Cloud- you are all patched.
Complete miss from San, and the sentinel leaps at her...
Three kills in the cockpit!
Percy is in luck- three successes from Finn brings down their missile.
Shez is in no lluck at all as you appear to have no firers available. The missiles hit, doing ten points of damage a-piece port and starboard. Both ships are thoroughly raked with fire once more.
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SENTINEL ASSAULT, Turn 27
Scheherazade
Upper Gun Left (11/2): Ares 27 (8/0)
Upper Gun Right (8/6): Mors 27 (4/12)
Lower Gun Left (9XXX/2): Hawk 27 (5/0)
Pilot: Sequel 27 (6/0)
Internal:
Fire 27 (6/0)- Broadcast Area
Burn 27 (31)- Cockpit
Dallas 27 (3)- Cockpit
Ariadne 27 (15)- Cockpit
Sentinels x2 (0)- Cockpit
Enemies on scope:
12 o'clock: 1 sentinel Mid (3/0), 1 sentinel Mid (2/0), 1 sentinel Mid (1/0) 1 sentinel Mid (0/0), 1 sentinel High (-/0) | Damage sustained to section: 24
3 o'clock: 1 sentinel Mid (3/0), 1 sentinel Mid (2/0), 1 sentinel Mid (1/0), 1 sentinel Low (-/0), 1 sentinel High (UGR/0), 1 sentinel High (UGR/0), 1 sentinel High (UGR/2) | Damage sustained to section: 30
6 o'clock: 1 sentinel Mid (3/0), 1 sentinel High (2/0), 1 sentinel High (1/0), 1 sentinel High (0/0), 2 sentinels Low (E/0) | Damage sustained to section: 18
9 o'clock: 1 sentinel Mid (3/0) 1 sentinel Mid (2/0), 1 sentinel Mid (1/0), 1 sentinel High (0/0), 1 sentinel Low (-/0), 1 sentinel High (-/0), 3 sentinels High (UGL/0) | Damage sustained to section: 31
2 sentinels Vertical Climb (LGL/0)
UNACCOUNTED FOR: 1 sentinel (0) last seen on rear section, 2 sentinels (2) last seen on rear section, 1 sentinel (0) last seen on starboard section, 2 sentinels (0) last seen on front section, 2 sentinels (0) last seen on port section
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Persepolis
Upper Gun (6/1): Barb 27 (6/4)
Lower Gun (10/1): Finn 27 (5/0)
Pilot: Marduk 26 (6/0)
Internal:
Melis 27 (12)- Front section
Cloud 27 (25)- Port section
Sentinel (0)- Port section
San 27 (18)- Rear section
Sentinel (0)- Rear section
Sentinel (0)- Upper turret
Enemies on scope:
12 o'clock: 1 sentinel Mid (1/0), 2 sentinels Low (LT/0) | Damage sustained to section: 10
3 o'clock: 1 sentinel Mid (3/0), 1 sentinel Mid (1/0), 1 sentinel Mid (0/0), 1 sentinel Mid (-/0) | Damage sustained to section: 35
6 o'clock: 1 sentinel Mid (2/0), 1 sentinel Mid (0/0) | Damage sustained to section: 16
9 o'clock: 1 sentinel Mid (3/0), 1 sentinel Mid (1/0) 1 sentinel Low (LT/2), 1 sentinel High (UT/0) | Damage sustained to section: 21
UNACCOUNTED FOR: 3 sentinels (0), last seen on starboard section, 1 sentinel (0) last seen in front section
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Another one in, Cloud.
The ships race over to the towers of humanity, and in such close proximity the guns and missiles stop firing.
-
"Finn," says Marduk, sounding oddly calm. "We've lost it. I'll need a bypass starboard for as long as we stay up. It won't be long."
Dallas is too busy fighting to give orders, of course.
There's bad stuff... oh... everywhere. Percy is groaning as she starts to fall apart. Shez is full of sentinels, and the whine of the engines about to go if reaching its crescendo. Sentinels on the Shez's skin are going for all the remaining turrets.
EVENT- Cumulative damage on Shez has caused power failure to turrets. Guns inoperable.
Those missiles rather got you I am afraid.
"****, and I'd been doing a good job keeping those Sentinels off, too," Ares curses. Satisfied with how much his gun has cooled, he swivels it around to take a shot at the Sentinel, when he realizes that the gun hasn't moved with his directions.
"Turrets are ****ed," Ares alerts everyone. "Ditch 'em, we'll have to fight 'em on the inside!"
Ares will grab his calamari cooker and head over to Mors' turret, since they'll be able to crawl straight in.
Fix-it rolls made in the damaged areas (i.e. where the missiles just hit) could re-connect the turrets, btw... though it may be late in the day seeing as senintls are about to eat them all.
Fire, you arrive... err... kinda late to help out.
Barb fries his quid; he has one trying to cut its way in, though!
"Ah, bollocks anyway!" yells Finn. He blasts off three bursts to destroy his attackers, not even bothering to check if the turret is still working or not. "Lower turret off-line, Captain. I'm on my way."
Not a kill, Cloud... and back to the fight, as it jumps in!
"Someone cover Finn!" says Marduk. "We're losing all the connections on starboard; we'll fall out the damn sky if he doesn't bypass them."
Melis, your Fix-It is good. That's a temporary solution only. This ship's doomed; you can count its remaining flight time in minutes.
Ok, I am no longer bothering to track sentinels, as on both ships the sensors are failing, and only one of you is really in a position to look anyway, and in any case- it's just 'lots' everywhere now.
Damage is hefty all around; there are enormous gaps on both ships in all areas. I will desscribe specific effects as they happen.
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SENTINEL ASSAULT, Turn 28
Scheherazade
Pilot: Sequel 28 (6/0)
Internal:
Hawk 28 (0)- Lower section
Mors 28 (12)- Upper section
Ares 28 (0)- Upper section
Fire 28 (0)- Cockpit
Burn 28 (35)- Cockpit
Dallas 28 (3)- Cockpit
Ariadne 28 (18)- Cockpit
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Persepolis
Upper Gun (5/1): Barb 28 (6/8)
Lower Gun (13XXX/1): Finn 28 (5/0)
Pilot: Marduk 26 (6/0)
Internal:
Melis 28 (12)- Broadcast area
Cloud 28 (25)- Port section
Sentinel (1)- Port section
San 28 (22)- Rear section
Sentinel (2)- Rear section
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There is an enormous rending sound from the Percy rather like the ship starting to fall apart, caused by the ship starting to fall apart. Starboard section is lost and with it, the ship. This is your final flight, and indeed at this point the music from the climax of Final Flight should be playing.
The sentinels in the Shez cockpit have been destroyed but alert sirens are blaring all over the ship. The engines are being cut away- which is not helping their situation- and there are tons of them pouring into the sides of the ship.
Dallas wants them stopped.
"They're in the engine room," says Ariadne. "I'll go. Someone needs to stop them exploding anyway."
"Someone take the sides!" Dallas yells. "I'll keep my buddy Sequel safe."
"Yeah, thanks..."
And indeed, as Burn knew all too well, LOTS of sentinels were coming from the front; they seem to be gping for the ockcpit. At least one is crawling in through the broken windscreen.
It's an amazing sight, btw- the Power Plant out in front of you, though slightly mitigated by the harsh, biting wind sandblasting all of you. It's a miracle Sequel can fly at all.
Ex-gun turret Shez guys- they are coming in that way as well! And indeed, this turn, the top of Mors' turret is scooped clan off, expsoing it to the howling wind. All the turrets are going the same way.
Seems most of the Shez's crew just met in the middle there... three sentinels for you to play with also.
Kills for Cloud and San!
Melis- there is the horrible, horrible... non-ship out here. it just runs out, as more and more bits slowly stream off from the doomed section. The fllor underneath you is uneven; there is no wall in front of you, just a gap where the side used to be, looking over the blasted earth and scorched sky.
And now, looking at towers full of humans, as the ships twist and turn between them.
Oh, also four sentinels.
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SENTINEL ASSAULT, Turn 29
Scheherazade
Pilot: Sequel 29 (6/0)
Internal:
Dallas 29 (3)- Cockpit
Hawk 29 (0)- Broadcast Area
Mors 29 (12)- Broadcast Area
Ares 29 (0)- Broadcast Area
Fire 29 (0)- Broadcast Area
Burn 29 (35)- Broadcast Area
Ariadne 29 (18)- Broadcast Area
Sentinels x3 (0)- Broadcast Area
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Persepolis
Upper Gun (5/1): Barb 28 (6/8)
Pilot: Marduk 29 (6/0)
Internal:
Melis 29 (12)- Starboard section
Sentinels x4 (0)- Starboard section
Cloud 29 (30)- Port section
Finn 29 (0)- Lower Section
San 29 (27)- Rear section
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For the first time in a while- actually holding an action for Barb there.