USH'S MATRIX GAME 2006- Training Mission

Started by Captain REX23 pages

Ares will likewise tap CoC and go bonkers with it, spraying down four behind the second barrier with the Glock 19.

"Replace the crazies with SWAT and we've got the last training mission..." Ares mutters as he fires.

San will head through the door and leap over a barrier, attacking a mook with her katar.

BTW, Barb wants to add that he's going to swap out JE for SP at the end of his turn (his computer is acting up so he's asked me to post it for him).

Is there an order you want to go in, San? There's five of us currently moving towards the door. Being the Gunner, I should probably head in...

Klez will move in on Room 2.

Melis also moves towards the next room.

Sirin will hang back and let the others go through the door first.

Mors will head on through.

Heph follows Mors' lead.

Originally posted by Alkaselzer
Is there an order you want to go in, San? There's five of us currently moving towards the door. Being the Gunner, I should probably head in...

Klez will move in on Room 2.

I did indeed want people with guns in quickly, yes.

Burn is tapping! And Eagle Eye is damn handy for him here. That said, he manages to fluff one of the attacks, but it is still three kills.

Ares, however, gets his full four.

Barb makes his jump roll... passed. But he actually fails to kill his target!

However, this all seems to be part of a tactical error by the Percy team; Barb has advanced alone with no covering fire and Helios seemed to decline to act despite posting here.

Fully ten people are firing, with auto fire, at Barb. Final result could have been worse- he takes twelve damage.

Less fire coming at the Shez crowd, though all at the two gunners. They're alright though.

I've put Sirin a turn ahead to represent her coming through the door the turn after.

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TEA HOUSE TRAINING SCENARIO

Left side, Second room

Mors 8, Entrance (8/4/1) CF KW ST LA SS BS SE HC AL JE SP DM
Katana

Hephaestus 8, Entrance (8/2) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku

Firewall 8, Entrance (6/6/5) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (2/2)

Hawk 8, Entrance (7/5/5) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)

Ares 8, Entrance (10/6) ST AL CC EE BB 10B StS
Thompson SMG (5/0)
Glock 19 E (1/0)

Burn 8, Entrance (10/8) ST KW CC EE LR 10B StS
Ingrams (2/5)
Shotgun (8/1)

Falcon 7, Entrance (10/4) HC NO 10B BT StS EE BB
Uzis x2 (4/0) (4/0)
SMGs (4/0) (4/0)

Balder 7, Entrance (6/7/8) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (3/3)
.44 Magnum (3/4)

Uzi-wielding maniacs x3 (Second barrier): 0

Uzi-wielding maniacs x5 (Third barrier): 0

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Right side, Second room

San 8, Entrance (11/2) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars

Cloud 8, Entrance (7/2) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Melis 8, Entrance (11/2) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives

Klez 8, Entrance (4/9/4) KW HL BB EE LR BT StS
P99s x2 (6/9) (6/9)

Sirin 9, Entrance (6/5/0) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (5/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (3/0) (3/0)

Barbarossa 8, First barrier (9/7/18) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)

Azrael 7, Entrance (9/7/6) CF KW LA BS HL SS DiM HC AL WW BB StS
Glock 19s E z2 (4/0) (4/0)
Walter P22s x2 (6/0) (6/0)

Helios 7, Entrance (6/5/4) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (8/2)

Uzi-wielding maniacs x4 (First barrier): 0

UWM x1 (First barrier): 2

Uzi-wielding maniacs x5 (Second barrier): 0

Uzi-wielding maniacs x5 (Third barrier): 0

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I'll jump for it and after I make it, unload with my TMP on the nearest mook.

Hawk spends a turn climbing the wall. I don't trust myself to make the jump, really.

I'll have been firing at mooks for the last turn and this one.

I'll keep firing.

At this point, I'll swap Hands of Light for Abundant Leaping, Flying over the barrier, singing Death From Above with my SPAS12...

Azrael throws himself upward over the barrier, shooting at a mook in the air (left hand Glock). As he lands, he spins in a half-circle, guns to the sides, shooting at another two mooks.

(wasn't so much bad planning on our part...more them not paying attention to the plan!)

San will vault over the first barrier and attack the closest mook.

Ares will swap Coppertop Killer out for Bullet Time.

Ares fires the last shots from his Glock 19E into another mook on the third barrier.

Go suck a Lemon. Sheesh, I fo'got.

Barb will attack the nearest Mook with SP. Then Dodge the incoming Fire.

(Aliies, you don't need to put AL in your cache to use it...plus, you can't use it anyways, you've got a shotgun and ammo...)

Heph leaps forwards nimbly over the first barrier and planting a solid kick into the face of one of the men there.

Mors will spend his action climbing over the barrier.