(That is EXACTLY the Shez tactic, wait until we ruin our shit before we ruin theirs... 😉 )
(Okay, bit of advice to those of you with Healing Chi on Team Shez. This is directed at Hawk, Firewall (especially Firewall), Falcon, and myself. Firewall, I advise that, next opportunity we get, you make use of Healing Chi on yourself. You are already at half your damage capacity, which isn't good. Hawk, Falcon, just keep in mind that you have it.)
(Do Medicine rolls take off damage as well, Ush?)
Mors turns and shouts an order.
"Everyone move up to the second barrier!"
As he directs his men, he parries a sword attack and removes an arm at the shoulder, dropping another mook.
(And Sheznites, make sure you specify where you're attacking...saying 'the nearest' will sometimes cause Ush to bug you for a specify target, and sometimes there aren't any nearby and you lose your turn! In this case, you could say 'attack a guy behind third barrier!' and such...so...just a thought)
Heph, hanging back with Mors, delivers a punch to send the last swordsman flying back at the entrance.
Bad guys are going first! They attack on the same terms as before. Firewall takes an unlucky number of gun hits! He also takes a sword beating, so based on Mors' comments I am blowing Healing Chi.
Hawk takes a hit again... as does Mors... Falcon still under pressure. I'll blow his Chi too.
On the right, San and Barb suffer from the swordies and gunfire. Other than that, only Helios is pressured.
Ok, now for you guys. Cloud makes it over and gets his kills.
Barb gets one solid kill and one wound; San gets a kill.
Burn takes down a foe. So does Hawk.
Helios clears the rear area for the Percy team.
Mors kills the last sword man. This leabves Heph without a foe; Heph moves up.
Another kill for Klez.
Ares- sure, so long as you take the time. An easy kill for you.
Sirin fluffs the jump! No joy. Melis makes it and clears the seconmd barrier.
I am holding one of Azrael's shots as he has no clear targets; remaining ones are behind barriers.
Balder clears a foe clean away...
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TEA HOUSE TRAINING SCENARIO
Left side, Second room
Mors 12, Entrance (8/4/13) CF KW ST LA SS BS SE HC AL JE SP DM
Katana
Hephaestus 12, First barrier (8/6) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku
Firewall 12, Second barrier (6/6/30) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (1/2)
Hawk 12, First barrier (7/5/19) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)
Ares 12, Entrance (10/17) ST AL CC EE BT 10B StS
Thompson SMG (2/0)
Burn 12, Entrance (10/16) ST KW CC EE LR 10B StS
Ingrams (2/4)
Shotgun (8/1)
Falcon 8, Entrance (10/15) HC NO 10B BT StS EE BB
Uzis x2 (4/0) (4/0)
SMGs (4/0) (4/0)
Balder 12, First barrier (6/7/16) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (2/3)
.44 Magnum (1/4)
Sword-wielding maniacs x 3 (Second barrier)
Uzi-wielding maniacs x4 (Third barrier): 0
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Right side, Second room
San 12, Second barrier (11/16) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars
Cloud 12, Second barrier (7/8) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Melis 12, Entrance (11/6) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives
Klez 12, Entrance (4/9/9) KW HL BB EE LR BT StS
P99s x2 (3/9) (3/9)
Sirin 12, Entrance (6/5/11) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (5/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (3/0) (3/0)
Barbarossa 12, Second barrier (9/7/32) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)
Azrael 12, Second barrier (9/7/8) CF KW LA BS HL SS DiM HC AL WW BB StS
Glock 19s E z2 (1/0) (3/0)
Walter P22s x2 (6/0) (6/0)
Helios 12, Entrance (6/5/12) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (6/2)
Uzi-wielding maniacs x3 (Third barrier): 0
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Card- 6H.