Sooo... situation is... Disastrous actually, for Team Coward. You guys need to sort out MUCH more quickly than that; as it is you nearly all stayed, at which point you may as well ALL have stayed because now Ares looks like a right idiot.
Of course the whole of group 'stay still' is never going to get a chance that easy to move on again.
Ares, you have dashed on into a long corridor. The door at the first side bursts open and two SWAT guys run in.
Four SWAT have burst into the room you guys started in, where now only Helios is.
The first thing that happens in the 4-door room is that the SWAT guys chuck in another half-dozen grenades...
There are 12 SWAT guys and an Agent at the far side of the Rock Garden right now; they are a long way away though
---
Rock garden
Dallas (Step 1)
Berserker (Step 1)
Barbarossa (Step 1)
Cloud (Step 1)
Marduk (Top)
Klez (Top)
Melkor (Top)
Sirin (Top)
SWAT x12 (Step 7)
Agent (Step 7)
---
Meeting Room
Helios
SWAT x4
---
4-door Room
San
Mors
Hawk
Burn
Fire
Melis
Azrael
Mirage
Ares
Hephaestus
---
Corridor
Ares
SWAT x2
-----
At this point I need your loadouts and your first action.
Could you also tell me if your powers have NOT changed since the last Assignment, because then I can just copy your details over which is much faster.