1-4; initiative goes to bad guys. Something that, once more, was not accounted for. Burn goes down; he most certainly should have been healed and tapped CC earlier.
That being the case, Fire can have his weapon swap! Which is lucky, because no matter which way you cut it, trying to attack and use HC in the same turn is completely out and the turn would have been wasted on grounds of legality.
Melis- yes you can.
Klez- got'im.
Now Burn to worry about, eh?
Meanwhile, Marduk's group has become stuck; too many sentinels. You lost too many gunners!
-----
FORTRESS BATTLE, Turn 10
San 10 (11/42) (Centre Columns Middle) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives
Melis 10 (11/40) (Centre Columns Middle) CF DM ST LA SS BS SE HC HL HT 1 VG LB
Spear*
Staff
Azrael 10 (9/7/8) (Centre Columns Middle) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (3/3/6/6)
Berserker 10 (9/62) (Centre Columns Middle) ST SS BS AL IB 2 HT CF SE WW NO DiM LA
Knives
Helios 10 (6/5/0) (Centre Columns Middle) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/4)
Klez 10 (4/9/5) (Centre Columns Middle) KW HL BB CC EE LR BT
Goncz GA-9 x2 (4/9) (4/9)
Barbarossa 10 (10/6/54) (Centre Columns Middle) DM CF SP JE PM ST BS HL HC IB 1 EE BT
Knives
Desert Eagle (3/6)
Marduk 10 (Centre Columns Middle)
Hephaestus 10 (8/41) (South Columns Middle) PW CF ST SE AL WW SC NO HL DiM VG HT
Sirin 10 (6/5/36) (South Columns Middle) CF DM ST LA HL HT 1 DiM VG BB CC EE
Interdynamic KG-9s x8 (3/3/3)
HK UMP (5/0)
Balder 10 (6/6/25) (South Columns East) DM CF SS LA ST DF BB LR EE SS
2 H&K MP5Ks (3/5) (3/5)
1 Nunchaku
Mors 10 (8/4/25) (South Columns East) CF KW DM ST LA SS BS HC HT 2 JE SP PM
Katana
Sais
XM-26 Shotgun (8/1)
Fire 10 (7/6/26) (Doorway East) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5/5)
Glock 19s (1/3/3)
Dallas 10 (Doorway Middle): 43
Sentinels x1 (Throne West): 0
Sentinels x1 (Throne Middle): 0
Sentinels x1 (Throne East): 0
Sentinels x3 (North Colums West): 0
Sentinels x4 (North Columns Middle): 0
Sentinels x1 (North Columns East): 0
Sentinels x2 (Centre Columns West): 0
Sentinels x22 (Centre Columns Middle): 0 (four at one, four at three)
Sentinels x3 (Centre Columns East): 0
Sentinels x1 (South Columns West): 0
Sentinels x14 (South Columns Middle): 0
Sentinels x6 (South Columns East): 0 (one at one, one at two, two at three)
Sentinels x1 (Doorway West): 0
Sentinels x3 (Doorway Middle): 0
Sentinels x3 (Doorway East): 0
-----
Card- 5H
Sennacherib reaches into the darkness above him and pulls a chain...
... and just as Dallas arrives at the Doorway, a huge iron portcullis falls across it.
"You gotta be shittin' me," says Dallas.
...
Um.
Shit.
-
Coordinating...?
HEPH, SIRIN - Get through to Doorway Middle, join up with Dallas. Don't you dare drop this turn, Heph...
BALDER - Grab Melkor and we'll move down to Doorway East.
FIRE - Grab Burn and move to Doorway Middle, join up with Dallas.
-
Mors swipes at a Sentinel at three as it comes towards Balder and leaves the sword stuck in it as it snares on its armor, then smashes another in the face as it comes towards, all the while moving to Doorway East.
When the gate drops, Mors feels a chill go down his spine as he realizes that they're trapped.
"Captain...?"
(tap HT, swap HT for PM, drop katana)
Klez quit trying to target the heavily damaged sentinels. I'm going to throw a knife in your direction if you do it again. Well, okay, maybe not, but my point (haha) still stands. You can take down less-damaged ones, leave the heavily damaged ones for those who can't as easily.
Barb, I would suggest tapping HC. You're close to going down and we can't afford to lose anymore people. I also want you to move into the inner circle, get out your gun, and start shooting things. You have EE, make use of it.
Azrael, I think you might be of better use right out outside the circle; you've got decently high MA pool, HT, and HL. You also have DiM which will let you ignore armor. So move.
I really do kind of need to heal but I think I'll try and hold that off another turn if possible...
Can't think of anything else at the moment, if I do I'll add more.
In general, though, I think right now would be a good time to go all out. I was going to tell Klez to tap either CC or LR, but he's already doing that, so yeah.
San will look around for any possibility of another way out while tapping IB to kill another sentinel.
Originally posted by RocasAtoll
Stick with bread and butter, attack nearest Sentinel and move towards Doorway East.Question: By tapping a power, does it lose its passive ability? (Like, if I tapped LA right now, would I be able to still use it?)
Once you tap a power the regular effect from it doesn't work until it's been refreshed.