USH'S MATRIX GAME 2006- Training Mission

Started by Lana23 pages
Originally posted by RocasAtoll
Ush, (Just ot clarify) is the GWM the Gaurdian? If so, I'll attack him.
If not, I'll go for another mook.

Just short for 'gun wielding maniac'.

San stabs at another mook...

(Ush, go answer my question in the rules thread! I kinda need to know so I can decide what would be better to do.)

Originally posted by Lana
Just short for 'gun wielding maniac'.

San stabs at another mook...

(Ush, go answer my question in the rules thread! I kinda need to know so I can decide what would be better to do.)

Man I feel stupid.

Shez is ahead!

Hawk grins viciously as his pair of victims fall in unison, and attacks again (with PM).

Ares guns down the injured mook and pumps more lead into another.

Mors turns and makes a spinning slash at the throat of another target.

Heph performs another few quick punches at another mook.

Melis jabs forwards with her staff, knocking another back.

Klez fires away, taking down another mook near Melis.

Sirin will move into close combat while shooting down another mook. Once she gets in range, she draws her dual staves.

(Swap BGB and BT for BS and HL after this move...)

Damn, blew all my good rolling luck on some stupid mooks...
Two more for me.

Helios will attempt to reassert himself by bringing his blade down as hard as he can on one of the mook's chests.

I'll just attack another two (or one and the wounded one if no-one else has attacked them)

Azrael will shoot at another mook (SS this time).

I've been having net problems, so I might have restricted access if they reappear.

Players lose initiative again! Some good rolling from the Mooks, too.

Barb just fails to kill his second target.

A kill for San.

Hawk fluffs his first attack but not his second. Very solid kill for Mors!

Ares makes good use of a crappy attack to kill a hit Mook and then drops another!

I assume Balder means to shoot him- do please be clear! It's a kill. And Heph kills too.

And a kill for Melis...

Klez continues his very steady and ammo-efficient run.

Being unsure about Sirin's plans, I took ammo out of random guns. The roll was appalling anyway and went nowhere. One swap at a time, Brit!

Burn is doing fine- much killing!

Helios rolls crap until the last three dice come up 6s. Neat!

Cloud also makes efficient use of a crap roll on a wounded mook, and gets a decent kill as well.

I don't understand your instructions, Azrael, so you just blast away another Mook. Keep track of your turn number!

Card last turn was 8H. This time, AS.

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TEA HOUSE TRAINING SCENARIO

Left side, First room

Mors 4 (8/4/0) CF KW ST LA SS BS SE HC AL JE SP DM
Katana

Ares 4 (10/4) ST AL CC EE BB 10B StS
Thompson SMG (5/0)
Skorpion (4/0)
Glock 19 E (5/0)

Burn 4 (10/6) ST KW CC EE LR 10B StS
Ingrams (4/6)
Shotgun (8/1)

Hephaestus 4 (8/2) PW CF ST SS BS WW SC NO HL DiM VG DF
Nunchaku

Falcon 3 (10/4) HC NO 10B BT StS EE BB
Uzis x2 (4/0) (4/0)
SMGs (5/0) (4/0)

Firewall 3 (6/6/5) ST KW LA AL HC HT DiM HL CF SS StS LR
Desert Eagle (3/4)
Shotgun (5/2)

Balder 4 (6/7/6) DM CF ST SS VG HL EE LR StS 10B
Steyr TMP (2/4)
.44 Magnum (3/4)

Hawk 4 (7/5/5) CF ST BS SE HC JE SP PM BB CC LR
Sword
Twinned Swords
Glocks 19s x2 (3/2) (3/2)

Gun-wielding maniacs x19: 0
GWM x2: 1

-

Right side, First room

San 4 (11/2) PW CF ST BS HC AL PC SC SS HL VG IB
Knives
Katars

Helios 4 (6/5/2) ST KW HC VG SP LB LR BT 10B StS
Sword
Shotgun (8/2)

Cloud 4 (7/2) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords

Melis 4 (11/2) CF DM ST SS BS HC HT HL SE LA LB IB
Staff (spear)
Knives

Klez 4 (4/9/2) KW HL BB EE LR BT StS
P99s x2 (2/10) (2/10)

Barbarossa 4 (9/7/6) DM CF SP JE PM ST BS HL HC SE EE BT
Sword
Twinned Swords
Desert Eagle (3/4)

Azrael 3 (9/7/4) CF KW LA BS HL SS DiM HC AL WW BB StS
Glock 19s E z2 (5/0) (5/0)
Walter P22s x2 (6/0) (6/0)

Sirin 4 (6/5/0) CF DM ST LA BS HL HT PM BB EE BT
Dual Staves
MP-446 (5/0)
H&K MP5Ks x2 and PDWs x2 (4/0) (4/0) (3/0) (3/0)

Gun-wielding maniacs x22: 0
GWM x1: 2

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Heph will swap VG for SS, using the +1 damage part of it, since I've got HL going...

He then performs another punch into the sternum of a mook behind him.

Firewall, having dealt with a momentary mis-loading in his shotgun, continues to charge at the programs, blasting away with his SPAS12 and getting within range to use his fists...

Hawk will cut down the mook he missed and the next closest to him. (Preying Mantis)

I meant instead of using BGB, I'll use the set damage from SS (I assumed their effects aren't cumulative).

Doesn't matter. I was just playing with settings anyway.

Azrael will drop his now-spent Glocks raise both the extended weapons (Glock 19s E) and fire again. (BGB)

You don't do damage against Mooks, Trick; you just count successes.

two more kills...
(Just a question, do powers refresh if combat time stops?)