USH'S MATRIX GAME 2006 FOURTH ASSIGNMENT (COMBAT)- 'The Real'

Started by Ushgarak50 pages

Well, you don't know, really...

Barb needs to blast the one at 3 o'clock. He should have killed it last turn but genius didn't post for some reason.

"What is it?" San asks, going over to Cloud.

"There's something wrong with their life signs...I haven't seen anything like it before. You've been free longer than me..." Cloud says tapping the machine on the side.

San will take a (quick) look at their life signs and see if she can figure out what's wrong.

"There's a squid on the ship. If Barb doesn't blast it off we're going to have trouble. Get ready to go check it out."

2 shots at the undamaged 12 o'clock sentinal

Cloud will lock and load (or whatever it is you do with these cookers) an prepare to check out the area where that sentinal is.

Barb will line up a shot on the squid currently attached to the ship.

"Later, Sucker." He says, opening up with three bursts on it.

Melis gets her kill. Alert lights are flashing, but nothing has blown up... yet...

Shez Cards: 6S, JH

Percy Card: 3C

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SENTINEL ASSAULT, Turn 5

Scheherazade

Front Gun (8/0): Burn 5 (8/0)

Upper Gun Left (4/0): Ares 5 (8/0)

Upper Gun Right (0/0): Mors 5 (4/0)

Lower Gun Left (3/0): Hawk 5 (5/0)

Lower Gun Right (2/0): Fire 5 (6/0)

Pilot: Sequel 5 (6/0)

Internal:

Dallas 5 (0)- Cockpit

Ariadne 5 (0)- Broadcast area

Enemies on scope:

12 o'clock: 2 sentinels Mid (2/0) | Damage sustained to section: 0

3 o'clock: 1 sentinel Low (1/0) | Damage sustained to section: 0

6 o'clock: | Damage sustained to section: 0

9 o'clock: 1 sentinel Mid (3/0) | Damage sustained to section: 0

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Persepolis

Front Gun (10/0): Melis 5 (3/0)

Upper Gun (8/0): Barb 5 (6/0)

Lower Gun (4/0): Finn 5 (5/0)

Pilot: Marduk 5 (6/0)

Internal:

Cloud 5 (0)- Cockpit

San 5 (0)- Cockpit

Enemies on scope:

12 o'clock: | Damage sustained to section: 0

3 o'clock: 1 sentinel Low (3/0) | Damage sustained to section: 0

6 o'clock: | Damage sustained to section: 0

9 o'clock: 1 sentinel Low (2/0) | Damage sustained to section: 0

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"Are they in a fight?" asks Dallas.

"Err... no... adrenaline is low..."

"Well, we'll have to worry about it later!"

San, their vital signs are erratic. Their bodies are also sweating somewhat. Temperature is high.

Melis lets her gun cool off this turn, wincing as the alert lights buzz to life.

"No no no, stop that," she says, keeping her hands on the triggers but not firing.

Hawk pumps two shots into the Sentinel at 9 o'clock.

Nice shooting guys, keep it up.

"Burn, let your gun cool, I got 'em," Ares says, swiveling the gun forwards to 12 o'clock and firing twice, once at each Sentinel at 12 o'clock Mid.

I'll fire twice at the 3 o'clock low sentinel.

"Gotcha buddy"
Cooling this turn.

If Ares fails to kill any of the Sentinels at 12 o'clock High, Mors will fire one burst at either of them.

"Everyone in the Matrix's vital signs are going a bit weird, Captain!" San calls to Marduk.

Melis and Barb should probably cool off this turn; Melis especially.

Firing cannot be conditional I am afraid.

Ares does not quite manage to down two targets, whilst only Finn fires for the Shez this turn...

Shez Cards: 7H, 6H

Percy Card: 2S

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SENTINEL ASSAULT, Turn 6

Scheherazade

Front Gun (7/0): Burn 6 (8/0)

Upper Gun Left (6/0): Ares 6 (8/0)

Upper Gun Right (0/0): Mors 6 (4/0)

Lower Gun Left (5/0): Hawk 6 (5/0)

Lower Gun Right (4/0): Fire 6 (6/0)

Pilot: Sequel 6 (6/0)

Internal:

Dallas 6 (0)- Cockpit

Ariadne 6 (0)- Broadcast area

Enemies on scope:

12 o'clock: 1 sentinel High (2/0), 1 sentinel mid (2/0) 1 sentinel Mid (1/2) | Damage sustained to section: 0

3 o'clock: | Damage sustained to section: 0

6 o'clock: | Damage sustained to section: 0

9 o'clock: 1 sentinel Mid (2/2) | Damage sustained to section: 0

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Persepolis

Front Gun (9/0): Melis 6 (3/0)

Upper Gun (7/0): Barb 6 (6/0)

Lower Gun (6/0): Finn 6 (5/0)

Pilot: Marduk 6 (6/0)

Internal:

Cloud 6 (0)- Cockpit

San 6 (0)- Cockpit

Enemies on scope:

12 o'clock: | Damage sustained to section: 0

3 o'clock: 1 sentinel Low (2/0) | Damage sustained to section: 0

6 o'clock: | Damage sustained to section: 0

9 o'clock: 1 sentinel Low (3/0), 1 sentinel Low (1/2) | Damage sustained to section: 0

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EVENT- Upwards trajectory brings ships into range of second sentinel stream. Cards drawn for both ships each turn increase by one

Hawk shoots the sentinel at 9 o'clock Mid once.

Ares fires one attack on the Sentinel at 12 o'clock High.