USH'S MATRIX GAME 2006 THIRD ASSIGNMENT- 'The Fortress'

Started by Lana66 pages

CF only works against melee weapons and I don't think these things are wielding mini-swords or it would have been mentioned by now; thus it is completely useless. And NO is an auxilliary anyway so it's not like you need to worry about swapping it in or out.

And...okay. Helios and Barb, switch places. Helios has zero damage, HC untapped, and with HL and HT together should be able to do fair amounts of damage. And as I said earlier, Barb's got EE to let him punch through the armor, and BS says it works with any so it should let him keep his bonus dice.

So you two switch now please...

Fine then Lana just take away all of my fun. 😛

I won't tap CF or NO Ush

But I will still use my HT tap and switch out LA for DiM

SS and BS do not work with guns, they never have. We talked this to death in the first mission and the practice run. Still, that gives him seven dice to play with, which is what he's got when unarmed/using melee.

Barb'll swap ST for EE and move to the middle of the circle, drawing his Desert Eagle and firing at an unhit sentinel.

I will try to look intimidating.

Okay, the California crew is going on vacation until Wednesday, but I thought I'd leave some orders for the people who are Shez but not leaving...and that's pretty much just Fire and Balder.

FIRE - I want you helping with the portcullis.

BALDER - I want you defending the portcullis' lifters with your nunchaku. Sirin will be helping you on orders she sent to Ush.

And I've been asked to take over coordinating the remaining Shez people until the California crew's back, so yay, I'm gonna be doing that.

So it will be your fault if both teams die now huh 😛

I'll Help ya plan Lana...
But yea, I'll lie menacingly on the ground with Melkor.

Ares will probably do something similar, unless he's unconscious...

Originally posted by Bespin Bart
Okay, the California crew is going on vacation until Wednesday, but I thought I'd leave some orders for the people who are Shez but not leaving...and that's pretty much just Fire and Balder.

FIRE - I want you helping with the portcullis.

BALDER - I want you defending the portcullis' lifters with your nunchaku. Sirin will be helping you on orders she sent to Ush.

Originally posted by Fire
I'll help Dallas in getting up the gate.

😛 read everything before you give orders 😛

1-5; initiative is theirs.

San has a real lucky escape this round... three misses!

A round of six dice attacks on berserker is far too much for him- he goes down- as does Barbarossa.

Those of you at the doorway are MAD, leaving yourselves defenceless with such little cover. Heph holds in by the absolute skin of his teeth, and Fire is nearly dropped in an instant.

Doorway East people get a hammering too.

Melis- a fantastic HT tap kills off one of your attackers, and then as if you have become bored of all this now, you score a very solid kill with your spear!

Balder- you wasted an action. You forgot to move so you aren't even by the portcullis to lift it, and your weapons are not large so they take no time to put away. I shall be kind and move you over.

Looks like these may do you better, Mors- a kill.

Ok, the portcullis needs to be ten succeseses worth of Lifted to be able to get people through. But due to its weight, it drops two points each turn.

We score an amazing EIGHT successes off twelve dice, so it goes up to eight... drops down to six

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FORTRESS BATTLE, Turn 12

San 12 (11/44) (South Columns Middle) PW CF ST BS HC AL NO SC WW HL VG IB 2
Knives

Melis 12 (11/53) (South Columns Middle) CF DM ST LA SS BS SE HC HL HT 2 VG LB
Spear*
Staff

Azrael 12 (9/7/8) (South Columns Middle) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (1/1/6/6)

Helios 11 (6/5/0) (South Columns Middle) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (7/3)

Klez 12 (4/9/5) (South Columns Middle) KW HL BB CC EE LR BT
Goncz GA-9 x2 (1/9) (1/9)

Marduk 12 (South Columns Middle)

Hephaestus 12 (8/49) (Doorway Middle) PW CF ST SE AL WW SC NO HL DiM VG HT

Sirin 12 (6/5/36) (Doorway Middle) CF DM ST LA HL HT 2 DiM VG BB CC EE
Interdynamic KG-9s x8 (3/3/3)
HK UMP (5/0)

Fire 12 (7/6/42) (Doorway Middle) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5/5)
Glock 19s (1/3/3)

Dallas 12 (Doorway Middle): 56

Balder 12 (6/6/40) (Doorway Middle) DM CF SS LA ST DF BB LR EE SS
2 H&K MP5Ks (2/5) (2/5)
1 Nunchaku

Mors 12 (8/4/45) (Doorway Middle) CF KW DM ST LA SS BS HC HT JE SP PM 1
Sais
XM-26 Shotgun (8/1)

Sentinels x1 (Throne West): 0

Sentinels x1 (Throne Middle): 0

Sentinels x1 (Throne East): 0

Sentinels x1 (North Colums West): 0

Sentinels x1 (North Columns Middle): 0

Sentinels x1 (North Columns East): 0

Sentinels x3 (Centre Columns West): 0

Sentinels x3 (Centre Columns Middle): 0

Sentinels x3 (Centre Columns East): 0

Sentinels x5 (South Columns West): 0

Sentinels x21 (South Columns Middle): 0 (one at one, one at two, four at three)

Sentinels x3 (South Columns East): 0

Sentinels x1 (Doorway West): 0

Sentinels x16 (Doorway Middle): 0 (one at one, three at two, two at three)

Sentinels x5 (Doorway East): 0

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Card- Joker. Refresh!

Okay...this will be the last update of the California Crew until Wednesday.

-

Mors will dodge all incoming attacks, rejuvenating himself with the desperateness of the situation...

(refresh DM, tap KW and HC, swap KW for DM, tap DM and refresh KW)

-

Coordinating...

BALDER - Start tapping DF, take down as many as you can!

FIRE, HEPH - Keep lifting, you guys are almost there!

SIRIN - I think you have something in mind.

You can refresh two inactive powers I believe, Mors.

Sirin pounds her fist into another Sentinel, then smashes aside another, then pulls her guns...

(refresh CC, LA, HT, swap BGB for CC)

-

My next turn will be tapping CC on four Sentinels in Doorway Middle.

Klez suddenly unleashes another flurry of gunfire in order to help clear out the Sentinels attacking the portcullis.

(refresh CC, swap BGB for CC, tap CC on three fresh targets and the one at one)

Refresh LA, then. Next round, Mors will tap PM and tap SS, then swap SS for LA.

Melis will smash down another Sentinel with a fist, then twirl her spear and swipe the sharp point across the face of another.

(refresh LA, swap HL for LA...next round, tap LA, unless I've dropped)

Swap SS (Straight Shooter) for SS (Sharpened Scales), tap DF and attack the nearest two sentinels.

Guys- I'm about down, and have Melkor on my back. Anyone near that can take him off of me if I go down?

Marduk's group NEEDS to get to the doorway NOW.
Its getting insane.