Starcraft 2

Started by BackFire36 pages

Thors and Sieges tanks are both incredibly powerful. Thors don't need any buffs at all. Thors have their counters as all units need to have, but they are extraordinarily useful. They aren't meant to be a super unit, just a high tier unit. They absolutely demolish large groups of small air untis like mutalisks, and they are very powerful against large ground units like collossus and ultralisks.

Oh and as far as nukes go, I just tested cuz I was curious, and they don't kill pylons in one hit. They take down their shields all the way, but they don't explode them.

I actually hadn't used a nuke since beta, they nerfed it pretty severely. Really it's only good to take out an army or workers, and then you have to bank on your opponent being incompetant enough to not see the red dot and move his units out of the way.

Have your ever seen the movie series "Alien" ? Ever since the first Alien movie i wanted to be a lovely alien and kill everything that moves 😄 As such, i love to play the zerg because it reminds me of them.

There is no such thing as a "best" race, i find them all to be equally powerful and really balanced at this point.

But still ... the protoss are the coolest race in the game, with the best storyline (check the Zeratul fight movie in the Terran campaign in SC2).

Originally posted by BackFire
Thors and Sieges tanks are both incredibly powerful. Thors don't need any buffs at all. Thors have their counters as all units need to have, but they are extraordinarily useful. They aren't meant to be a super unit, just a high tier unit. They absolutely demolish large groups of small air untis like mutalisks, and they are very powerful against large ground units like collossus and ultralisks.

Oh and as far as nukes go, I just tested cuz I was curious, and they don't kill pylons in one hit. They take down their shields all the way, but they don't explode them.

I actually hadn't used a nuke since beta, they nerfed it pretty severely. Really it's only good to take out an army or workers, and then you have to bank on your opponent being incompetant enough to not see the red dot and move his units out of the way.

That's my mistake, then, as I could have sworn I destroyed some pylons with one nuke. I prolly did it with 2 nukes and didn't realize it.

But, I find the thors to be lacking as it is a top-tier "superweapon" so you can only really build out 2-4. A large group of low to mid-tier can quickly take one out because the Thor's splash damage sucks. Hell, I saw, in a 3 free for all match, a group of 12 zealots r@pe a thor (they used that berserk move to close the gap and deal damage, though..and that was just good playing).

What I think I'll do is mess with the map creator and redo some of the units the way I'd like them to be done: make some things more expensive, more powerful, take longer ot build, and cost more "food" to support.

Also, ultralisks are another peeve of mine: they can quickly be taken out by a dozen marines (if you position them properly.)

Also, when I reach gold, I'd like to play you, Backfire. I wanna see what it's like to play a truly good player. 😄

12 Zealots is a force to be reckoned with. Of course they should be able to take 1 Thor down, even more than one.

Originally posted by ArtificialGlory
12 Zealots is a force to be reckoned with. Of course they should be able to take 1 Thor down, even more than one.

But a Zealot is not much bigger than a man. A Thor is a giant piece of hardware with armor many feet thick. It would take forever to cut through it with just psi-blades. A thor should be ble to just stomp on smaller units like that.

That's just me.

I think the BCs are properly powered, armored, though.

However, I just have a REALLY hard time believing that a 18 marines can take down a BC. That makes no sense.

I expect too much out of proper scale, though.

Why are we discussing the logistics of a competitive RTS and how units get defeated but weaker units.

Considering the setting is humans vs aliens vs super aliens, I don't really see a point complaining how a huge mech can be taken down bymarines.

Let's discuss how armies can be built in matter of seconds without any food, toilet and water. Or build mechs without creating steal, and how units have a unlimited supply of bullets. Or the logistics of an army going to a enemy stronghold without any supply line.

It's somewhat pointless to talk about how Starcraft balance issues and units are not realistic.

Originally posted by dadudemon
That's my mistake, then, as I could have sworn I destroyed some pylons with one nuke. I prolly did it with 2 nukes and didn't realize it.

But, I find the thors to be lacking as it is a top-tier "superweapon" so you can only really build out 2-4. A large group of low to mid-tier can quickly take one out because the Thor's splash damage sucks. Hell, I saw, in a 3 free for all match, a group of 12 zealots r@pe a thor (they used that berserk move to close the gap and deal damage, though..and that was just good playing).

What I think I'll do is mess with the map creator and redo some of the units the way I'd like them to be done: make some things more expensive, more powerful, take longer ot build, and cost more "food" to support.

Also, ultralisks are another peeve of mine: they can quickly be taken out by a dozen marines (if you position them properly.)

Also, when I reach gold, I'd like to play you, Backfire. I wanna see what it's like to play a truly good player. 😄

The Thor is weak against many little ground units, that's how it's balanced. It's great against other large units, and the splash damage only affects air targets.

And you can actually get quite a lot of Thors out on the field, it's not really meant to be a super unit. I've been in some games where the guy got upwards of 10 thors, it was a scary sight.

Balanced thwarts logical realworld logistics in this game.

Originally posted by BackFire
The Thor is weak against many little ground units, that's how it's balanced. It's great against other large units, and the splash damage only affects air targets.

And you can actually get quite a lot of Thors out on the field, it's not really meant to be a super unit. I've been in some games where the guy got upwards of 10 thors, it was a scary sight.

Balanced thwarts logical realworld logistics in this game.

I agree, and...that must have been a really long game to end up with 10 thor units at a time.

Also, yeah, some things in the game just aren't real world enough but has to be that way to be practical. However, the only small ground unit that should be doing any damage to the Thor are the zealots because of their psi blades being able to cut through a foot of armor, at a time. If blizzard really wanted to make things complicated, they could make rules like that: logical damage will occur against units that would logically be damaged by the attacker: marines will never be able to take out a Battle Cruiser or a Colossus...or tank. But they may do light damage to most smaller units.

Longest game a play was a 41 minute game: 2 on 2. (just a while ago

All of us decided to turtle for he first 15 minutes with only small raiding parties (that got quickly destroyed by the defenses).

Game quickly ended when I sent a fleet of 6 carriers, Void Rays, and 4 Colossi, assigned them to 1 2 and 3 (overwrote all the things I had in place for my buildings and probes), and took out both of the opposing players. My teammate took on the majority of the other dudes forces while I took out the other two players 3 colonies. They couldn't react in time to prevent my from steamrolling over all three colonies (they were close). I lost a few units...but kept most.

Then, I had a mother ship. 🙂

Tried again in 4 minutes, all the same units, and took an offensive dump on both players (wiped out one base and walked/flew over to the next.) Little whiners exited the game once i destroyed most of one base and started on the next.

They could have destroyed all of my "invasion" force, if they had stayed in. Little did they know that I was "all in" in that final assault as I had mined all of the vespene gas in my two bases.

Please, I want to read more stories about this game: I love reading about peoples' adventures in this game.

Originally posted by Smasandian
Why are we discussing the logistics of a competitive RTS and how units get defeated but weaker units.

Considering the setting is humans vs aliens vs super aliens, I don't really see a point complaining how a huge mech can be taken down bymarines.

Let's discuss how armies can be built in matter of seconds without any food, toilet and water. Or build mechs without creating steal, and how units have a unlimited supply of bullets. Or the logistics of an army going to a enemy stronghold without any supply line.

It's somewhat pointless to talk about how Starcraft balance issues and units are not realistic.

That's easy: the crystal and vespene are catalysts in a matter to matter conversion process that all three "species" can do.

And the Protoss are more advanced in some areas and weaker in others. That's logical as not all races would advance in the same areas. In fact, it could be argued that the Protoss are less intelligent than the humans because the Protoss have had their tech for centuries and the humans just developed theirs.

The zerg have been a rival to the protoss for thousands of years and are "built" to oppose them in an organic "tech" fashion.

Also, the bulllets do run out on marines in the cut scenes. lulz. In the game, you can just say that they have an "ultraviolet" type of void to store almost unlimited bullets into. (See the movie ultraviolet to get an idea of what I'm talking about.)

However, we should never see a marine shoot through the armor of a thor or tank: that's what I'm complaining about. The armor and attack powers should be adjusted to put the tanks armor just slightly above (only 1 HP lost per attack, from the marine) any significant damage. We could do the same for the thor. To me, that would seem more balanced and fair....as long as something else took a hit or gain from that loss.

Originally posted by dadudemon
I agree, and...that must have been a really long game to end up with 10 thor units at a time.

Naw dude! Just got through with a FFA game where I got my ass kicked by a void ray spam. I killed the first two guys before I went out, though.

In any case, if you build right you can get 10 thors in the first 12-15 minutes of the game. They're not that expensive, and build in almost the same time as a siege tank.

The longest game I've been in has been roughly 45 minutes as well. I have a friend who had a 2 hour game. It was pretty crazy.

Originally posted by RE: Blaxican
Naw dude! Just got through with a FFA game where I got my ass kicked by a void ray spam. I killed the first two guys before I went out, though.

Void rays can be the bain of terran players that use heavy units with marines and marauders...you gotta mix in some mid-tier anti-air units.

Originally posted by RE: Blaxican
In any case, if you build right you can get 10 thors in the first 12-15 minutes of the game. They're not that expensive, and build in almost the same time as a siege tank.

I've never seen that be able to be done, even among the pro vids I've seen. I'd love to see it down as it would be hilarious to see a force of 10 thors, 12 minutes into a game. 12 minutes is about when the first (and usually last) major battle starts.

Originally posted by BackFire
The longest game I've been in has been roughly 45 minutes as well. I have a friend who had a 2 hour game. It was pretty crazy.

That's rediculous! 😂

I think, however, that winning a game after having played so long, is really satisfying.

Originally posted by dadudemon
[B]Void rays can be the bain of terran players that use heavy units with marines and marauders...you gotta mix in some mid-tier anti-air units.

Yeah it was my fault mostly, cause I guess I forgot I was Terran. 😂 I had the right units to beat him; Thors, marines medivacs and ghosts, but he had a mothership, and I totally forgot until it was too late that I had 2 comsat stations, lol. Bummer.

I've never seen that be able to be done, even among the pro vids I've seen. I'd love to see it down as it would be hilarious to see a force of 10 thors, 12 minutes into a game. 12 minutes is about when the first (and usually last) major battle starts.

There's a specific build dedicated to getting Thor's out quickly, called a "Thor Rush", for obvious means. It's not a build that you'll see pros use much because it kind of sucks in real games, but in FFA where no one ever attacks before the 15 minute mark, it works well enough. I'll upload a replay of the next time I do it for you.

I think you can start pumping out Thors at about 5 minutes game time if you go for a dedicated build.

Originally posted by RE: Blaxican
Yeah it was my fault mostly, cause I guess I forgot I was Terran. 😂 I had the right units to beat him; Thors, marines medivacs and ghosts, but he had a mothership, and I totally forgot until it was too late that I had 2 comsat stations, lol. Bummer.

pwned.

313

On a second note, I'm quite sure you could beat me in a 1 vs 1 match. I can't beat the computer, yet, on insane...and I suspect most people here could.

Also, my post should read "bane", not "bain." weep

Originally posted by RE: Blaxican
There's a specific build dedicated to getting Thor's out quickly, called a "Thor Rush", for obvious means. It's not a build that you'll see pros use much because it kind of sucks in real games, but in FFA where no one ever attacks before the 15 minute mark, it works well enough. I'll upload a replay of the next time I do it for you.

That's awesome.

I'll look something up to see if I could find a vid on it. AG says you can start building them about 5 minutes into the game...which is absurd! A "Thor Rush" just sounds absurd. 😆

I bet I could go to town on a newb with a Thor Rush: hmm

Originally posted by dadudemon

That's awesome.

I'll look something up to see if I could find a vid on it. AG says you can start building them about 5 minutes into the game...which is absurd! A "Thor Rush" just sounds absurd. 😆

I bet I could go to town on a newb with a Thor Rush: hmm

Yep, it's possible, but if your enemy catches on what you're trying to do, you're pretty much screwed. You can always take precautions against early rushes, but it will delay the Thor rush by over a minute.

Originally posted by dadudemon
Void rays can be the bain of terran players that use heavy units with marines and marauders...you gotta mix in some mid-tier anti-air units.

I've never seen that be able to be done, even among the pro vids I've seen. I'd love to see it down as it would be hilarious to see a force of 10 thors, 12 minutes into a game. 12 minutes is about when the first (and usually last) major battle starts.

That's rediculous! 😂

I think, however, that winning a game after having played so long, is really satisfying.

What was funny is he didn't really win it. He technically did, but it was basically a stalemate. The entire map had been drained of ALL resources, and they each had no minerals left. So they just had their current army, whoever attacked would have lost because of the defenders advantage so they both were basically just sitting in their base for 10 minutes. Then my friend's opponent basically said '**** it', and said he had to go to sleep and logged out. So my friend got the win, but he didn't really earn it.

Originally posted by BackFire

Oh and as far as nukes go, I just tested cuz I was curious, and they don't kill pylons in one hit. They take down their shields all the way, but they don't explode them.

I actually hadn't used a nuke since beta, they nerfed it pretty severely. Really it's only good to take out an army or workers, and then you have to bank on your opponent being incompetant enough to not see the red dot and move his units out of the way.

Bah, when I played Star Craft, I was a master nuker, could get 4+ going in cycles quickly in the game. Knew how to space them perfectly when I fired more than one at the same time to get the maximum damage spread.

Thinking of buying SC2 today.

If you're satisfied playing basically Starcraft 1 with some new units and better graphics, you'll probably love it.

The promotion system seems to be a bit glitchy.

It's determined to place you where you'll have a 50:50 win ratio. I've been #1 in my gold league for a very long time, and it's been throwing platinum players at me, and recently, diamonds. The scarey part is I'm on a win streak, but it still won't promote me. :C

The system is very safe - meaning it won't promote you from one streak, cuz the game knows streaks happen, just as it won't demote you because of one losing streak. If you continue winning against people in plat and diamond then you will be promoted, though. It just takes time.