USH'S MATRIX GAME 2006- Training Mission

Started by SpikeSpiegel23 pages

I'll go for another two mooks

"Let's finish this scum up!" Hawk shouts to everyone in the room, before aiming a spiral slice at two more mooks. (PM yet again)

Remember to keep a tab on your turn number, folks...

A kill for Firewall.

Barb's first target does not quite drop!

A kill for Helios, and two very classy kills for Sirin!

Mors makes up his time and his kills.

Ares- yes, but it takes a turn and there won't be much ammo there. Two kills for you.

Klez skips a beat this time. His first attack is not on target; I shall use the second for the kill. No beat-skipping from Melis, though- both her attacks hit home.

Heph is on target, and Stabby Sanny is good too. Cloud messes up his first attack, but the second bites home. I'll kill a wounded mook with the first.

Hawk also not as good as he wanted on his first attack!

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TEA HOUSE TRAINING SCENARIO

Left side, First room

Mors 6 (8/4/1) CF KW ST LA SS BS SE HC AL JE SP DM
Katana

Ares 6 (10/4) ST AL CC EE BB 10B StS
Thompson SMG (5/0)
Glock 19 E (5/0)

Burn 5 (10/6) ST KW CC EE LR 10B StS
Ingrams (2/6)
Shotgun (8/1)

Hephaestus 6 (8/2) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku

Falcon 3 (10/4) HC NO 10B BT StS EE BB
Uzis x2 (4/0) (4/0)
SMGs (5/0) (4/0)

Firewall 5 (6/6/5) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (3/2)

Balder 5 (6/7/8) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (3/3)
.44 Magnum (3/4)

Hawk 6 (7/5/5) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)

Gun-wielding maniacs x2: 0
GWM x2: 2

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Right side, First room

San 6 (11/2) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars

Helios 6 (6/5/2) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (8/2)

Cloud 5 (7/2) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Melis 6 (11/2) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives

Klez 6 (4/9/2) KW HL BB EE LR BT StS
P99s x2 (6/9) (6/9)

Barbarossa 6 (9/7/6) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)

Azrael 5 (9/7/6) CF KW LA BS HL SS DiM HC AL WW BB StS
Glock 19s E z2 (4/0) (4/0)
Walter P22s x2 (6/0) (6/0)

Sirin 6 (6/5/0) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (5/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (3/0) (3/0)

Gun-wielding maniacs x5: 0

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People are reasonably close to the door. It can accomodate four at a time.

With all this admin to do, there has not been much time to describe the scene. I am sure you can imagine it yourselves- hundreds of bullets flying all over, the gloom of the room now lit up by light straming through bullet holes from ther outside Gunners, often with two guns, blazing away with hundreds more bullets; those with Storm Turtle and the like making acrobatic moves forwards, those with Natural Order doing things like wall running to completely throw off the aim of the bad guys, and those with Bullet Time firing and leaping at the same time...

Argh, I'm a turn behind!?

I'll have to make up for lost time by attacking another two.

Oh! Btw, turn before was 7h, but turn just gone is a Joker! Refresh, and pointless for everyone.

Firewall's back now faces towards the wall on the far-left side of the door, running along after slapping one of the progrms down towards the objective, firing with his SPAS12 as he goes at the nearest Mook.

Hawk attacks the two injured GWM on his way toward the door. (need I even say PM now? 😛)

Oh, and if anyone is still alive on the turn when I catch up I'll attack them too. I'll let the rest of the team move through the door first, once more I'll cover the rear.

Alright guys, Gunners through the doors first.
Burn, Ares, Falcon and Arzeal.

San will go stabby at another mook. Let's clear them.

Remember the plan, guys!

Azrael will shoot one more mook (left hand Glock), then head through the door, guns raised.

Blader will run for the door while shooting at the nearest mook.

Ares will move through the door, Glock 19E at the ready.

Helios will go through the door, with his sword raised over his shoulder.

Barbarossa will Disembowel the Injured Mook, whilst Stabbing another in the Chest. He then heads through the Door....

Ok, Cloud gets two catch-up kills... then gets one kill and a wound on his actual turn.

Aliies spasguns a mook.

Hawk destroys his targets with ease...

... oh, and it all gets pretty slaughtery from there. I am updating everyone's turn to the latest as any untaken actions are used to mop up survivors or move.

Burn... Azrael? You made a treacherous deal here I don't know about? Well, all time and mook-killing factors considered, the Shez crew gets one more person through the door this turn.

Through the door is a scenario that players of the last training mission may be familiar with. There are three large barriers in this long, rectangular room, full of spikes and what-not. Take a turn to climb over them, or try and jump them with an acrobatics rolls (MA or Dex, -3 to your pool to represent difficulty) and be able to take a normal action as well. The barriers count as three points of cover if you are on the wrong side of them, but only the way you are going; firing ports allow those behind to fire at you without trouble.

2H

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TEA HOUSE TRAINING SCENARIO

Left side, First room

Mors 7 (8/4/1) CF KW ST LA SS BS SE HC AL JE SP DM
Katana

Hephaestus 7 (8/2) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku

Firewall 7 (6/6/5) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (2/2)

Hawk 7 (7/5/5) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)

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Left Side, Second room

Ares 7, Entrance (10/4) ST AL CC EE BB 10B StS
Thompson SMG (5/0)
Glock 19 E (5/0)

Burn 7, Entrance (10/6) ST KW CC EE LR 10B StS
Ingrams (2/6)
Shotgun (8/1)

Falcon 7, Entrance (10/4) HC NO 10B BT StS EE BB
Uzis x2 (4/0) (4/0)
SMGs (4/0) (4/0)

Balder 7, Entrance (6/7/8) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (3/3)
.44 Magnum (3/4)

Uzi-wielding maniacs x5 (First barrier): 0

Uzi-wielding maniacs x5 (Second barrier): 0

Uzi-wielding maniacs x5 (Third barrier): 0

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Right side, First room

San 7 (11/2) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars

Cloud 7 (7/2) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Melis 7 (11/2) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives

Klez 7 (4/9/2) KW HL BB EE LR BT StS
P99s x2 (6/9) (6/9)

Sirin 7 (6/5/0) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (5/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (3/0) (3/0)

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Right Side, Second room

Barbarossa 7, Entrance (9/7/6) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)

Azrael 7, Entrance (9/7/6) CF KW LA BS HL SS DiM HC AL WW BB StS
Glock 19s E z2 (4/0) (4/0)
Walter P22s x2 (6/0) (6/0)

Helios 7, Entrance (6/5/2) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (8/2)

Uzi-wielding maniacs x5 (First barrier): 0

Uzi-wielding maniacs x5 (Second barrier): 0

Uzi-wielding maniacs x5 (Third barrier): 0

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Team Captains- again, feel free to recruit extra personnel if teams are even. Spades and Melkor, for example. Talk it over, it's your call.

"F*ck, Not this shit again"
He taps CofC (Coppertop Killer dammit!)
and unloads at 4 of the mooks behind the first barrier.

Sheathing one of his Tachi Blades, Barb Catapaults himself over the first Barrier, and Attacks the Defending Mooks. Using JE. (Thats the Leapy, Acrobaticy Fighting style, Correct?)

No, SP is, I think.