Okay, this is right now a huge ****ing mess and if we don't get to the doorway and get that portcullis up in the next turn, we're screwed. Fully half of us remaining are likely to go down this next turn. That is obviously VERY bad.
We need two people to grab Barb and Berserker. I'll grab Barb, and I say Azrael should grab Berserker - he's got next to no damage and thus isn't likely to go down before we get out.
Also, Azrael, if you get on and post, I'd really like for you to join the outer circle right now. Use HL and DiM to take down sentinels. You'll probably be better with that then shooting them, to be honest - higher pool as well as being able to ignore armor.
Helios, you've got a turn to make up right now, so make the most of it. I'd suggest swapping ST for HL and LR for HT and going to town on the spiders. You've got no damage and decent defenses in place, so go nuts. And be prepared to grab Melis should she go down this next turn (which there is a fair chance of).
Klez is going nuts shooting lots of things and Melis is going spear-stabby, excellent.
Also a quick note for Balder and Fire - you both have LA out and tappable. Might be something you want to think about since you're both close to going down and that could prevent it happening.
San is going to tap IB on a sentinel to hopefully kill it (nothing for me to refresh and IB does automatically because it wasn't tapped out).
Alright everyone, let's try and finish this in the next two turns...because if the fight lasts much longer than that, we're done for.
I shall be very nice and allow San to refresh WW, but I won't accept mistakes like that again; fail to nominate and it stays tapped.
6-4, initiative is yours. Phew!
Sirin, you've posted attacking two sentinels but given no indication as to how you do that; just one attack. Melis, you have done the same. I do need specific referende to use of powers with posts.
Three kills for Klez.
Balder- you appear to have declined to refresh. Meanwhile, switching away from BB to nunchuks reduces your dice.
Helios- I don't know what you are attacking with; I assume no change and hence you are still inside the protective circle using your ahotgun. You have also declined to refresh which is a real shame for a Natural.
Total miss from Azrael I am afraid.
Fire- gate lifting precludes any attacks I am afraid, and also the HT tap.
Marduk taps CC.
Shame for Heph- a WW tap could have kept him up this turn. As it is, he goes down.
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FORTRESS BATTLE, Turn 13
San 13 (11/56) (Doorway Middle) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Melis 13 (11/58) (Doorway Middle) CF DM ST LA SS BS SE HC HL HT VG LB
Spear*
Staff
Azrael 13 (9/7/16) (Doorway Middle) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (1/1/6/6)
Helios 13 (6/5/0) (Doorway Middle) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)
Klez 13 (4/9/5) (Doorway Middle) KW HL BB CC EE LR BT
Goncz GA-9 x2 (3/8) (3/8)
Marduk 13 (Doorway Middle)
Sirin 13 (6/5/38) (Doorway Middle) CF DM ST LA HL HT 1 DiM VG BB CC EE
Interdynamic KG-9s x8 (3/3/3)
HK UMP (5/0)
Fire 13 (7/6/42) (Doorway Middle) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5/5)
Glock 19s (1/3/3)
Dallas 13 (Doorway Middle): 62
Balder 13 (6/6/44) (Doorway Middle) DM CF SS LA ST DF 1 BB LR EE StS
2 H&K MP5Ks (2/5) (2/5)
1 Nunchaku
Mors 13 (8/4/35) (Doorway Middle) CF KW DM ST LA SS BS HC HT JE SP PM 1
Sais
XM-26 Shotgun (8/1)
Sentinels x1 (Throne West): 0
Sentinels x1 (Throne Middle): 0
Sentinels x1 (Throne East): 0
Sentinels x2 (North Colums West): 0
Sentinels x2 (North Columns Middle): 0
Sentinels x2 (North Columns East): 0
Sentinels x3 (Centre Columns West): 0
Sentinels x3 (Centre Columns Middle): 0
Sentinels x3 (Centre Columns East): 0
Sentinels x4 (South Columns West): 0
Sentinels x4 (South Columns Middle): 0 (one at one, two at two, four at three)
Sentinels x4 (South Columns East): 0
Sentinels x6 (Doorway West): 0
Sentinels x33 (Doorway Middle): 0 (one at one, four at two, two at three)
Sentinels x4 (Doorway East): 0
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Four successes were rolled on the portcullis- that brings total up to 8... not enough! And Heph has fallen...
Now, everyone is at the doorway. Anyone can try and lift the gate, and gate lifters can be shielded by others in any combination at your discretion. I have advance orders from the Crewlifornia; Mors is going gate lifting.
Well, would have been helpful if Klez and Melis had told me what their plans were. Hmph.
Okay, so time to form a protective semi-circle so we can get this gate lifted. Basically as most of the remaining Percy group have little or no damage because they've spent the entire fight INSIDE such a circle, it's now their turn to take the heat and keep everyone else from getting hit. This would be Azrael, Klez, and Helios; I also assume that Marduk's going to keep up his habit of shooting everything he sees.
Melis, I say go inside gate-lifting. You've got too much damage to keep fighting, I'd say use an LA tap here to avoid being hit as much as possible.
San will also join the inside group and help lift the gate, and tap WW to avoid taking damage.
And then a couple other notes...
Balder, I would advise tapping LA this turn. You don't want to take anymore damage than you have right now.
People need to grab Heph and Ares (as he was being carried by Heph); I'm going to elect Helios and Mors for that job.
And once again, everyone PLEASE pay attention to their powers and also be specific and say which powers you're using while attacking...
4-3 gives you guys the initiative!
San, as has been made clear, defences do not function when gate lifting.
If Helios is grabbing Ares, he is not attacking anything. Mors, meanwhile, is grabbing heph.
Marduk will going the outside protecting group, which makes it him, Azrael, Melis, Helios, Balder and Klez.
Way too mcuh for balder- he goes down.
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FORTRESS BATTLE, Turn 14
San 14 (11/56) (Doorway Middle) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Melis 14 (11/58) (Doorway Middle) CF DM ST LA SS BS SE HC HL HT VG LB
Spear*
Staff
Azrael 14 (9/7/24) (Doorway Middle) CF KW LA ST HL HT DiM HC AL WW BB StS
4 Light Pistols (1/1/6/6)
Helios 14 (6/5/20) (Doorway Middle) ST KW BS HC VG HL HT LR BT SS SE
Shotgun (5/3)
Klez 14 (4/9/22) (Doorway Middle) KW HL BB CC EE LR BT
Goncz GA-9 x2 (3/8) (3/8)
Marduk 14 (Doorway Middle): 8
Sirin 14 (6/5/38) (Doorway Middle) CF DM ST LA HL HT 1 DiM VG BB CC EE
Interdynamic KG-9s x2 (2/3)
HK UMP (5/0)
Fire 14 (7/6/42) (Doorway Middle) DM ST LA BS HC AL HL SS JE HT PW SE CC
Silver Katana
Ingrams (5/5)
Glock 19s (1/3/3)
Dallas 14 (Doorway Middle): 62
Mors 14 (8/4/35) (Doorway Middle) CF KW DM ST LA SS BS HC HT JE SP PM 1
Sais
XM-26 Shotgun (8/1)
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Ok, the portcullis is open. forget the number situation, there are... LOTS of sentinels.
I need to know who is carrying who and in what manner you are leaving. Oddly, Azrael just dropped Berserker, which makes his life way harder; someone needs to get Balder too.