Assassin's Creed [merged]

Started by BackFire28 pages

Sorry.

But it's perfectly fine to discuss the problems that the game has in this thread. As is always the case, threads aren't there soley for praise.

If the fanboys come in and get pissy that people are discussing negatives with the game, that is their problem and no one elses.

One good thing about the game - the chick who produced it is doable.

Well, I'd say there's a difference between debating the good and bad points, and pointing out the bad stuff anytime someone says that they like the game. The latter being what this has more or less turned into, it's almost as though those who don't like the game are trying to put off those who do.

One of the main problems with this game is the fact that it's based in the future and you get zapped from one place to the next, then a barrier blocks your way, the real annoyance for me is the parts where you play as the decedent, why on earth would a gamer want to control a man who's only function is to walk to his bed then go to sleep?

Originally posted by Peach
Well, I'd say there's a difference between debating the good and bad points, and pointing out the bad stuff anytime someone says that they like the game. The latter being what this has more or less turned into, it's almost as though those who don't like the game are trying to put off those who do.

More a warning that the game quickly goes to shit in the recent case.

The people who disagree are free to come in and discuss, aren't they? Kinda the point of the thread.

Yeah, so nothing wrong with pointing out bad stuff at any point during the thread, not like it's being done in a hostile, irrelevant way. So there's no problem.

Fact is, the game has tons of massive, unforgivable, gamebreaking flaws. So the thread is going to have a good number of people pointing those out, as it's easier to talk about than the two or three things that the game does alright.

I think you've completely missed the point.

It's basically turning into a (less hostile) version of the Halo 3 thread, where people were being jumped on for saying they dared like a game. There really isn't a need to point out every flaw in the game every time someone says that they're enjoying it, because chances are if they've read more than two posts in the thread they can see what problems it has.

Basically people are starting to sound like broken records in this thread, and there's no need to keep repeating the same thing every single time someone says "I like this game". Because at this point it seems as though it's gone beyond "I liked it at first but it gets boring" and rather is "you're wrong for liking it".

Originally posted by Peach
I think you've completely missed the point.

It's basically turning into a (less hostile) version of the Halo 3 thread, where people were being jumped on for saying they dared like a game. There really isn't a need to point out every flaw in the game every time someone says that they're enjoying it, because chances are if they've read more than two posts in the thread they can see what problems it has.

Basically people are starting to sound like broken records in this thread, and there's no need to keep repeating the same thing every single time someone says "I like this game". Because at this point it seems as though it's gone beyond "I liked it at first but it gets boring" and rather is "you're wrong for liking it".


Exactly. We know you don't like the game. You're free to discuss a game from your point of view, but this is beyond discussion.

Someone says "I'm enjoying this game" and you say "This game is horrible and you shouldn't like it, because of this, and this, and this."

Example:

Originally posted by BackFire
Fact is, the game has tons of massive, unforgivable, gamebreaking flaws.

No longer discussion, and really hyperbole, at that.

No point was missed.

No one is being jumped on. No one is being insulted and no one is saying that anyone is 'wrong' for liking it. People are simply discussing the (many) flaws within the game in the thread FOR the game. It's being done in a decent manner. It's long been established that talking reasonably about flaws or problems in the movie/game/book/artist that a thread is about is just fine as long as no insults or hostility is being thrown around.

Originally posted by General Kaliero
Exactly. We know you don't like the game. You're free to discuss a game from your point of view, but this is beyond discussion.

Someone says "I'm enjoying this game" and you say "This game is horrible and you shouldn't like it, because of this, and this, and this."

Example:

No longer discussion, and really hyperbole, at that.

We are discussing it from our point of view. Which we are free to do, obviously. And no, it's not beyond discussion, what the heck does that mean? People can come in and disagree with us. No one is stopping them.

Again, the recent case was a warning about how the game starts out alright and quickly goes to shit. Not a damn thing wrong with that according to the rules of the site.

I just don't like it because of the whole confusion, and one button fighting sequences, the only reason why I kept it is so I can get a gamerscore of it, really easy challenges, then I shall sell it perhaps someone may find it more enjoyable, then what I did.

Originally posted by Neo Darkhalen
I just don't like it because of the whole confusion, and one button fighting sequences, the only reason why I kept it is so I can get a gamerscore of it, really easy challenges, then I shall sell it perhaps someone may find it more enjoyable, then what I did.

If you're going to trade it in, do it soon. The game is quickly going down in value for trade-ins because so many people are ditching the game when they're done with it.

Assassin's Creed was nothing more than a precursor to what the Xbox 360 will be capable of in future.

Amazing to look at, exciting for about an hour. Once I realised you're gonna have to spend time riding from village to village doing the same thing for however many missions there are, I just lost interest.

What excited me most was the idea of this awesome combat style, and freedom. There's no freedom at all, and the combat style requires nowhere near the level of skill or ability that they would have had us believe from the hype. It was essentially you waiting for them to strike, and pressing a button to start a kill animation. It's kind of insulting.

I was throughly disappointed.

-AC

It's like the developers finished the graphics engine and had to make the release date really quickly and not realizing there wasnt any gameplay outside of hitting the X button and Y button numerous times.

Originally posted by Alpha Centauri
Assassin's Creed was nothing more than a precursor to what the Xbox 360 will be capable of in future.

Amazing to look at, exciting for about an hour. Once I realised you're gonna have to spend time riding from village to village doing the same thing for however many missions there are, I just lost interest.

What excited me most was the idea of this awesome combat style, and freedom. There's no freedom at all, and the combat style requires nowhere near the level of skill or ability that they would have had us believe from the hype. It was essentially you waiting for them to strike, and pressing a button to start a kill animation. It's kind of insulting.

I was throughly disappointed.

-AC

I found it to be run place to place then warped somewhere for some reason, after that fight a solider by hitting X, X, X, X, oh there dead, any combinations to pull off? nope oh well there you go, warped into the future for no reason what so ever.

But I shall take your advice Backfire.

Originally posted by Alpha Centauri
What excited me most was the idea of this awesome combat style, and freedom. There's no freedom at all, and the combat style requires nowhere near the level of skill or ability that they would have had us believe from the hype. It was essentially you waiting for them to strike, and pressing a button to start a kill animation. It's kind of insulting.

Which is an even bigger shame because UbiSoft made some awesome combat mechanics in the 2nd and 3rd games in the Prince of Persia series. They know how, they just....didn't.

😬

So how far are you in?

Do you still enjoy it?

Personally, I dont mind the combat as much. It's a bit repetitive but its kinda of visceral also. The only problem I had with it was that the combat was used so much that it really showed the limitations of it.

If it was a tiny bit size pieces in the game, I wouldnt mind it and probably enjoyed it. Splinter Cell is a good example. Not so great gunplay but its uses only a bit in certain missions that it never detracted in the game. If it was used extensively, then it would be alot worst.

Originally posted by Smasandian
So how far are you in?

Do you still enjoy it?

Personally, I dont mind the combat as much. It's a bit repetitive but its kinda of visceral also. The only problem I had with it was that the combat was used so much that it really showed the limitations of it.

If it was a tiny bit size pieces in the game, I wouldnt mind it and probably enjoyed it. Splinter Cell is a good example. Not so great gunplay but its uses only a bit in certain missions that it never detracted in the game. If it was used extensively, then it would be alot worst.

I'm done with I think 3 main assassinations (of 9, apparently). So not to the point where people start telling me it'll get old.

It feels....incomplete. Maybe it's because I just recently played the PoP games (much better fighting), and also Spider-Man 3 (which will trump almost any free-movement style game in terms of freedom and controls). Combat's probably the biggest letdown. Hold the block button, wait for them to attack, hit X. Repeat. There's a couple other options, but nothing worth trying much. And none of the awesome acrobatics of Ubisoft's earlier games...just rote animations once I counter.

Some of the assassination stuff is cool, and despite figuring out that "attack a bunch" generally works, I've tried to be stealthy which is fun. Climbing tall sh*t and the graphics probably won't ever get old. And for some reason I love the meta-story of a dude playing as his ancestor. So it's a mixed bag.

I also don't like how it holds my hand with finding clues and completing missions and stuff. I'd rather get thrown into a city, told my assignment, and left to figure it out on my own. Gather info, form a plan, etc. No map markers or instructions. It would be occasionally frustrating, perhaps. But it feels very linear....there's not a lot of options when it comes to handling a situation, which other games with stealth elements have in spades (Deus Ex and Thief series, MGS, etc.).

So it's kind of a shame. It's a little more freedom and better fight mechanics away from being a pretty awesome game. As it is, I'm enjoying it quite a bit but will probably end up regetting the $50s I spent on it.

That was probably the most surprising thing about this game.

For a game about an assassins, and pretty good one too, you didnt really feel like an assassins. Stealth is pretty much non existent in the game.

I wish this game got melded together with the Hitman series (or Hitman 2) and create a uber assassin game.

Those gather intel missions are a complete bore and doesnt feel like anything an assassin would do. My main complaint about that is that it never changes. It always the same thing. Its not harder, or different. It's the same.

I thought it would of been cool if you had overhear a conversation to have it inside a building where you have like hang out beside the window, or if you need to follow somebody you had to follow him on the rooftops to not get seen.

So has anyone seen the games awful ending.

OF course we have, scroll back a ten pages or os and you'll see it.

I heard it was bad, but I never got to the end of the game.

Well imo the ending wasn't bad, but that was because there was no damned ending. Your playing the game, and BOOM, the credits starts scrolling, no darned ending.