I can't believe I missed this.
Originally posted by Lana
Actually, you did say it was turn-based. And then you went on to call it turn-based several times more times.And you do realize that in X-2, more than one character can attack at once, right? I regularly had situations where all my characters and an enemy were attacking together.
You are the one who is having a hard time understanding this, not any of us. Obviously, you DO need to be told what the difference between the ATB and a turn-based system is.
And seriously...if you want to argue about game mechanics, you'd be better off going and arguing against a brick wall. The brick wall wouldn't know anything and you may have a chance. But arguing something like that with someone that actually designs games? Yeah.
This just proves you can't read, since I did not say that I didn't call its system turn-based. I said I never
implied that it was. I wanted to call it that since it looks like a turn-based system, even though it's not. I mentioned FFX-2's system is an ATB system, and yes, I am aware of that.
A turn-based system bases on turns. An Active Time Battle system does not, duhr. The only difference between the two is that they just look the same.
I'm stating facts. If you don't like it for some reason, tough luck. I'm arguing something that is right, and the person who happens to design games isn't getting what I've been saying up to this point, which is making him look bad.
Originally posted by Ushgarak
Hahaha, 'never said it was turn based'... nice try to defy reality there... also your example doesn't make it look remotely turn-based, frankly, and it's also not true; if Party member A selects to cast a spell and party member B selects to attack afterwards, party member B will attack first. If he cats a spell and is quicker, he will also attack first.Serious issue with spotting facts here. Your basic statement that commands executed after others will not be performed first is a lie. It happens all the time in X-2.
How about actually reading the post. Yeah, that was a good move...
And yes, my example does make its system look exactly like a turn-based system. Here, I'll show you what I mean:
http://i123.photobucket.com/albums/o289/Cloud_XII/FFXG.jpg
http://i123.photobucket.com/albums/o289/Cloud_XII/FFX2G.jpg
Secondly, I was talking about when two characters are using the same attack. Not when one person uses "Attack", and the other person uses a technique that requires charge up time. This could be wrong, but I've never seen the opposite happen.