USH'S MATRIX GAME 2006 THIRD ASSIGNMENT- 'The Fortress'

Started by Gilbert Arenas66 pages

Helios will fire on the Sentinels with the most damage (Center Columns Middle) tapping LR and SS.

Eh, you can't tap SS in a gun attack, unfortunately...

6-1, very much your initiative! Which is good news; likely means the Marduk group can move.

San- nothing. Zero. Absolutely no other option whatsoever. Forget about it.

Melis- don't know what to say other than... you are rolling fewer dice now and and not doing much with your atacks!

Picking up and moving with Burn takes your action, Fire.

Burn, I'll tell you what I told Heph- you must have lost track of them. The reason I say this is because no-one asked for them BEFORE the fight, so you don't get them. Meanwhile, I will remind people that if you are downed, you absolutely cannot perform any useful function at all- nothing whatsoever. So the fact that Burn gets his phone out is merely further confirmation that the phones are just as useless as when Mors tried it earlier- no signal.

Dim Mak is extremely good for breaking inanimate objects. Extremely useless here though. Portcullises (portculli?) are designed the way they are for reason. You break one llink... that's pretty useless.

Berserker- IB has given out!

I'll give Barb an HC tap but I cannot re-arrange people's positions unless they post.

At Doorway Middle, Dallas is clear enough to use his shotgun,. he lacks Eagle Eye so that has not done him well this fight, but good rolling on a CC tap brings down three foes.

Marduk uses a DM tap to bring Carnival back in, and taps it to wipe out some more sentinels near the main group... which moves on!

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FORTRESS BATTLE, Turn 11

San 11 (11/50) (South Columns Middle) PW CF ST BS HC AL NO SC WW HL VG IB 2
Knives

Melis 11 (11/44) (South Columns Middle) CF DM ST LA SS BS SE HC HL HT 1 VG LB
Spear*
Staff

Azrael 11 (9/7/8) (South Columns Middle) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (2/2/6/6)

Berserker 11 (9/62) (South Columns Middle) ST SS BS AL IB HT CF SE WW NO DiM LA
Knives

Helios 11 (6/5/0) (South Columns Middle) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (7/3)

Klez 11 (4/9/5) (South Columns Middle) KW HL BB CC EE LR BT
Goncz GA-9 x2 (2/9) (2/9)

Barbarossa 11 (10/6/54) (South Columns Middle) DM CF SP JE PM ST BS HL HC IB 1 EE BT
Knives
Desert Eagle (3/6)

Marduk 11 (South Columns Middle)

Hephaestus 11 (8/41) (Doorway Middle) PW CF ST SE AL WW SC NO HL DiM VG HT

Sirin 11 (6/5/36) (Doorway Middle) CF DM ST LA HL HT 1 DiM VG BB CC EE
Interdynamic KG-9s x8 (3/3/3)
HK UMP (5/0)

Fire 11 (7/6/26) (Doorway Middle) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5/5)
Glock 19s (1/3/3)

Dallas 11 (Doorway Middle): 43

Balder 11 (6/6/28) (Doorway East) DM CF SS LA ST DF BB LR EE SS
2 H&K MP5Ks (2/5) (2/5)
1 Nunchaku

Mors 11 (8/4/33) (Doorway East) CF KW DM ST LA SS BS HC HT JE SP PM
Sais
XM-26 Shotgun (8/1)

Sentinels x1 (Throne West): 0

Sentinels x1 (Throne Middle): 0

Sentinels x1 (Throne East): 0

Sentinels x2 (North Colums West): 0

Sentinels x2 (North Columns Middle): 0

Sentinels x2 (North Columns East): 0

Sentinels x4 (Centre Columns West): 0

Sentinels x5 (Centre Columns Middle): 0

Sentinels x2 (Centre Columns East): 0

Sentinels x3 (South Columns West): 0

Sentinels x18 (South Columns Middle): 0 (one at one, four at three)

Sentinels x4 (South Columns East): 0

Sentinels x1 (Doorway West): 0

Sentinels x8 (Doorway Middle): 0

Sentinels x9 (Doorway East): 0 (one at one, three at two, two at three)

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Card- 7H

Now, I have heard from more than one person this sentiment about Sennacherib going back on his word and interfering.

I have two major replies to that.

1. Just because he is not inclined to kill you does not mean he is inclined to save you. He's caused the deaths of billions of humans; a few more won't faze him. Doing this amused him. Moaning at him about it might encourage him to join in personally, if you are so minded.

But I think my second reply gets to the point rather better

2. No... he didn't say that at all.

Meanwhile...

"Oh, what do you guys want, a medal?" says Dallas. "Someone help me get this damn thing up!"

Ush I thought I has switched out BS for HT and tapped LA?

Corrected.

Coordinating...

BALDER - I think your nunchaku might be more appropriate soon, but in any case, move to Doorway Middle with me.

SIRIN - I want you to be fighting against the Sentinels in Doorway Middle.

HEPH, FIRE - Help Dallas with the portculis. I'm guessing we're going to try lifting it.

Advice to Percy people...tapping defenses or something might be wise soon. Or now. Barb, Berserker, and San are all getting very close to dropping...

-

Mors whips out his sais, slashing up a Sentinel with them as he moves to Doorway Middle with Balder.

(tap PM)

Sirin turns to face the Sentinels while the others move to work on the gate, solidly elbowing a Sentinel going for Heph in the face, then killing off her own attacker.

(tap HT)

Of course, lifting the portcullis deactivates all your defences...

Oh hell, I'll risk it...

Percy better get here soon.

Klez targets the Sentinel at one in South Columns Middle, his shots punching it back and down and out.

"We're cutting it close," he says to anyone who's listening. "Very close..."

Feh...

I wanted to swap SS for LB last round? Might have been missed...

Melis twirls out her spear, having retrieved it from the Sentinel she chucked it at as it staggered towards her and died. She leaps up and kicks one Sentinel in the face, then twirls and skewers another on her spear.

(tap HT)

(Ush it doesn't cost an action to put away small weapons does it I always forget? And I'll wait for Lana to get here and tell us what to do.)

Indeed not, you need never worry. Besides which, brehanded attacks can always be made no matter what weapon you are wielding.

I'll help Dallas in getting up the gate.

I'll put away my H&Ks and take out my nunchakus.

Switch EE for DF. Can I help with lifting the portcullis, or am I stuck with this only?

Barb's damage is off, unless he got hit for 10 this turn...

Berserker can still take about 18 more damage, though I'd advise that he swap LA for SS - then he'll get his dice pool addition, and have LA be able to be refreshed.

(that last bit is general advice to everyone, Percy and Shez alike - pay attention to what you have swapped in and out, and also where your tapped powers are. If you don't do this, you might find yourself unable to refresh a power you need)

No other specific orders here - we need to take down enough of these sentinels to break through; we also need to try and keep them off of Dallas and anyone else trying to lift the portcullis.

Meanwhile, San is going to tap HC.

Barb got hit for 10 this turn.

Berserker will swap out LA for DiM

Then he will Tap HT hitting one of the Sentinels square in the head as it gets to close.

I will also Tap CF and NO just because I want to.

Lana are we going to try and move this turn still?

Just the same movement we have been doing, still.

And tapping those two powers will be completely pointless.

And hmmm....really, really want Barb and Azrael to switch places. Pity that Azrael's still away so he can't post anything...

Oh, and to add to my move (as I can't edit my last post anymore), I also want to swap ST for HL.

Ok then Lana and I know they are pointless to tap but I plan on switching them out anyways so I figured what do I have to loose

if CF can possibly help at all it could probably keep me up for three more turns depending.