USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Ushgarak105 pages

No.

Originally posted by Trickster
Don't all three of us have it?

The three of us do, I think, but Ares, Mirage, and Melis don't and they're all going to be going this way as well.

What about a sort of repeat of what we did when escaping the blown up building in the first game and making a sort of rope out of tying coats together for those without it to climb down, or would that take too much time to pull off?

It's also too far down!

Well, yes, it wouldn't get all the way to the bottom, but I was thinking at least getting them down far enough where they can make the remaining drop without AL and without taking too much damage.

Well, still basically no, not practical.

I'm guessing that there is no convieniently placed Agent at the bottom of that drop, in which they could use as a cushion. Landing on, eh?

Nope.

No ledges or outcroppings or anything to split up the jumps on the way down?

...anyone else care to pitch in any ideas?

Just a drop. It is point blank impossible without AL.

And back to my ever-annoying question...any other way out this way that they could go to?

Mirage, you're still on the phone with Finn, right? Ask him what he thinks you should do.

Well it's becoming apparent that you guys simply cannot stick together. The ones without AL will have to find another way.

Go figure, it's impossible. Sweet! So Ares is going to run out there with an Agent on his tail and realize that he's at a dead end...

No, there are no other exits, nowhere else to go, and there is no time lefdt to change plans or do anything different; you are stuck in the situations you are in.

I think Ares has probably screwed Melis. Anyway, got another day deadline before I write Burn and Melis off.

Nothing around that we can use as rope?

No. Nothing,m and it would not be far enough if it did, nor would you have time to dangle it Situation is absolute, the jump cannot be done without AL.

So basically that's the only way we can go but half the group can't go that way.

What the ****.

Ush isn't one to make things impossible.

There has to be another way. One that no one is picking up on.

So after teasing me that I have a bad memory (which everyone knows already), Ush says that he pointed out a while back that so long as half of us going that way have AL we can get out this way. I can't find when that was said...but I'm gonna go with it.

So I'm guessing for us to get out this way we're going to have to make the jump off the balcony in pairs - each person who doesn't have AL (Ares, Mirage, Melis) will need to jump with one of us that does have it (San, Fire, Azrael).

Would THAT work?

As for the others...hmm...Melis, maybe you could try something like a combination of what Mirage and San did? As in, run up, use your staff to pole-vault over the Agent, and then tap LB on your way down to make sure he can't just immediately catch you?

Burn...not too sure what you should do. You need to lead the Agent on a chase and try and lose him. I don't really know how you should do that, though; only real thing I can think of is to try and make him think you went over the balcony, but as there's Agents at the bottom, I doubt that would work. Hmmm.

It wpuld be very awkward and difficult and require acrobatics rolls and what-not, but it IS possible.

That won't help Melis because by going straight for the way out, Ares has already ensured an Agent will be though that door ahead of Melis, and she cannot jump over the doorway.

Clock's ticking on the lives of Burn and melis.

If it's possible, we're going for it.

And...crap. Would she be able to try something like that after the Agent that's ahead of her and she's through the door, or would there not be enough room to maneuver in the hall?

...yes, that's worded very poorly, but should be obvious what I'm trying to get at.