USH'S MATRIX GAME 2006- Training Mission

Started by barbarossa23 pages

"One of these days San, One of these days..." Barb says with false threat.

Twirling nimbly, Barb attempts to slice the Two Sword-Mooks in half.

Hey, Getting out of disaster is when we work best.
I'll shoot at a SWM
KW still.

San will attack one of the gunner mooks left at the second barrier.

Originally posted by Tptmanno1
Hey, Getting out of disaster is when we work best.
I'll shoot at a SWM
KW still.

And that is why I think I'll like being on the Shez. Chaos is my muse!

Hawk will go ahead and eliminate the final SWM at the first barrier, with a sword and SP.

Helios will again attack the nearest mook.

Sorry about that Ush.

I'll attack the nearest sword maniac with my .44 and switch out 10B for CF.

(That is EXACTLY the Shez tactic, wait until we ruin our shit before we ruin theirs... 😉 )

(Okay, bit of advice to those of you with Healing Chi on Team Shez. This is directed at Hawk, Firewall (especially Firewall), Falcon, and myself. Firewall, I advise that, next opportunity we get, you make use of Healing Chi on yourself. You are already at half your damage capacity, which isn't good. Hawk, Falcon, just keep in mind that you have it.)

(Do Medicine rolls take off damage as well, Ush?)

Mors turns and shouts an order.

"Everyone move up to the second barrier!"

As he directs his men, he parries a sword attack and removes an arm at the shoulder, dropping another mook.

(And Sheznites, make sure you specify where you're attacking...saying 'the nearest' will sometimes cause Ush to bug you for a specify target, and sometimes there aren't any nearby and you lose your turn! In this case, you could say 'attack a guy behind third barrier!' and such...so...just a thought)

Heph, hanging back with Mors, delivers a punch to send the last swordsman flying back at the entrance.

Klez continues his pinpoint fire on another mook behind second barrier.

No, Medicine rolls can only stabilise dying people, though it takes about three actions.

Ares fires again at a swordsman, second barrier.

(Eh, Ares is running low on ammo...he and Burn did take down four mooks as soon as we got in, perhaps Ares could get a hold of those Uzis?)

Melis will go polevaulting over to the first barrier, hopefully smacking down a swordsie as she gets there.

Sirin will let Helios handle that last mook, following Melis.

(Accidentally posted in the wrong spot...blah)

Azrael will jump over the next barrier (second barrier), shooting at a SWM in the process (Right hand gun). As he lands, he'll turn and use the left hand gun to blast away another SWM.

Bad guys are going first! They attack on the same terms as before. Firewall takes an unlucky number of gun hits! He also takes a sword beating, so based on Mors' comments I am blowing Healing Chi.

Hawk takes a hit again... as does Mors... Falcon still under pressure. I'll blow his Chi too.

On the right, San and Barb suffer from the swordies and gunfire. Other than that, only Helios is pressured.

Ok, now for you guys. Cloud makes it over and gets his kills.

Barb gets one solid kill and one wound; San gets a kill.

Burn takes down a foe. So does Hawk.

Helios clears the rear area for the Percy team.

Mors kills the last sword man. This leabves Heph without a foe; Heph moves up.

Another kill for Klez.

Ares- sure, so long as you take the time. An easy kill for you.

Sirin fluffs the jump! No joy. Melis makes it and clears the seconmd barrier.

I am holding one of Azrael's shots as he has no clear targets; remaining ones are behind barriers.

Balder clears a foe clean away...

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TEA HOUSE TRAINING SCENARIO

Left side, Second room

Mors 12, Entrance (8/4/13) CF KW ST LA SS BS SE HC AL JE SP DM
Katana

Hephaestus 12, First barrier (8/6) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku

Firewall 12, Second barrier (6/6/30) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (1/2)

Hawk 12, First barrier (7/5/19) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)

Ares 12, Entrance (10/17) ST AL CC EE BT 10B StS
Thompson SMG (2/0)

Burn 12, Entrance (10/16) ST KW CC EE LR 10B StS
Ingrams (2/4)
Shotgun (8/1)

Falcon 8, Entrance (10/15) HC NO 10B BT StS EE BB
Uzis x2 (4/0) (4/0)
SMGs (4/0) (4/0)

Balder 12, First barrier (6/7/16) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (2/3)
.44 Magnum (1/4)

Sword-wielding maniacs x 3 (Second barrier)

Uzi-wielding maniacs x4 (Third barrier): 0

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Right side, Second room

San 12, Second barrier (11/16) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars

Cloud 12, Second barrier (7/8) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Melis 12, Entrance (11/6) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives

Klez 12, Entrance (4/9/9) KW HL BB EE LR BT StS
P99s x2 (3/9) (3/9)

Sirin 12, Entrance (6/5/11) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (5/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (3/0) (3/0)

Barbarossa 12, Second barrier (9/7/32) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)

Azrael 12, Second barrier (9/7/8) CF KW LA BS HL SS DiM HC AL WW BB StS
Glock 19s E z2 (1/0) (3/0)
Walter P22s x2 (6/0) (6/0)

Helios 12, Entrance (6/5/12) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (6/2)

Uzi-wielding maniacs x3 (Third barrier): 0

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Card- 6H.

I miscounted, btw. Shez was behind before. Now the Preying Mantis hogs on the Percy are bringing them further ahead.

They're all dead? Dammit.

Instead, can Azrael leap the third barrier and shoot at a gunman? Or is it only a shot? If that's the case, he'll just shoot past the barrier. (Right hand)

This turn he'll jump the barrier (if not already across) and shoot another gunman. (Right hand)

I made some administrative errors at first in that turn, Azrael; you did actually get one kill, not none as I first posted.

You can try to jump and attack this turn, indeed.

Hawk starts climbing the second barrier...