5 - 2 makes it your initiative once more.
San goes hand to hand with the Agent. Six successes, reduce to five, and also the bonus for eight damage!
Berserker has gone entirely insane, as he runs off towards another Agent, though it will take him a little longer than that.
Burn opens fire on the intruding SWAT. He shotguns them away with ease. Tpt- I can't accept a swap if I don't know what with!
Helios, as I am sure you have been, told Paths do not work with Guns. Also, as with Burn, I need something to swap with! One success from you... is a miss!
Melkor blasts away one of the last SWAT ahead.
Ares- yes. 10B ends when the clip does, reload or not. Your attacks take five pool away from the Agent.
Heph- depends on the situation. Here, three.
Sirin just a reminder that if you move, you canot find heavy cover.
Klez is dashing like crazy out in the open... and also blasting down a SWAT, which leads to some synch issues, as Barb was already tooling up to handle them. Fire would have been better directed to the rear.
Balder is back in the room.
Ares, that agent you are blasting away at... doesn't look happy...
Cloud goes for an all-or-nothing sword megaslash. I think in the situation an SP tap would have done you better in protecting you- or a PW tap throw to escape the combat. You do nine damage, but that's not enough; it's a shame you missed whilst gripped.
Agent A goes for Dallas on the ground. Dallas, tapping HT and VG, is making a killer kick, with a Brillitant Scales tap behind it. As the Agent strikes, Dallas' right leg hurls into its midriff again, stunning it. Dallas follows this up with a PW tap throw. Having used one leg to kick the Agent, he uses the other to propel himself to his feet, and then both arms wrap around the Agent and, in a move more reminiscent of wrestling than graceful martial arts, he basically dumps the Agent over the balcony looking out over the mountainside.
It's far from a sheer drop- the slope is entirely climbable. But with the momentum of the throw, the Agent is sent tumbling down, rolling over and over before dragging itself to an irritated half with its hands. Growling, it starts to pick its way back up, but it will be a while.
Marduk, calls a warning to Melkor that the Agents are coming! he then unloads at Agent D with 10000 Bullets, cancelling its action.
(btw, as for Marduk being a show-off... you are all meant to be that stylish!)
Bad guys!
Berserker is being SWATed. He's taking a lot of heat.
Then the Osprey attacks! Berserker and Klez are under pressure there.
Inside, San takes a light blow again, and Ares and Balder are somewhat SWATed.
Agent G is happy for you to come and take him on...
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MONASTERY BATTLE: Turn 19
Rock garden
Berserker 19 (9/63) (Step 3, far side) ST SS BS AL IB 1 HT CF SE WW NO DiM LA
Knives
Barbarossa 19 (10/6/41) (Step 6) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords*
Knives
Desert Eagle (1/5)
Cloud 19 (8/48) (Step 4) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Dallas 19 (Step 5, far side): 37
Klez 19 (4/9/32) (Step 4, far side) KW HL BB CC EE LR BT
Machine Pistols x2 (2/2) (3/2)
Melkor 19 (5/6/42) (Step 4) DM ST SS HT DiM HL CC LR BT EE
H&K (3/0)
Sirin 19 (6/5/37) (Step 5) CF DM ST LA HL HT DiM VG BB CC EE
Marduk 19 (Step 4): 29
SWAT x4 (Step 1): 0
Agent C (4) (Step 4): 0
Agent D (3) (Step 4): 25
Agent E (4) (Step 3): 0
Agent H (3) (Step 3, far side): 0
--
4-Door room
Azrael 19 (9/7/12) (West) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (3/3)
4 Light Pistols (6/6/6/6)
Fire 19 (7/6/7) (West) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5)
Mirage 19 (West) (9/7/9) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (1/10)
--
N/S Corridor
Ares 19 (10/39) (North) PW HL CC EE LR BT 10B
MAC 10 (5/9)
San 19 (11/31) (North) PW CF ST BS HC AL NO SC WW HL VG IB 2
Knives
Balder 19 (6/6/27) (South) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (3/7) (3/7)
Nunchuks
SWAT x3 (North): 0
Agent F (4) (North): 3
Agent B (4) (North): 14
SWAT x3 (South): 0
---
Balcony
SWAT x1: 0
-
Connecting Corridor
Agent I (4) (East): 0
--
Clock room
Burn 19 (10/25) (East) HL KW CC EE LR 10B StS
Shotgun* (4/1)
Ingrams (2/7)
Mors 19 (8/4/20) (West) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hawk 17 (6/5/15) (East) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*
Helios 19 (6/5/21) (East) ST KW BS HC VG HL HT LR BT SS SE
Glock 19s x2 (1/5) (2/5)
Hephaestus 19 (8/18) (West) PW CF ST SE AL WW SC NO HL DiM VG HT
Melis 19 (11/30) (East) CF DM ST LA SS BS SE HC HL HT 2 VG LB
Spear
Agent G (4) (West): 0
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Refresh! So much stuff has been tapped I shall assume nothing, so please just lemme know your untap instructions.