I am sure you will live without it.
---
THE ELDER SCROLLS IV: OBLIVION
I hate Oblivion, and everything about it. It’s buggy, unimaginative, unplayable, boring and everyone who has so much as installed it onto their computer is a no-nothing lightweight with all the taste and charm of an e-coil strain hosting a late-night phone in show.
…
Ok, none of that is strictly true. But as I am going to be mostly hated for not calling Oblivion the best game ever, or close to it, I may as well make sure I am hated from the off.
I don’t hate games others love just for the hell of it. I greatly appreciate the classic nature of, say, Zelda, and am happy to give credit where it is due. As has been apparent, however, I am mystified at the kudos given to Oblivion. Perhaps even more so than KOTOR, because whereas that irritates me for its laziness of attitude and the lowest common denominator form of its appeal to a certain segment of Star wars fandom, at least that’s only regarded as a very good game, where I think it is average. I think Oblivion is average too, but the pedestal people put it on is sometimes right at the very, very top.
Ok, let’s take this from the top.
I never played the original Elder Scrolls game, or Daggerfall. I was never that big on computer RPs at the time, and really never got interested in the concept until Baldur’s Gate won me over, and then spend most my time since then saying “Yeah., but it’s not as good as Baldur’s Gate”, or even, as I mention in my FFX review, refusing to classify other so-called RPs as actual RPs at all, enjoyable though FFX was.
But I did play Morrowind (the game before Oblivion, for those not in the know). I had seen some very good write ups for it (on Xbox reviews, in fact, but the principle applied), and it had caught my intention, but I still had little motivation to buy. I only got it because I need the second component of a two-for-one offer going on at the shop when I bought Uplink (a well-designed, though very short, immersive hacking game).
So I ended up playing through Morrowind. To cut a long story shot, I never considered it a waste of money, but as I played through what stuck ion my mind was a big list of things that really irritated me about the game- notable design flaws. Also, on a very personal level, it just wasn’t quite my sort of game- more on that in a mo.
And then a while later, Oblivion was out, and for many this was like the second coming of Christ, to judge by some reaction,. Largest UK PC games mag, PC gamer, put it in number one of their top 100 games of all time. It is this sort of absurd praise that really motivated me to start raising objections to its quality in the thread about it on this forum. I really was shocked by such a declaration.
I hadn’t bought the game. Just as with Morrowind, I was conscious that I probably wouldn’t like it that much, and in these days of quick mail order of games, often in advance of release, I never mess around buying games in shops any more. No more two for one offers. But the game was going around my friends like it was a lottery number predictor and when one of them lent it to me I didn’t have any excuses left, and as with Morrowind before I played through it.
So what really got me was that just about every single thing I didn’t like about Morrowind was STILL there in Oblivion, and to that they added one more thing that actually made it worse, to my mind. And this is why I take so badly to its enormously inflated position as a bastion of quality. Differences in opinion about what you want out of a game I can accept, but a game with such glaring flaws… enjoyable or not, you just cannot reasonably call it “the best PC game ever” It’s just not on. There is something wrong with any part of an industry that thinks that. I can only hope people look back on it different in retrospect.
(In contrast, whether you actually think it is the best game ever or not, I can accept something like Ocarina of Time being proposed, because that really is such a beautifully, almost perfectly, designed game. It simply doesn’t have any of those glaring flaws, and that remains true whether you actually liked it or not.)
So. Let’s run through the deal, and then I will run through my objections.
All the Elder Scrolls games are concerned with the fulfilment of some kind of prophecy, the scrolls being their origin. They are set in a rather generic fantasy world ruled by a Roman-style Empire, though with lots of other races and what-not around. Although RPs, the games are played in a first person perspective.
In Oblivion as in Morrowind, you begin as an aimless drifter in the game world (before, an isolated island, Morrowind. That made sense as a limited environment. In Oblivion, you are slap bang in the middle of the Empire, and the limits to your travel are artificial and far less immersive).
As a prisoner in the Imperial capital, you are surprised one day to be visited by the Emperor (played with his characteristic gravitas by Patrick Stewart). The Emperor has had visions of his upcoming assassination, and his secret escape route from the city runs through your cell. He does not believe this to be coincidence though, thinking that you are one he has seen in his dreams, destined for great things. That’s prophecy for you. Before long you are caught up in his escape attempt, and your character is created organically via conversation with the Emperor basically asking you what you are good at. Fair enough, though as an experienced RPer I just wanted to dash off character creation the old fashioned way rather than chaining it into the storyline.
Before long the Emperor is dead- not a surprise to him, in a touch of noir… hard to tell why he tried to escape at all, so certain was he of doom… and you find yourself bearing the message of his death, and the conveyance of an important artefact, to an important person nearby. Once you escape the underground sewers you break out into the big wide world, which is a suitably beautiful and impressive vista, and full of striking colours and light where Morrowind was disturbingly brown throughout. Score one for Oblivion.
The basic format from there on in is exactly the same as the other games- proceed through the game world doing whatever the hell you want. Join up with Guilds or other political organisations, take missions from people to do stuff, amass power, buy property, and meanwhile- of you so choose- also engage in the main game plot. Nothing will force you, the game is entirely open ended. You can be paragon or bastard; you can mug or murder in the streets, though the in-built law system will make you pay for it. The open-endedness is rarely broken, and where it is- certain plot important characters being immune to death, only being knocked out- the exception is absolutely understandable and acceptable. Total freedom is chaos; all games need some directed structure.
Many will likely go through the game plot, which is about the weakening of the bonds that keep the forces of Oblivion (the game’s Hell, basically) at bay, with gates to that evil dimension popping up all over. You need to find, the hidden heir to the throne (played with slightly less enthusiasm by Sean Bean) and prep him so that he can return the balance of things to normal and reject the Oblivion gates. There’s a lot of wandering around and killing and forging alliances and so on, all in tandem to your personal goals of making your way up in the world. From this mix of plot and personal advancement is the game formed, and a fairly lengthy experience it is too. As far as such a game can have an ‘ending’, there is a suitably dramatic turn to the final scenes of the main game plot.