4 - 2, initiative is yours.
"Be careful going thorught that... door..." tries Finn, but it's a little late. Still, your extra turn can be burned up on cover which protected you from the three-way barrage of fire that came at you, Azrael. other soon join you, and it times out rather well for the 'three through the door at a time' rule.
This, incidentally, is the library. It is very orderly, in neat rows, and is definitely the largest room in the Monastery. There are many, many, many books here. Your assailants are all standing in the centre aisle.
Barb charges the SWAT, though he was actually two moves away so he cannot attack them yet.
Dallas has entered a helicopter!
Is Klez going to be the man of the moment? He is heading back up, like some crazy fool...
Melis attacks Agent I, not a bad attack; he turns to face her instead so Burn can get away.
Marduk, meanwhile, has scooped up Berserker; looking at the situation around him, he plunges over the balcony to the mountainside and out the fight.
I am saying Balder stays put, because... well, appears to be suicide now, going that way. There is an Agent waiitng for you, and the one that just took down melkor is heading this way as well.
Agent I is pretty darn sick of Melis. he performs a Throat Grab, yanking her up high and pushing her agaunst the south wall. Your powers stop functioning.
I forgot to Osprey you guys last turn! It will happen now, but I will let Cloud have his cover as he either took it this turn or the last.
Barb's ST tap keeps him safe. Klez is suffering. So is Sirin.
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MONASTERY BATTLE: Turn 26
Rock garden
Barbarossa 26 (10/6/57) (Helicopters) DM CF SP JE PM ST BS[/b] HL HC IB EE BT
Twinned Swords*
Knives
Desert Eagle (4/4)
Cloud 26 (8/48) (Step 6) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Klez 26 (4/9/42) (Step 5, far side) KW HL BB CC EE LR BT
Machine Pistols x2 (4/1) (4/1)
Sirin 24 (6/5/49) (Step 7, far side) CF DM ST LA HL HT DiM VG BB CC EE
H&K (1)
SWAT x2 (Helicopters): 0
Agent C (5) (Step 4): 7
Agent H (4) (Step 3, far side): 14
--
Library
Azrael 26 (9/7/21) (South Entrance) CF KW LA ST HL HT DiM HC AL WW BB StS
2 Light Machine Pistols (1/2)
4 Light Pistols (6/6/6/6)
Fire 26 (7/6/13) (South Entrance) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana*
Mirage 26 (South Entrance) (9/7/15) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Machine Pistol (5/8)
Ares 26 (10/50) (South Entrance) PW HL CC EE LR BT 10B
MAC 10 (2/9)
San 26 (11/42) (South Entrance) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
Agent J (4) (Centre Aisle): 0
Agent K (4) (Centre Aisle): 0
Agent L (4) (Centre Aisle): 0
--
Study Room
Agent F (5) (Mid): 8
Agent B (5) (Mid): 29
--
Balcony Room
Hawk 25 (6/5/22) (Balcony) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords
Sword*
Balder 26 (6/6/44) (Balcony (climbing down)) DM CF SS LA ST DF BB LR EE SS
2x Beretta 93R (1/7) (1/7)
Nunchuks
Helios 26 (6/5/25) (West) ST KW BS HC VG HL HT LR BT/b] [b]SS SE
Glock 19s x2 (0/5) (1/5)
SWAT x4 (Main room): 0
--
Clock room
Burn 24 (10/25) (East) HL KW CC EE LR 10B StS
Shotgun (3/1)
Ingrams (2/7)
Melis 26 (11/20) (East) CF DM ST LA SS BS SE HC HL HT VG LB
Agent I (5) (East): 12
Agent G (West): V
--
Clock Tower
Mors 26 (8/4/38) (West) CF KW DM ST LA SS BS HC HT JE SP PM 2
Sais
Hephaestus 26 (8/21) (West) PW CF ST SE AL WW SC NO HL DiM VG HT
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Card- 9H