply on it 😄.

Well, I must admit I am a StarCraft fan, and I play it almost since it was released. My knowledge about WH40k universe is much lesser, but still quite considerable.

I would say that StarCraft races would probably lose, but this result is not so certain, and even if they would've lost, it wouldn't be a slaughter. Many WH40k fans underestimate SC races (often showing, that they know little about them), while overestimating those of WH40k universe.

On the start, that this comparision is a nonsense from the start. Any comparision between two universes, created for different purpose, by different people, basing on completely different ideas, is a nonsense.
Firstly, take a look at the timeline of those two universes. The first one takes place after year 40 000 - it is obvious, that all races should be powerful and have many planets under their influence. And Starcraft? It's plot starts basically in... 2499 (destruction of Chau Sara). In such "young" age, those races are already powerful - try to imagine, what powerful would they be after over 30 000 years of development? Seeing, that they are already introducing new technologies after only a few years of war (new units and abilities), I suspect, that they would be much stronger, than all WH40k races alltogether. But, of course, I'm only guessing.

Another thing is notoric overestimating of WH40k races, and telling about all those technical miracles, that appear to be just a big bullshit, when saw in the battle (table top or computer games), or when just analyzed. Space Marines' power armour. A magnificent piece of technology, that can resist most weapons... and yet it is easily penetrated by a primitive axe or cleaver, yielded by Orcs. Like I said - bullshit. Not to mention the Terminator armour, that is always described to be "virtually invulnerable", and yet it is easily penetrated by... claws (Genestealers). Man, is that a joke?
Bolters. Basically rocket-launchers, that (as someone said) will turn unarmoured human into a mist of blood and guts. Somehow many Imperium's enemies take a little or no armour at all into battle (low-level Orcs, Kroot, Vespid, certain Chaos units like Cultists, etc.), and they survive that. When you play Dawn of War, you can see, that even a burst of Bolter projectiles is unable to kill single Kroot, that does not only wear any armour, but is even naked. Another joke?
Imperial Navy's weaponry. Someone described it, that weakest projectile of it has a hypernuclear firepower (BTW what class of weapon do they have? Fusion cannons? Plasma? Beam cannons?). That's really shocking, but... where is that huge firepower, when I see the arts, movies, battles in the computer games? Any ship from WH40k universe, that is of an equal size, can engage Imperium battlecruiser, and fight for quite long. Then I'm asking, how is it, that all Imperium's vessels' guns have firepower bigger than an a-bomb, and yet they cannot destroy another ship with a few shots? Take that cinematics from Fire Warrior (poor game, ofc, but is stilled based on universe created by guys from GW, and signed by them), where a battle between Tau ship and Imperium ship lasted for few hours. If humans of the future would have such firepower, everything would take minutes, at most.
Fairy tale about Space Marine swallowing a grenade is so stupid, that I don't have a nerve to comment it. THAT is a very poor joke. Why someone won't tell me about an SM flying in the air like Superman? God, help me...

What is the basic problem with the "realism" of WH40k universe? That they make up so goddamn-bloody-unbelievably-incredibly-powerful technological miracles, and then forget about them, once we launch Dawn of War or decide to play on table top. What's the point? Of course, I listen to all those lies, but I make a silent contract between me and guys from GW. They say "let us make up incredibly powerful weapons for races in our universe, so that all this war stuff would look really astonishing, and try to believe it". And I agree. I believe. I believe, that bolters can turn human being into a bloody mist. I believe, that guns of Gothic class battlecruisers are powerful enough to destroy an entire planet. I believe all this, and I don't argue, although I see, that those are lies, when I play games released by Games Workshop. I tolerate it, because all this stuff is great anyways.
But I won't tolerate using all those lies as arguments in such discussion. Especially when WH40k is compared to the universe of the game, that I love most.

And about StarCraft races... in this case, many arguments of WH40k fans made me laugh.

Psykers. Everybody keep telling me, how tough they are, that they could simply fry Protoss' brains and see, where Ghosts are (and fry their brains too). In either case, it is a total bullshit. A human psyker, frying mind of a PROTOSS? On the one side we have a person, that is gifted and powerful, but still is just a primitive human, and on the other side an effect of millions of years of evolution, far superior to human, that does not only have psionic powers... but, in fact, is a being, that is MADE by psionic power? And you try to tell me, that this primitive human, which is but an ignorant is case of psionics, would simply fry a bunch of beings far superior to him? Yeah. Sure. Another joke.
Next joke is connected with Ghosts. Psykers may try, but they won't feel them. Detecting Ghosts by psionic powers is impossible. That is because they are implanted with psionic inhibitors, that "lock" the access to their minds, and make them invulnerable to the attempts of "feeling" them or reading their thoughts.

Someone mentioned, that void is the most powerful force in the universe... did anyone know, that void, is a force, that is used by Dark Templars from StarCraft? Thanks for giving me an argument!

Imperium of Man, that "will win, because its population is quadrilions of quadrilions of people". And I just ask: SO-DAMN-WHAT? How many of those quadrilions are Space Marines? Wait, I remember - one milion. One milion! Another joke today! All, that Imperium can dispatch, is one million of soldiers in power armours, while Terran Dominion itself has a few millions of soldiers with such equipment (bah - EACH Terran soldier has power armour!), along with hypersonic rifles, powerful enough to penetrate the Adeptus Astartes power armour. I even don't count Imperial Guard, because these guys are ridiculous with their bulletproof vests. They would be slaughtered by Terran infantry - a SINGLE shot from Gauss rifle in the stomach, and Guardsman is down. Basilisks, Hellhounds, Baneblades, and other vehicles? Terrans have their Siege Tanks, that are beasts. Not to mention the Ghosts. One lockdown on Baneblade - and it becomes just a target for practice shooting. And there are people here, so naive, that IG would take down all SC races. On their own, they wouldn't be able to endanger even single Dominion.

Another thing, is that you only compare the firepower of the races. The weapons from StarCraft are weaker, of course. But races from SC also possess many special abilities, that would nullify the firepower of the Imperium and others. Psykers? Bring in a Science Vessel, launch EMP shockwave, and guys are useless. Predator tanks? Dreadnoughts? Bring in Ghosts and lock them down - and they are worth shit, just like Psykers. They would be helpless, taken down one by one. Imperium battlecruisers' firepower? Use Defensive Matrix, and Behemoth class battlecruiser would have enough time to use its Yamato cannon, and bring the enemy down. Bunch of Space Marines? Single Psionic Storm, and they are all fried within a seconds. I can give a lot of such examples. A fleet of Imperial battleships? Use Arbiter, cloak all Scouts and Carriers, and they are helpless. A few special abilities from StarCraft, and brute strenght of WH40k races is worth shit.

Another thing, is that all three races' arsenal gives them quite considerable chances in the fight. Behemoth class Battlecruisers with their Yamato guns. Yes, they can't destroy an entire planet with it. And I ask once again: SO-DAMN-WHAT? The firepower of Yamato gun is huge enough to destroy entire battleships with single shots. Even Protoss vessels, protected by shields, are brought down by them. What chances do Gothic class battlecruisers, not protected by shields, have? If only Terrans would have the advantage in numbers - e.g. there are 12 Imperium cruisers, while Terrans have 15 Battlecruisers - the Imperium fleet is in big trouble, they would be destroyed one by one by Yamato gun shots. Defensive Matrix, mentioned earlier, would give Behemoths time to load these guns - and then, all Imperium vessels are space dust. Even their "hypernuclear projectiles" won't help them.
What? That Terrans don't have many ships? Look at the UED campaign outro and see that fleet above Char. It is just one third of an expeditionary force sent to Koprulu. And that whole expeditionary fleet was an ANT, compared to all UED's power. And UED is not the only one Terran faction in SC.

Zerg vs. Tyranids. Yeah, Tyranids are greater in numbers, but that doesn't mean, that Zerg wouldn't be able to overwhelm them in a single battle. When Psi Emmiters were used on Antiga Prime, and Tarsonis, there were enough Zerg to cover the both planets, like bloody carpet. WHOLE. And to fill the entire orbital space. And yet, it was only a small part of an entire Zerg Swarm force.
Another thing is that the Tyranids wander in space, and thus their recources are a bit limited. Zerg, on the other hand, set hatcheries on the planets, and are breeding new soldiers fast. It could appear, that Tyranids, when they would try to invade Char, for example, they would deal casualties to the Zerg slower, than the Zerg could regenerate them.

Re: Starcraft vs, Warhammer 40,000

A few more things, that I couldn't have written yesterday because of the post character limit exhaustion. And my own exhaustion 🙂.

Originally posted by doan_m
And the weakest ship projectiles on an Imperium ship are basically hypernuclear energy.

Checked it. And it appears, that you are lying. Ships of Imperial Navy, besides of truly devastating weapons such as Lances, have completely standard weaponry such as laser cannon batteries, missile launchers, plasma turrets, rail guns, and so on. So the weakest projectile of Imperium ship (laser or missiles) ISN'T hypernuclear energy.

Behemoth class Battlecruiser is armed only with its laser batteries, but if it is one of standard weaponry used by Imperium, it could deal at least light damage to the Imperium ships. Of course - too light, but there is still Yamato Cannon, that has a firepower of a thermonuclear warhead. Not to mention the aid of Science Vessels (and its Defensive Matrix) again, that give Behemoth Battlecruisers additional chances.
Sure, Terrans would probably lose, but... would it really be a massacre? I'm not so sure. Especially that Imperial Navy strike forces, as far, as I know, are much smaller in numbers, than those usually sent by Terrans (Dominion or UED) that consist minimum of -teen Behemoth class Battlecruisers, along with Wraiths and Science Vessels. And Valkyrie frigates - if we talk about UED. As far as I know, Space Marines' actions often include a few ships only. In Dark Crusade, they had only one battle barge. Surely, its firepower is devastating, but if five Behemoths launch their Yamato Cannons at it, it's dust anyway. In one of Space Hulk scenarios, I heard about three Gothic class battlecruisers, dispatched in order to contain the threat. Three only.

Originally posted by doan_m
Or simpler yet, a psyker could simply mind fry every single being within the Temple.

This is a bullshit, that I commented yesterday. And idea of primitive (even if gifted) human, frying mind of a being, that is superior to him, is out of the map.

There is, BTW, another nonesense of this comparision - quite different view of the same force (psionic) in those two universes. And that's not the only one case, when guys from GW and from Blizzard imagine the same power in completely different way.

Originally posted by doan_m
Actually, too many things can survive a protoss carrier. Space Marine striker cruisers, Apocalypse class battleships, Tau vessels, Kroot warspheres,

OK, now you're really kidding.
A crude ship, created by primitive race, should survive the attack of a Carrier, loaded with Interceptors (with pulse cannons) and Scouts (with ANTI-MATTER missiles)?

I think my opinion here isn't rational, as I am a fan of StarCraft... but it seems, that you are a FANATIC of WH40k, that makes your opinions even more irrational and even more ridiculous.

Originally posted by doan_m
You see, the problem is with that occurance is that the Protoss, had actually had to gather a rather large number of ships to destroy the planet, which took days to complete. A single Space Marine battlebarge has been known to destroy a planet in less then an hour.

Another sign of ignorancy in StarCraft lore. Destruction of Chau Sara, Mar Sara and Antiga Prime, was a matter of MINUTES, not days. The reasons, why Protoss didn't destroy all planets in a few days, are completely different, than problems with gathering the fleet (it was gathered already).

And here's another problem of logical nature and another reason, why this whole comparision is nonesense from the start. Protoss warships have enough firepower to evaporize the planet and cut through it, right to its core - and yet Terran ships survive firepower of this magnitude, and are able to fight Protoss fleet. So, in this case, what argument it is, that SM battle barge can destroy an entire planet, if it seems, that Behemoth class Battlecruisers can repel that firepower? Think about it.

And if Protoss ships can destroy a planet, too, and what's more, they have additional plasma shields, so what is it, that makes Imperial Navy ships far too powerful for them? Your own fanatism?

Someone said, that maybe StarCraft races have no hope in space, but are deadly on the planet's surface. Well, yeah, I must agree with this, a bit. All three races have devastating ground units, and special abilities, that could nullify the numbers of Imperial Guard, or firepower and toughness of Space Marines. Planetary battles with WH40k and StarCraft races, could be quite interesting.
In the case of space conflicts... well, it is as I said. Terran fleet is not so technologically advanced, but has certain trump cards, thay may give it some chances in fight against any WH40k race. Protoss fleet, with its devastating firepower and plasma shields (not to mention Arbiters' cloacking field and their ability to "freeze" an entire fleet), is however quite tough enemy even for Imperium. Zerg have no advanced technology, but attack in overwhelming numbers, making them almost as deadly, as Tyranids (especially, when they fight on their land, where they can breed additional units extremely fast). And their Scourges, is truly a scourge for all flying/space units.

Ah, and maybe one another thing. That connected with Vim's question. What other universe could fight that of WH40k? I have few ideas.

I think one of such universes is (as it seems from my posts) that of StarCraft. I say again, that I COMPLETELY do not agree, that StarCraft would be "raped", as someone so nicely said, or destroyed easily. No, I won't say, like some persons did, that StarCraft would easily win, but it would have considerable chances in the fight against any WH40k race. Maybe those chances would be smaller in the space, but on the planets' surfaces, the forces of StarCraft races are deadly, even for Space Marines.

Another thing - Total Annihilation, another not-thought-through "argument" of doan_m. Thirst thing, that eliminates Total Annihilation guys from this competition, is the fact, that they don't have any starfleet at all. This means, they are helpless against any WH40k race, that could just bomb it from orbit. Even Terran fleet, that you see as so fragile and weak, could just bring in some Behemoth class battlecruisers, and launch Apocalypse class nukes from orbit, destroying everything.
Next - single Pewee projectile has a power of 1 kiloton nuke? Yeah, sure. I don't know, where did you get that from, and I frankly don't care (even if it is an official fluff from Cavedog's webpage), but it's another bullshit, worthy all those "technical miracles" (miracles - literally) from WH40k. I see, that you are, I beg you pardon, one of those guys, who can only mindlessly repeat, what they've heard, but cannot analyze it by themselves. That "1 kiloton nuke" is probably added only so it would sound cool, but is, in fact, one big bad joke. Pewee projectiles don't seem to have such power at all - and not because of the fact, that it is weakest ARM unit. Such projectile, when launched and exploded, has certain power of blow, that must be 'released' somewhere, in form of a strike wave. There is no other option. Projectile, that has a power of 1 kiloton nuke would cause a massive blow. And a whole bunch of them - bloody massive blow, decimating everything around. Does Pewee's weapon make such effect? No. Not at all. Nothing. Zero. Null.
So that "1 kiloton nuke" is one big lie, another bullshit today. Neither during the game, nor in the cinematics, Pewee does show anything, that would prove, it is a true. Like I said - that was said only to sound cool, nothing more.
Total Annihilation ground forces are pretty cool, but, in fact, primitive, making this whole vision of future warfare a bit out of the map. Such advanced civilization uses primitive a-bomb, although we today already know reactions producing more energy, than nuclear ones (the sun!). Complete lack of starfleet (mentioned earlier), although battles are taking place on many planets (there are some kinda gateways, but this is not an explanation). Aeroplanes can fly only up to 144 meters per second (fastest one), while the sound speed is 340 meters per secons - they are slower than temporary aeroplanes (those from the old good planet Earth of today, are a few times faster than sound is). Another thing, is that rapid development of aircraft and rocket weaponry caused the disappearance of battleships (naval) and big cannons. Those anachronisms still function in TA.

Well, then what other universe could fight that from WH40k? I have one idea - that of Dune (no... not that from computer game "adaptations", but from Frank Herbert's novels). It is around year 10 000, and yet they still could successfully engage any WH40k race. There are hundreds of colonized planets, too, quadrilions of people. There are elite military formations of carefully selected, perfect killers - imperial Sardaukar of Corrino House (dear God, each one of them was - as it was said - able to slay ten Landsraad soldiers single-handedly) or Fremen Fedaykin from Arrakis (even more deadly, than Sardaukar!).
Among technical miracles from Dune universe, there is one special, that would make all firepower of WH40k races TOTALLY useless. What is is? Local force field generators. In spite of Protoss plasma shields or Terran Defensive Matrixes, they neither 'run out' in time, nor can be penetrated, when heavily shot - they simply repel any (ANY - literally - ANY) attack, except for those slow ones - those dealt with the most primitive weaponry such as crude ballistic guns or close combat weapons.
They are most dangerous, when you try to use lasers against it - then they cause sub-atomic fusion, killing both defender and the attacker.

Another idea (although I'm not too sure of it) is the universe created in old Lensman novel series (written by E.E. 'Doc' Smith). I don't know much about it, but I know, that they form great (in numbers of planets and population) civilizations too, and they have starships of enough firepower to destroy the planet. And there are also those Lenses - artifacts given to the younger races by local Ancients (Arisians), that hold great powers.

I'm also arrogant enough to suspect, that races of the universe made up by me (for my amateur SF writing) could engage WH40k universe races, at least a part of them. A bit. 😮

I have no idea what compelled me to look back here but damn... can't believe i ran into this. Now this was years before, so I will happily admit that I either misrepresented a few statistics(mostly on the SC side) or misinterpreted them. However my general thesis is still intact and WH40k will still emerge victorious over SC. I’ll debate this nicely:

Now, Star craft has absolutely no hope in space. Unless you get thousands of scourges, give battle cruisers cloaking and plasma shields, or use a crafty arbiter to time freeze an entire ship and get a cloaked armada ready to eviscerate it they will lose every time.

Even with those kind of tactics they'd still lose since most of said tactics still require getting within operational range of the ship without getting horribly eviscerated. Heck, the order of magnitude in firepower disparity alone makes it a one sided fight with 40k dishing out teraton level firepower like it always does(and taking that same magnitude of firepower too).

Now a standard protoss zealot by himself is described as fearless and can become near berserk in combat. They are also described as being enhanced with cybernetic grafts and have a suit of power.
This means nothing without context and making it relative to what’s expected of 40k. Yeah this stuff may prove to be effective in something like Starcraft, but its an entirely new playing field when going up against something like 40k ground forces.
The zealot is also equipped with a fair amount of plasma shielding and psionic blades (though I wonder if they really are psionic, or plasma contained as blades with their minds).

Considering what happened to Fenix, I’d say its strictly technological.

Now switched over into 40k game terms this is an infantry soldier that has fleet of foot (moves farther), is fearless (immune to moral), and has furious charge (added damage and speed if charged into cc). Then the armor supplies at least a 4+ armor save, probable 3+ (IE a space marine or elite imperial guard), not to mention the fleet of foot. Then the armor gives off a shield that is quite strong, so a 4+ invulnerability save. (a 50-50 chance of deflecting anything that isn’t a warscythe or the few things that specifically say ignore invul save or any save) Then the only weapon of the zealot is essentially a power weapon (ignores armor) and he has two of them (an added attack).

That’s not a very good analogy. For one thing its using game mechanics (a poor basis of measurement for just about anything, and the fact that somehow, a zealots feat equates to the capacities of the other factions in 40k who possess such abilities.

The zealot has to rely on his armor for protection,

Him and just about every single other military force expected to go into a combat zone.
so a relatively weak (for the armor given) toughness of 3 (standard human),

That is just a zealot,

A Zealot does not equate to something extremely lowly on the hierarchy. Merely just a different combat role.


dragoons would be firing nothing less than an imperium plasma gun that does not over heat, as well as thick armor and a stronger shield (though practically no cc abilities, grots could probably win).

Ooookk. False analogy again. What 40k is capable of is not the same as what SC is capable of. A Plasma Gun does not equate to the dragoons gun. Yeah I’m definitely applying this argument to everything else forward on.

The rifle fires at hypersonic speeds, so while it my not have very much punch behind it (hard to wound), it will ignore even a space marines armor.

Hypersonic velocity is by no means a no limits fallacy. Fact of the matter is, is that there is a certain threshold to the maximum capacity of said gauss rifle and it can and will be stopped by certain materials. It is certainly unlikely it will penetrate a Marines armor considering that IIRC, its ceramite. 6 times stronger than steel if my memory is correct.
The gauss rifle has immense penetration power (enough to punch through space marine armor)

Based on what known feat?

Firebats are like marines but they most defiantly have a 3+ armor save. Their dual flame throwers mean that they are 2x more likely to wound an enemy and the nature of their attack means that just 2 firebats can cover entire units in deadly flames.

Again, this is making the assumption that firebats possess the same type of firepower that the Imperium has. Last I checked, 40k uses a material called Promethium to fuel their flamers(and vehicles). Something that is not present in Starcraft.

Ghosts would get that fighting as if nightfight rule. Their rifle also has a substantial range, and it adds power where it lacks penetrating power.

Hard numbers are a very nice thing.
Ok everything else in this first post I will omit since I will pretty much be repeating myself ad nauseum.

Checked it. And it appears, that you are lying. Ships of Imperial Navy, besides of truly devastating weapons such as Lances, have completely standard weaponry such as laser cannon batteries, missile launchers, plasma turrets, rail guns, and so on. So the weakest projectile of Imperium ship (laser or missiles) ISN'T hypernuclear energy.

Have you seen the calcs that demonstrate what each of those weapons are capable of? Yeah its listed as those things, but the power outputs of most of those weapons are very capable of outputting more energy than most modern day nukes are capable of. Mind you I had no idea what I was smoking when I called it “hypernuclear” at the time.
Anyways here is some proof that the power of the ships(even beyond lances) are capable of going beyond nuclear firepower:
http://falcorian.homestead.com/files/Exterminatus.jpg


Behemoth class Battlecruiser is armed only with its laser batteries, but if it is one of standard weaponry used by Imperium, it could deal at least light damage to the Imperium ships. Of course - too light,

Again. A Laser battery in SC is not equivalent to the ones in 40k.

but there is still Yamato Cannon, that has a firepower of a thermonuclear warhead.


Which is not actually quite particularly sufficient. Most 40k ships are capable of taking 40k lance fire. The same lance fire capable of vaporizing oceans and igniting extinction events on planets. A thermonuclear warhead is no likely to reach that level of firepower.

Not to mention the aid of Science Vessels (and its Defensive Matrix) again, that give Behemoth Battlecruisers additional chances.

Sure, Terrans would probably lose, but... would it really be a massacre? I'm not so sure.

Considering the massive industrial capacity that is well in favor of 40k along with superior firepower? Yeah…..

Especially that Imperial Navy strike forces, as far, as I know, are much smaller in numbers,

The Imperial Navy, lower end estimates put it at the very least, 200,000 ships(dedicated). Higher end is likely in the millions if one considers the constant amount of escorting that the Imperial Navy has to pull off for the millions of other merchant ships that it must safeguard.

As far as I know, Space Marines' actions often include a few ships only.

Per chapter. The thing is about a Marine fleet is that its not meant for the same kind of roles that the Imperial Navy has to pull off on a regular basis. They are usually meant for insertion into the worse possible combat zones meaning that mobility would be paramount. A large number of ships would restrain that kind of role.


In Dark Crusade, they had only one battle barge. Surely, its firepower is devastating, but if five Behemoths launch their Yamato Cannons at it, it's dust anyway.

A dedicated force was not necessarily needed for what the marines wanted from that planet. And of course, how can you be sure that Yamato cannons would actually destroy the ship? Especially considering its adamantium hulls and its lance batteries to boot.

In one of Space Hulk scenarios, I heard about three Gothic class battlecruisers, dispatched in order to contain the threat. Three only.

Considering the sheer power of three cruisers, this is unsurprising.


This is a bullshit, that I commented yesterday. And idea of primitive (even if gifted) human, frying mind of a being, that is superior to him, is out of the map.

And what makes said person superior in the first place? And even making the assumption that they are primitive, it does not make said person (or alien) immune to the person in the first place.

There is, BTW, another nonesense of this comparision - quite different view of the same force (psionic) in those two universes. And that's not the only one case, when guys from GW and from Blizzard imagine the same power in completely different way.

Except it’s NOT the same power. The one in 40k, the power from which psykers derive there power from is a little(huge) extra-dimensional place called the warp. The same warp that contains the same sort of daemons who used to play pool with the stars for a time.


OK, now you're really kidding.
A crude ship, created by primitive race, should survive the attack of a Carrier, loaded with Interceptors (with pulse cannons) and Scouts (with ANTI-MATTER missiles)?

At the time mind you, I was working off of some really old fluffs/rule for the Kroot Warsphere quanitification. Perhaps some of you might know this, but there was a time when 1 point in the BFG board game was supposed to translate to 610 gigatons worth of firepower. Oh yeah and anti matter missiles. Meaningless statement really, if you don’t have a good idea just how much anti- matter there is is in the missile in the first place.


I think my opinion here isn't rational, as I am a fan of StarCraft... but it seems, that you are a FANATIC of WH40k, that makes your opinions even more irrational and even more ridiculous.

It might have seemed that way back then didn’t it. *shrug* Anyways, I vastly prefer attacking the argument over attacking the person myself.

quote: (post)
Originally posted by doan_m
You see, the problem is with that occurance is that the Protoss, had actually had to gather a rather large number of ships to destroy the planet, which took days to complete. A single Space Marine battlebarge has been known to destroy a planet in less then an hour.


Another sign of ignorancy in StarCraft lore. Destruction of Chau Sara, Mar Sara and Antiga Prime, was a matter of MINUTES, not days. The reasons, why Protoss didn't destroy all planets in a few days, are completely different, than problems with gathering the fleet (it was gathered already).

Fair enough. But mind you at the time time, there was a lot of ambiguity in the following statements that didn’t give a very good calcable timeframe as to how long it took in the novels.


And here's another problem of logical nature and another reason, why this whole comparision is nonesense from the start.

Hardly, if anything its really highly comparable. We have solid numbers and figures to go by as long as the feats of which each are capable of. There is already a natural precedent to compare the two if anything.

Protoss warships have enough firepower to evaporize the planet and cut through it, right to its core –

That power is not distributed to most of the fleet like it is in 40k though, so its not a particularly normative figure here.

and yet Terran ships survive firepower of this magnitude,

Since when?
and are able to fight Protoss fleet.

Last I checked, even if they can “fight them” most of the time it ends up with the protoss having a generally better advantage.

So, in this case, what argument it is, that SM battle barge can destroy an entire planet, if it seems, that Behemoth class Battlecruisers can repel that firepower? Think about it.

I have, and I don’t see much in there that actually outright shows them capable of actually repelling such a level of firepower. Now if you have the evidence to actually prove it, feel free to bring it forward because otherwise, it won’t do much to help you.


And if Protoss ships can destroy a planet, too, and what's more, they have additional plasma shields, so what is it, that makes Imperial Navy ships far too powerful for them?
The fact that the Imperium has a greater industrial capacity, has a far greater distribution of superior firepower, better engagement ranges(hundreds of thousands of kilometers if the novel Execution Hour is to be believed) in contrast to the demonstrated feats of whatever Starcraft is capable of.

Your own fanatism?

Naah.

Someone said, that maybe StarCraft races have no hope in space, but are deadly on the planet's surface. Well, yeah, I must agree with this, a bit

I’ll just say I won’t. Elaboration on this point is pretty much almost everything else I said in this thread.

. All three races have devastating ground units, and special abilities, that could nullify the numbers of Imperial Guard, or firepower and toughness of Space Marines.

Based on what? I seriously doubt it “nullifies” the numbers of the IG either since those bastards also have the firepower to back up their numbers.

Planetary battles with WH40k and StarCraft races, could be quite interesting.
In the case of space conflicts... well, it is as I said. Terran fleet is not so technologically advanced, but has certain trump cards, thay may give it some chances in fight against any WH40k race.

Most of which can be solved by lances of superior firepower and range. Chances are most engagements with SC are going to be solved that way too. Remember, your standard lance volleys are capable of vaporizing the oceans and turning continents into hard glass. Being a ship on the receiving end of that kind of firepower is going to ruin somebodys’ day.


Protoss fleet, with its devastating firepower and plasma shields (not to mention Arbiters' cloacking field and their ability to "freeze" an entire fleet),

Do you actually have a threshold limit as to what exactly there plasma shields can withstand in the first place? I can however give you an estimate to the capacity of the void shields normally seen in 40k. If the novels Traitor Hand and Xenos is to be of any belief, then void shields can take teratons worth of damage before failing. Even, then the shields are very capable of regenerating quickly enough that it can take another fat load of teraton level firepower. In some cases combat assets can have multiple layers of void shields(as ridiculous as it is, but that’s 40k for you)

Zerg have no advanced technology, but attack in overwhelming numbers, making them almost as deadly, as Tyranids (especially, when they fight on their land, where they can breed additional units extremely fast). And their Scourges, is truly a scourge for all flying/space units.

If anything the nids are far more deadlier than the Zerg can ever hope to be. They have after all, successfully wiped out several galaxies before even arriving to the one in 40k.

Ah, and maybe one another thing. That connected with Vim's question. What other universe could fight that of WH40k? I have few ideas.

There is a crapload out there. The thing is though that most people are not aware that 40k is actually quite a middling universe on the firepower scale against most other science fiction. On the top of my head, Total Annihilation, Supreme Commander, Hyperionverse, Culture-verse, the guys with the Posleen, Starship Troopers(in some areas), DC-verse etc. So yeah. A good load out there that much is certain. I don’t think people read enough sci-fi around here to be aware of it though.

I think one of such universes is (as it seems from my posts) that of StarCraft. I say again, that I COMPLETELY does not agree, that StarCraft would be "raped", as someone so nicely said, or destroyed easily. No, I won't say, like some persons did, that StarCraft would easily win, but it would have considerable chances in the fight against any WH40k race.

I believe I covered this quote quite nicely with my previous arguments.