USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Ushgarak105 pages

Everyone very kindly ran away from you too, is the thing. Not much love outside.

Can I talk to the Agent?

Ok, well Melkor was on the step behind me when he fell - and I'm nearly KO'd myself, so I'm going to have to leave him to one of the people behind, eg. the balcony people or Marduk. I can't risk going back past that agent, so I shall press on down the stairs.

Balcony people have enough trouble! And Marduk is blown on rescuing Berserker.

For the last turn, Helios will have entered the balcony room and fired at a SWAT.

Turn 1: Charge the SWAT, Tapping ST against any attack they make.

Turn 2: Tap PM On the SWAT.

Originally posted by Ushgarak
Everyone very kindly ran away from you too, is the thing. Not much love outside.
I hear that 😛

I'm sorry, Melkor, I can't risk running back to save you. If I go back chances are I'll be taken out by that agent on the step, or by Osprey fire. My advice to you is to roll down the stairs 😛 Me, I'm going to continue running down.

Mirage will use turn 23 to head North.
In turn 24 she'll reload her gun and follow Azrael through the door.
Turn 25 is used to follow Azrael 's lead.

Fire informed me that he 'll head north in turn 24 and go through the door in turn 25.

San will be heading through the door.

"Yeah, they're slightly not happy with us..." she replies to Azrael.

Kind of a waste, Barb, I don't think there's going to be any SWAT left.

Ares heads after San.

"Slightly?"

Klez turns to assess the situation, having come down from his focused state of killing due to lack of targets, and sees that there's quite a bit of trouble.

"Shit."

Klez uses the last turn and this turn to get up to Step 5.

Mors turns and dashes across the archway.

Mors taps DM to bring in KW, his better defense, and swaps SS for BS.

Heph follows, relieved to finally be away.

Melis uses Turn 25 to tap HC and reduce her damage. Swap LB for HT.

Turn 26, she turns to assist Burn, smashing the Agent across the face with a sudden punch.

4 - 2, initiative is yours.

"Be careful going thorught that... door..." tries Finn, but it's a little late. Still, your extra turn can be burned up on cover which protected you from the three-way barrage of fire that came at you, Azrael. other soon join you, and it times out rather well for the 'three through the door at a time' rule.

This, incidentally, is the library. It is very orderly, in neat rows, and is definitely the largest room in the Monastery. There are many, many, many books here. Your assailants are all standing in the centre aisle.

Barb charges the SWAT, though he was actually two moves away so he cannot attack them yet.

Dallas has entered a helicopter!

Is Klez going to be the man of the moment? He is heading back up, like some crazy fool...

Melis attacks Agent I, not a bad attack; he turns to face her instead so Burn can get away.

Marduk, meanwhile, has scooped up Berserker; looking at the situation around him, he plunges over the balcony to the mountainside and out the fight.

I am saying Balder stays put, because... well, appears to be suicide now, going that way. There is an Agent waiitng for you, and the one that just took down melkor is heading this way as well.

Agent I is pretty darn sick of Melis. he performs a Throat Grab, yanking her up high and pushing her agaunst the south wall. Your powers stop functioning.

I forgot to Osprey you guys last turn! It will happen now, but I will let Cloud have his cover as he either took it this turn or the last.

Barb's ST tap keeps him safe. Klez is suffering. So is Sirin.

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MONASTERY BATTLE: Turn 26

Rock garden

Barbarossa 26 (10/6/57) (Helicopters) DM CF SP JE PM ST BS[/b] HL HC IB EE BT
Twinned Swords*
Knives
Desert Eagle (4/4)

Cloud 26 (8/48) (Step 6) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*

Klez 26 (4/9/42) (Step 5, far side) KW HL BB CC EE LR BT
Machine Pistols x2 (4/1) (4/1)

Sirin 24 (6/5/49) (Step 7, far side) CF DM ST LA HL HT DiM VG BB CC EE
H&K (1)

SWAT x2 (Helicopters): 0

Agent C (5) (Step 4): 7

Agent H (4) (Step 3, far side): 14

--

Library

Azrael 26 (9/7/21) (South Entrance) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (1/2)
4 Light Pistols (6/6/6/6)

Fire 26 (7/6/13) (South Entrance) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana*

Mirage 26 (South Entrance) (9/7/15) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (5/8)

Ares 26 (10/50) (South Entrance) PW HL CC EE LR BT 10B
MAC 10 (2/9)

San 26 (11/42) (South Entrance) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives

Agent J (4) (Centre Aisle): 0

Agent K (4) (Centre Aisle): 0

Agent L (4) (Centre Aisle): 0

--

Study Room

Agent F (5) (Mid): 8

Agent B (5) (Mid): 29

--

Balcony Room

Hawk 25 (6/5/22) (Balcony) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*

Balder 26 (6/6/44) (Balcony (climbing down)) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (1/7) (1/7)
Nunchuks

Helios 26 (6/5/25) (West) ST KW BS HC VG HL HT LR BT/b] [b]SS SE
Glock 19s x2 (0/5) (1/5)

SWAT x4 (Main room): 0

--

Clock room

Burn 24 (10/25) (East) HL KW CC EE LR 10B StS
Shotgun (3/1)
Ingrams (2/7)

Melis 26 (11/20) (East) CF DM ST LA SS BS SE HC HL HT VG LB

Agent I (5) (East): 12

Agent G (West): V

--

Clock Tower

Mors 26 (8/4/38) (West) CF KW DM ST LA SS BS HC HT JE SP PM 2
Sais

Hephaestus 26 (8/21) (West) PW CF ST SE AL WW SC NO HL DiM VG HT

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Card- 9H

How many aisles are there here, Ush?

I will say five.

"Do you know where we have to go Azrael?"

Ok, I'll keep running downwards, I'll dive for cover again should the Osprey attack.