USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Lana105 pages

Blah...I vote taking different aisles from where the Agents are and all splitting up...and San and Ares each going with one of the 3 who are relatively undamaged, as we're both pretty beat up right now.

'Oh, I don't think these five took enough damage, and at least one of them needs to drop! I vote we throw another three Agents in there, maybe Ares will get riddled with bullets. How fun!'

-

Ares growls as he sees the three newcomers.

"Fire, I'm sticking with you, lead the way!" Ares says to his companion.

Ok that means that someone will have to go solo.

Trick you feelin' up to it or want me to do it?

Originally posted by Fire
Ok that means that someone will have to go solo.

Trick you feelin' up to it or want me to do it?

I'd say it should be Azrael or Mirage that go solo, as they'd be better at fighting an Agent should one catch up to them than you would be. Problem is is Azrael has no power that will let him escape combat. So it'll probably have to be Mirage that goes by herself, Ares with you, and myself with Azrael.

Or we could go one group of 3 and one group of 2, and go along the edges of the room, putting us as far from the Agents as we can get. Though that could very well cause another situation of 2 Agents fighting 2 people which really isn't a good situation. So nevermind that.

True, but Mirage is new to the whole game, Trickster or me isn't.

Whoever goes solo should be given the aisle furthest away from the Agents, in my opinion.

I don't mind who that is though - you guys want me to do it, I will.

That's what I was thinking earlier, having them go down an aisle closest to the edge of the room and furthest from the Agents.

I'd go solo myself but am just a bit too beat up for it. And I'd prefer that the person who does go by themselves is able to reasonably handle a fight like that by themselves and can escape combat safely, hence me recommending it be Mirage.

But what is most important is getting across a good amount of this room before the other two Agents turn up. If those two catch us...well...there's no chance that all of us will make it out of this room alive, pretty much.

I the agent distraced ehought that I can shoot him? ala trinity?

Not even close.

ok so we'll split up in to pairs with Mirage going solo.

Alright...

If initiative is given to us, Barb will attack the SWATs with a PM tap.

If not, he will roll behind some cover...

Does anybody have any ideas on how the hell I'm supposed to live? Anyone?

Sirin empties her H&K at a SWAT and dashes after Dallas and into the helicopter, catching up on turns.

Klez continues across Step 5, drawing as little attention to himself as possible as he approaches where Melkor's been struck down.

(Hold their attention, Balder, then I can grab Melkor and go.)

Well, I knew I can count on you, Alkaselzer.

Okay then. Suicidal baiting it is.

Melis struggles as the Agent pins her, kicking him as hard as she can in the face from her dire position.

Heph continues his escape.

Mors taps Healing Chi.

Can he call Ariadne while he does this? If so, he'll snap out his phone.

"Where to now?"

-

Meanwhile, another Plors failure...

I'm not quite sure what to do! Most of our routes are very blocked off; the balcony leads to Agents, trying to follow Mors leads to Agents, trying to follow Ares and San leads to even more Agents.

Balder, the balcony escape is not happening, so I advise getting back up the balcony. At least in a bit, Klez needs to grab Melkor.

But we need to ditch the balcony. That's obviously not going to work...

Heph, this is a dead end. Continue?