Originally posted by Ushgarak
And sometimes repeating what you have already done in order to please a myopic fanbase is poor service.
One might say that not appealing to your fanbase is destructive. It's almost a double edged sword because developers that do not cater to their fans are often ostracized for it. Heavily. I mean, "Star Wars Galaxies" is a prime example of what kind of disastrous results can be produced from turning a deaf ear toward your fanbase. Then again, I think catering utterly to your fanbase can be quite a mistake as well because, at that point, is it really *YOU* that is creating the game? Listening too closely to your fanbase can produce something too muddled. Developers hardly do this, though. They usually have the coherency to sift properly through the recommendations.
I can agree with this in some partial manner, though. I don't think Blizzard should have generated a game that was nearly a carbon copy of something so dated but it's not as dramatically horrid as you're making it sound. Not every game requires evolution and sometimes, as I mentioned, taking that risk can produce ugly results. This is particularly true when you have such a focused fanbase who would cringe at the face of any sort of improper change.
I'm not saying that Blizzard should necessarily "appeal to the majority" here but they could get their ideas distorted if they take too far of a jump with the "Starcraft" series, especially with the way the first installment is treated in this current generation.
I also am unsure in what may messing around with the supply train as you have to is 'efficient'. It is the exact opposite- flabby and wasteful. It was more acceptable in the 90s; things should move on. Stuff like Company of Heroes was simply better than Starcraft but they have, quite deliberately, refused to take any advancements in the genre on board.
As I said, there are strong reasons as to why Blizzard did not take much advancements with "Starcraft 2." They applied some minor changes, regarding mechanics, and only seemed to make a major graphical overhaul. It was a little disappointing, I will admit, but not abundantly devastating. I also don't think it quite ruined the sequel but I cannot make a proper assessment because I've yet to run the released version of the game through it's paces.
Repeating this silly mantra about innovation is semantically empty. Obviously innovation has to be sensible, but innovation is at the core of computer gaming as a genre. I know there are those who wish that Zelda and Mario had forever remained 2d but do not expect me to see such a position as sensible.
This is quite odd. I don't seem to remember repeating any sort of "mantra" about innovation. I, once again, agree with you that innovation is a vital part in game development but we've seen spectacular games come out that have utilized aged formulae and they haven't fallen flat. Those games didn't completely revamp their system or follow the trend of other development patterns and they proved to be successful. Why does a game have to be outrageously innovative in order to be successful? You seem to believe that games have to undergo some sort of "mandatory evolution" in order to be above average and I don't think that's necessarily correct.
In the end, as I say, I don't give a damn what the click-per-second obsessed crowd say (the ones who will buy this in droves). If Blizzard has just released the same thing as last time but shinier, that is a valid criticism and I will criticise them for it. No matter how you phrase it, it is NOT justified for the game experience to be almost identical to a 12 year old game- what the hell HAS the development time actually been spent on? Tell me why this could not have been done in half the time.
I concur with this as well. I don't understand what took Blizzard so bloody long to complete a game that simply appeared to have a few more units, some new features and the same graphics. I understand the maintenance of WoW and the closure of the SCG project slowed them down a little but it doesn't cover a twelve year gap.
I don't have an issue with Starcraft's formula. It is what it is. Other RTS' have different mechanics and features that I play, respect and garnish them for but Starcraft wasn't supposed to be an experience that was radically revamped. It would have perforated the strength of the fanbase and might have even brought forth a game that was worse that it's predecessor.
I think Blizzard could have put more effort into producing something better but I can understand why they did this. Building SC2 on a symmetrical formula as the original was something they did to play it completely safe. I believe Blizzard felt they would have been taking some rather large risks if they started to play with, change, or twist the old SC formula and I don't think that creating something safely was necessarily the worst move Blizzard could have made. In other words, I do agree with most of your points but not with such severity as you do.