5 to 4 says it is your initiative.
Berserker goes for his foe again. He cuts a slice along the Agent's right arm, and the agent steps back, growling angrily.
Cloud, you wave your sword at the Agent best you can. You miss completely, which was entirely down to bad die rolling but perfectly understandable in the circumstances.
San attacks Agent B. Agent B fallas back, using his forearms to deflect the power out of your blows, activating Agent Defence. San, yuo roll three, three and three successes, but the Agent has a point of Parry, making your final damage six.
Burn, you blast away at the agent, rolling four successes, reduced to three, taking three from his pool this turn.
Balder's last printed order is to go through the door after firing... so he does. Mistaken communication there from San; there was no need to prepare to go through; those two doors are adjacent, as your own map and people's previous moves show. He takes four pool from Agent F.
Combined with Ares' manic firing at close range from the ground- the Agent toweing above him like the one above Morpheus and the Twins in the Reloaded car chase- this costs the Agent its attack this turn.
Melis kicks and propels the Agent down the corridor!
Klez will go for his desperate attack, but it is unlikely to make an Agent vulnerable that quick! he rolls well, six successes, for seven damage, hammering at the Agent at all sides but it remains impassive.
Sirin comes in to your aid with a mighty kick, though having read the Agent rules she will know full well she won't actually knock the Agent away from Klez. But by the skin of her teeth she does attack the surprised Agent hard enough to knock it over...
Barb, you dash on. You are now picking your way amongst dozens of dead SWAT. "This way will do!" calls out Dallas.
Marduk is doing his best to take down those SWAT but he seems unaided now...
Bad guys!
SWAT hosing people down outside!
Agent A Straight Punches Dallas with a HELL of a whack. he flies back into a stone balcony overlooking the mountaise, which cracks open.
Agent D Flings Cloud, trying to throw him clear off the mountain. He doesn't quite make that, but Cloud crashes across the ground for nine damage, and is... well... Thrown.
And now Agent H has strolled onto the scene, looking for targets! Berserker seems closest...
Meanwhile, three SWAT fire at Ares but do a very poor job of it, whilst San is lightly Agented.
SWAT from the Balcony room have moved into the corridor San and Ares are in, and the Clock room.
-----
MONASTERY BATTLE: Turn 18
Rock garden
Berserker 18 (9/51) (Step 3) ST SS BS AL IB 1 HT CF SE WW NO DiM LA
Knives
Barbarossa 18 (10/6/41) (Step 5, far side) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords*
Knives
Desert Eagle (1/5)
Cloud 18 (8/48) (Step 4) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Dallas 17 (Step 5, far side): 37
Klez 18 (4/9/27) (Step 4) KW HL BB CC EE LR BT
Machine Pistols x2 (3/2) (3/2)
Melkor 18 (5/6/42) (Step 4) DM ST SS HT DiM HL CC LR BT EE
H&K (4/0)
Sirin 18 (6/5/33) (Step 4, far side) CF DM ST LA HL HT DiM VG BB CC EE
Marduk 18 (Step 4): 29
SWAT x4 (Step 1): 0
SWAT x2 (Step 6): 0
Agent A (3) (Step 5): 23
Agent C (3) (Step 4): V
Agent D (3) (Step 4): 16
Agent E (3) (Step 3): V
Agent H (3) (Step 3): 0
--
4-Door room
Azrael 18 (9/7/12) (East) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (3/3)
4 Light Pistols (6/6/6/6)
Fire 18 (7/6/7) (East) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5)
Mirage 18 (East) (9/7/9) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (1/10)
--
Corridor
Balder 18 (6/6/24) (South) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (3/7) (3/7)
Nunchuks
--
N/S Corridor
Ares 18 (10/36) (North) PW HL CC EE LR BT 10B
MAC 10 (2/10)
San 18 (11/28) (North) PW CF ST BS HC AL NO SC WW HL VG IB 2
Knives
SWAT x3 (North): 0
Agent F (3) (North): 3
Agent B (4) (North): 6
SWAT x3 (South): 0
---
Balcony
SWAT x1: 0
-
Connecting Corridor
Melis 18 (11/30) (West) CF DM ST LA SS BS SE HC HL HT 2 VG LB
Spear
Agent I (4) (East): 0
--
Clock room
Burn 18 (10/25) (East) HL KW CC EE LR 10B StS
Shotgun* (7/1)
Ingrams (2/7)
Mors 18 (8/4/20) (East) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hawk 17 (6/5/15) (East) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*
Helios 18 (6/5/21) (East) ST KW BS HC VG HL HT LR BT SS SE
Glock 19s x2 (2/5) (2/5)
Hephaestus 18 (8/18) (East) PW CF ST SE AL WW SC NO HL DiM VG HT
Agent G (4) (West): 0
SWAT x3 (East): 0
-----
Card- 4H. Only the Joker remains.
Another Osprey coming in for a firing run this coming turn!
Ok, well Burn will Tap CC on the three Swats, then Swich it out to get the refesh.
Everyone in the clock room move to attack the agent and try to get as much damage as possible before he powers up.
We just want to knock him down and get through the door.
DO NOT GET IN A PROLONGED FIGHT WITH THE AGENT!
I WILL LEAVE YOU, AND YOU WILL PROBABLY DIE!