Starcraft 2

Started by SaTsuJiN36 pages

I personally feel the air units should be a little more pricy.. (not the higher tier air units obviously).. cuz it just feels like everyone goes for air rush..

it would be nice for a blizzard RTS to have people finally explore all the tiers of their tech.. but that seems gone with the schwind

and did I mention void rays are ridiculously OP?..

Void Rays are lame. Protoss in general give me problems. But that's probably because I'm not very good.

Originally posted by BackFire
Void Rays are lame. Protoss in general give me problems. But that's probably because I'm not very good.

When I'm playing as human (original SC), the protoss always gave me trouble, too.

mmm in the original SC the terrans were the direct counter to the protoss, a solid terran player had a better chance of beating a solid protoss player than a zerg player would.

but then again... you guys probably didnt play the first game obsessively 😐

I think it is just that void rays are easy to use. But they fall apart very quickly against anything that can hit air units, and that's quite a cost-loss for the Protoss.

Originally posted by Ms.Marvel
mmm in the original SC the terrans were the direct counter to the protoss, a solid terran player had a better chance of beating a solid protoss player than a zerg player would.

but then again... you guys probably didnt play the first game obsessively 😐

Really?

I liked playing as terran, cept when it was a 1vs1 and the other was a protoss. I always did better with the Zerg against protoss players. I played online and I had lots of LAN parties.

So, all the stuff you said doesn't match up to my personal experience, not that it isn't true.

well from a gameplay perspective the terran are almost tailor made to beat protoss. early game is the toughest time for a terran player because protoss infantry will almost always wipe the floor with terran infantry, however once you get into mid-game the advantage goes almost completely toward terrans due to their special abilities. One EMP blast can de-shield an entire protoss army and the ghost's lockdown can take carriers and arbiters out of commission with only a single shot as well. cloaking units is affective against protoss because observers are slow and have the lowest health out of the mobile detectors, which makes it easy to do hit and run attacks. protoss rely on cloak a lot as well, but ComSat negates that advantage. terran have a lot of options against the protoss while the protoss dont really have any built-in counters against the terran besides individual units having higher damage output.

obviously the skill of the players matters more than how the races are built, as well as circumstances and map type (fastest maps throw many of the rules out the window), but the way the races are built: Protoss counter zerg, zerg counter terran, and terran counter protoss

Originally posted by Ms.Marvel
well from a gameplay perspective the terran are almost tailor made to beat protoss. early game is the toughest time for a terran player because protoss infantry will almost always wipe the floor with terran infantry, however once you get into mid-game the advantage goes almost completely toward terrans due to their special abilities. One EMP blast can de-shield an entire protoss army and the ghost's lockdown can take carriers and arbiters out of commission with only a single shot as well. cloaking units is affective against protoss because observers are slow and have the lowest health out of the mobile detectors, which makes it easy to do hit and run attacks. protoss rely on cloak a lot as well, but ComSat negates that advantage. terran have a lot of options against the protoss while the protoss dont really have any built-in counters against the terran besides individual units having higher damage output.

obviously the skill of the players matters more than how the races are built, as well as circumstances and map type (fastest maps throw many of the rules out the window), but the way the races are built: Protoss counter zerg, zerg counter terran, and terran counter protoss

Yeah, those were the same tactics I used if I could get that far. But, that would only happen in 3 vs or 2vs2 and higher, maps.

But, I would always get overwhelmed at the beginning and not even make it that far. I'd focus on just building enough marines to survive the 3 zealots they'd always send, but end up toast anyway beause I'd lose more resources than they did, and they'd have more pwnage against me and I could never make any sort of headway. It was mostly the beginnings.

I edited the units to be more even, on a custom map I built. Seriously. Decreased build times, increased armor, etc. I tweaked that map for hours upon hours.

We played that map at school, at lot, because it made the units more even, and there was none of that zealot r@pe at the beginning...but there was still zergling storms...

Anyway, I don't have that computer anymore and I lost that map, else I'd send it to you so you could love the balance I brought to the force. Everyone loved it at school.

Terrans became very apt at beating Protoss early game once the Medic came in- and Firebats were always useful against Zealots. It was just down to micromanagement, as was ever the way with that game.

Starcraft was the most balanced RTS ever created, after all.

Originally posted by Ushgarak
I think it is just that void rays are easy to use. But they fall apart very quickly against anything that can hit air units, and that's quite a cost-loss for the Protoss.
Well the thing is.. they instantly hit (as opposed to some units requiring their projectiles to travel), they auto target like nobodies business, and then on top of this.. their 3-level laser keeps its charge while switching from target to target.. and at level 3 its quite potent..

atm its like the perfect unit to sink your cash into

I AM confident though that they will do their best to preserve balance.. but void rays are damn silly lol

Originally posted by Ushgarak
Terrans became very apt at beating Protoss early game once the Medic came in- and Firebats were always useful against Zealots. It was just down to micromanagement, as was ever the way with that game.

Starcraft was the most balanced RTS ever created, after all.

Really? I'm told differently: I'm told it was horribly unbalanced. My personal experience was it being unbalanced.

And, yeah, I never gamed, online, with the expansion, so I never got to try to even the odds with medics, like you mentioned.

The problem with the Void Rays as they are is that you simply can't beat them unless you plan your build around countering them from the start. As a Terran your only hope if you see your enemy starting a Void Ray build is to start pumping out as many Vikings as possible. This sounds fine in theory, but if you make an error and they aren't making Void Rays after all, you're more or less screwed. And if they mass a large force of Void Rays it's pretty much game over. You have to rush them quickly or else the void rays will simply overpower you later game if they're fully upgraded. This is doubly bad for me because I'm not a rusher. I like to build up a fairly decent force before attacking, and if you do that against Void Rays you'll be at the disadvantage. Oh well.

youre supposed to scout frequently/all the time 😛

but, ive noticed that the game isnt as defense oriented as it used to be. people who dont play aggressively seem to not do as well

Originally posted by dadudemon
Really? I'm told differently: I'm told it was horribly unbalanced. My personal experience was it being unbalanced.

And, yeah, I never gamed, online, with the expansion, so I never got to try to even the odds with medics, like you mentioned.

Blimey, that's an absurd claim. Starcraft's entire fame is based around its balance- the best there is. Whoever told you that is way wrong, and I cannot account for the inaccuracy of your experience.

Meanwhile, Ms Marvel is correct- it's built into SC's micro management that you accurately divine your opponent's force. WHich I am no good at.

I think a lot of ground to air stuff can screw VR's over as well. Still, I've not played enough to be sure.

Originally posted by Ms.Marvel
youre supposed to scout frequently/all the time 😛

but, ive noticed that the game isnt as defense oriented as it used to be. people who dont play aggressively seem to not do as well

I'm a turtle: I love defense strats in RTS games...but SC kind of screwed with that. If SC2 is worse, no fun for online play for me.

I'd rather sit around, upgrade, build towers and forces.

Originally posted by Ushgarak
Blimey, that's an absurd claim. Starcraft's entire fame is based around its balance- the best there is. Whoever told you that is way wrong, and I cannot account for the inaccuracy of your experience.

I just did some google searching and it seems almost unanimous that SC is one of the most balanced RTS games of all time. My strats made my experience unbalanced, I guess. But, I was being told how unbalanced the game was, a while back...don't remember where.

I think it's considered most balance because you have three races that play completely different yet not one is overpowered.

When the game came out, it was almost unheard of.

I can't wait for this game. I've been hankering to play some old school RTS. I wish that the game came out earlier in July when there is not a single good game. Late July means its close Madden release and the Fall lineup of games.

Originally posted by dadudemon
I'm a turtle: I love defense strats in RTS games...but SC kind of screwed with that. If SC2 is worse, no fun for online play for me.

I'd rather sit around, upgrade, build towers and forces.

You can do that, depending on what race you play. The protoss are very good at turtling because of the fact that their defensive structures can attack both ground and air units. The terran can really hunker down but it takes a bit more strategy and you have to diversify what defensive structures you build. And don't forget the siege tank in siege mode, that thing is deadly.

Meanwhile, I just last night discovered the ability to queue up commands by holding shift. This discovery is going to end up helping quite a bit.

plasma cannons are ok.. as long as you build enough pylons to support a possible attack against your power supply

and I miss scarabs.. they were my fave unit 🙁

the units are called reavers.. the scarabs are the arsenal.. i love those things too.. they are magical.. they make zergs disappear in blink of an eye..

Originally posted by dadudemon
I'm a turtle: I love defense strats in RTS games...but SC kind of screwed with that. If SC2 is worse, no fun for online play for me.

I'd rather sit around, upgrade, build towers and forces.

that's how i like to play too.. i wanna take my time, explore the tech tree and get every upgrade possible.. even when i'm playing the early single player campaigns. i hate rushing.