Originally posted by BackFire
For Terran, a couple of well placed turrets will take care of an early banshee push. If you're afraid to leave your base because of cloaked banshees, a Raven with your main force will be helpful. Also an EMP on the banshees will drain their mana. Of course you can also use a scanner sweep to expose cloaked banshees as well.
Problem is, you have to build out around your base with properly placed turrets. I've seen some lower-level players put a turretn right next to their resources to catch the economy r*pists, but those are easily taken out by just a couple of banshees.
And, yes, the EMP idea is good. But, again, one has to build out Ravens quickly to catch the banshee rush.
Originally posted by BackFire
The thing is if they are doing that banshee rush, they're going to be pretty vulnerable to a rush. Cloak for banshee is very expensive, especially early on. To get banshees cloaked that fast you're going to have to skimp on defenses and ground units, so if you see that they've got a very fast starport with a tech lab, just attack. That's why you see a lot of people do a very early push with maybe 3 or 4 units. Because if they're teching a push like that can flat out win the game, and if they aren't teching you just fall back. It's an effective way to scout and possibly do significant damage without much risk.
This is what I was thinking but I end up with two bunkers, 2 seige tanks, 4 marines, and 2 marauders before I can build 2 banshees that can cloak and can reach their base in time. It takes a bit to actually build out to and research banshees. You should have a second base by the time you can build out a cloaked banshee rush. Unless you were amassing lots and lots of troops, 2 seige tanks, 4 marines, and 2 marauders (in bunkers) is enough to fend off even a moderate sized attack.
Originally posted by BackFire
As Zerg you can probably get an overseer out just as banshees are coming in. If not, just get a spore crawler. Yeah, Zerg don't have as many options.
I had bad luck, there. It just takes forever to get out an overseer and/or spore crawler. I hate playing as zerg. They should "de-tier" lots of their stuff.
Originally posted by BackFire
As toss it's not much of a problem, just an observer and a few stalkers will take care of the banshees until you can get a few cannons up. I always built a robo facility pretty early when I'm playing against terran and get an observer so it's not usually a problem.
Yeah, I can counter the Terran's fairly well when playing as protoss, when they are doing their early rushes. Protoss, though, can easily be taken down by destroying their Pylon before losing even one banshee. (I'll run some tests to see if it takes 2 or 3 banshees to take out one pylon before 3 phase canons can take ou their craft.)
But, yeah, I don't mind playing as Protoss against Terran.
Originally posted by BackFire
Oh and yeah man, people cheese a high levels. Lot of protoss and terrans I play try to do proxy crap. Proxy gateways spamming zealots is very popular and powerful, and the reaper all in rush is pretty powerful too. Both of those are getting nerfed with the coming patch next week, though.
I really hate the reaper rush. Hate it with a passion. Same with the Banshee rush. Thor rush is really ineffective, IMO...but it can be effective.
Holy CRAP! I just read the patch release notes. Seige tanks were NERFED big time. They may not even be usable now. lol