USH'S MATRIX GAME 2006 SECOND ASSIGNMENT- 'The Monastery'

Started by Ushgarak105 pages

Unfortunately Ares cannot shoot him if you charge him. Darn this narrowness! As for the basic plan, it can possibly work with the correct taps.

Hmm but that only gets me across and not Ares ofcourse.

Hmm what about climbing the bookcases? that would give us a small advantage, tho the agent will probably knock them over as that one did with San and Azrael

The bookcase Azrael's on isn't knocked over, just mine. Which is why I'm flying 😛

Too bad that other Agent outside has climbed back up, or some of the clock people would be able to try going down the balcony...

How about we take one of the SAM's and blow open a hole in the monestary wall for those inside to get out of?

You don't know where they are.

Besides, a way out is easy- front door. A way out where the Agents won't stop them, that's the trick.

Climbing the bookcases- slow but steady; likely the slowest climber gets caught.

Just to make clear-outside is now a deathtrap. Dallas and co are on the last train out, basically. There is one Agent at the bottom of the balcony still anyway, the ones thrown over have now climbed back up, and even the one rocketed out will be back soon. It's no go out there.

what about knocking one of the bookcases down, to created a wider aisle and run at the agent, one left and one right, and try to do a sliding maneuver to pass the agent.

It's very hard to knock over the bookcases, is problem number one there.

Secondly, knocking one down won't create enough room to slide all the way past.

Ok now it's Rex's time to give some ideas

Would it be possible for us to run along the bookcases on either side and getting above the Agent, flipping over him? Ares would tap 10B to blur the Agent, Fire would tap KW to remain untouchable...

I don't have KW.

Ok..
Here's our situation..
We need to get the agents OUT of the clock room.
Thats very important.
Then we have to figure out something to do with them.
I think going back into the corridor then circling around might work.
and we have to do SOMETHING!

Damn, I thought you did...

Well, 10B still keeps him pretty preoccupied...lemme check powers, hang on.

And I say try jamming doors, Burn. They'd be chasing you, but they wouldn't be able to follow at least long enough for you to disappear.

EDIT- Fire, LA could do it.

Mirage will start running toward the agent. When she gets close enough she leaps in the air, punching her sais in the ceiling and swing from them, to land behind the agent.

Good Idea..
Yea, Jamming doors and such as we go.

Barb picks up a few cases, and moves to folow Dallas.

Ok, so, really just after the big final plan form the balcony, what Mors and heph are doing, and the final Ares/Fire plan.

Originally posted by Ushgarak
That will kinda complete a circle for you there, Helios. I know there is no plan as such, but running out that way just to run straight back probably won't help you.

So are you suggesting that I should go back the way I was originally going, or just that what I did was completely pointless?

If what I suggested is at all possible, then Ares and Fire might be ready to go.

Agent I should currently be following after me, but Agent G is still camping out the clock tower room where Mors and Heph are hiding.

Heph, don't you have grenades with you still?

So, if Melis could somehow jam the door that she just left the connecting corridor with? Anything she could haul in front of it, like a chair or bookcase?

Hmm...

Could a grenade or two blast Agent G off the edge of the clock tower?