Originally posted by Captain REX
Ares continues blazing away as he puts another pair of Sentinels in his sites, the brass from the bullets jumping past him with each bullet.Swap BT for EE.
Adding to that; Ares will be moving up to North Columns West as he fires, and his Sentinel targets will be at North Columns West.
Burn hears Dallas's orders and without a second though, he dashes forward, plants a foot on the head of a dead sentinal and launches himself into the air. Flying though the air, his arm swings out, eyes already targeting, he fires at two seperate sentinals before he lands.
(Shoot and move to the center)
Ok, so, folks are moving forwards. Plunging into the mass of spiders means, of course, that you are surrounded and stuck in Melee etc.
Of course, your first problem is that the spiders get initiative. Due to issues of being overwhelmed, this actually prevents movement for anyone in an area with more than 15 sentinels, though the number of people in the same area affects that. Hence, only the centre people move.
The sentinels that started the turn in your area all attack. Uhoh. Your damage totals tell the story of how you did.
Melkor has given me no useful target information, but his firing is ineffective anyway.
Helios- you are overwhelmed at close range,. Your weapon is no good.
Klez has not helped with target information either. Please specify if you are moving- it is important. You score a kill though.
Good roll from Azrael- a kill.
Hawk rolls more ones than ins easily imaginable. No effect. He gets some defence though!
Ares takes both of his attacks for a kill, whilst Burn gets both of his.
Cloud rolls a whole load of sixes for a kill in his first turn. The SS tap only works for the first of his PM attacks, but he attacks eight spiders with that. Ooh! One out and out kill, two kills of wounded ones, and five more wounds. That attack definitely worth some in-depth description.
Kill and a wound from Barb.
Melis- these are Mooks. Forget damage.
Various other killings and what-not...
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FORTRESS BATTLE, Turn 2
Helios 2 (6/5/0) (Throne West) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (3/4)
Ares 2 (10/9) (Throne West) PW HL CC EE LR BT10B
MAC 10 (2/20)
Berserker 2 (9/10) (Throne West) ST SS BS AL IB HT CF SE WW NO DM LA
Knives
Mors 2 (8/4/9) (Throne West) CF KW DM ST LA SS BS HC HT JE SP PM
Katana
Sais
XM-26 Shotgun (8/1)
San 2 (11/4) (Throne West) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Melis 2 (11/4) (Throne Middle) CF DM ST LA SS BS SE HC HL HT VG LB
Spear
Staff
Azrael 2 (9/7/8) (Throne Middle) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Machine Pistols (3/3/3/3)
4 Light Pistols (5/5/6/6)
Hephaestus 2 (8/4) (Throne Middle) PW CF ST SE AL WW SC NO HL DiM VG HT
Sirin 2 (6/5/4) (Throne Middle) CF DM ST LA HL HT DiM VG BB CC EE
Interdynamic KG-9s x8 (2/3/3/3/3/3/3/3)
HK UMP (5/0)
Marduk 2 (Throne Middle)
Cloud 2 (8/9) (Throne East) CF ST LA SS HL HT VG JE SP PM PW HC
Sword
Twinned Swords
Hawk 2 (6/5/18) (Throne East) CF ST BS SE HC JE SP PM BB CC LR
Twinned Swords*
Sword
Glock 19 x2 (3/4) (3/5)
Barbarossa 2 (10/6/8) (Throne East) DM CF SP JE PM ST BS HL HC IB EE BT
Twinned Swords
Knives
Desert Eagle (3/6)
Balder 2 (6/6/11) (Throne East) DM CF SS LA ST DF BB LR EE SS
2 H&K MP5Ks (3/7) (3/7)
1 Nunchaku
Dallas 2 (North Columns Middle): 0
Klez 2 (4/9/5) (North Columns Middle) KW HL BB CC EE LR BT
Goncz GA-9 x2 (5/10) (5/10)
Fire 2 (7/6/0) (North Columns Middle) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5/5)
Glock 19s (1/3/3/3)
Melkor 2 (5/6/4) (North Columns Middle) DM ST SS HT DiM HL CC LR BT EE
H&K (5/1)
Glock 19s x3 (1/3/3)
Burn 2 (10/0) (North Columns Middle) HL KW CC EE LR 10B StS
Shotgun (8/1)
Ingrams (1/8)
Sentinels x14 (Throne West): 0 (one at one)
Sentinels x7 (Throne Middle): 0
Sentinels x14 (Throne East): 0 (six at one, one at two)
Sentinels x8 (North Colums West): 0
Sentinels x5 (North Columns Middle): 0
Sentinels x8 (North Columns East): 0
Sentinels x8 (Centre Columns West): 0
Sentinels x8 (Centre Columns Middle): 0
Sentinels x8 (Centre Columns East): 0
Sentinels x2 (South Columns West): 0
Sentinels x2 (South Columns Middle): 0
Sentinels x2 (South Columns East): 0
Sentinels x1 (Doorway West): 0
Sentinels x1 (Doorway Middle): 0
Sentinels x1 (Doorway East): 0
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Card- 4H
"Percys on me!" yells Marduk.
People! Kill, quickly!
San will attempt to make her way to Marduk, killing another spidey with an IB tap. Anyway to do some neat AL-aided acrobatics to move?
(see, now, what sort of disaster would this have turned into if we had stuck together? We wouldn't be able to move at all.)
How many successes do these things take to kill, anyway?