Woohoo, official off-topic thread!

Started by Burning thought3,949 pages

No I dont, if it was a gameplay mechanic I would not even see it as evidence so I would not nitpick it.

I would not be surprised with the amount of effort you take to try and twist a point from its original purpose into some bent logic of your own. If only you put so much effort into actually debating.

The pillar feat? that technically counts as one, and its not a feat, it breaks physics therefore its not excused is it really, its also not part of Links power set.

What link does to a rock that weighs 650 tons despite his light weight and the environment in question is faulty to physics.

Heat is not "600 ton" durability, Links never been claimed or stated to have super stength or durability unaided.

Unless they follow similiar rules to mine or a toon, e.g. ignore statistics and powers and get by solely on illogical nonsesne within their fiction.

Just to say irl if someone uses superstrength in conjunction with superspeed it'd work out like that >~>

What if there was a way to prove that speed can = power/force in the DMC verse? Think that was the issue Nemebro said then.

Originally posted by BloodRain
Just to say irl if someone uses superstrength in conjunction with superspeed it'd work out like that >~>

What if there was a way to prove that speed can = power/force in the DMC verse? Think that was the issue Nemebro said then.

Then Dante would become the only fictional character in history to be able to amp his strength by running quickly, which is actually based off of his strength anyway. He'd basicly be multiplying his own strength. Besides, you can't really math him as a projectile (how fast he's running/weight) and then multiply it by his strength, since realisticly, his mass limits his ability to exert force in that scenario, and he'd actually be striking softer on a technicality.

IE, it's best to just use strength.

Edit: Other than Flash. >_>

Originally posted by Burning thought
No I dont, if it was a gameplay mechanic I would not even see it as evidence so I would not nitpick it.

I would not be surprised with the amount of effort you take to try and twist a point from its original purpose into some bent logic of your own. If only you put so much effort into actually debating.

The pillar feat? that technically counts as one, and its not a feat, it breaks physics therefore its not excused is it really, its also not part of Links power set.

What link does to a rock that weighs 650 tons despite his light weight and the environment in question is faulty to physics.

Heat is not "600 ton" durability, Links never been claimed or stated to have super stength or durability unaided.

Unless they follow similiar rules to mine or a toon, e.g. ignore statistics and powers and get by solely on illogical nonsesne within their fiction.

So if it was merely a gameplay mechanic you'd not see it as evidence? Your manipulation of Kain's multi-hit teleport attack to suggest he has a .2 reaction time says otherwise.

Lol, this is so great. Would anyone rather impartial like to chime in to tell me if I am actually twisting BT's point into some "bent logic" of my own? Personally I think I'm only applying his rules to characters he did not apply them to himself.

The pillar feat happens twice, so it counts as two. Only it is a feat, and it breaks physics only in the same way that makes someone superhuman. Producing more upward force than someone Link's size is normally capable of producing. You know who else is guilty of this break in physics? Well, Kain and Raziel, to name two. As well as just about anyone in fiction with strength above that which their mass will allow.

Which does not take away from the weight of said rock. Merely makes it less believable in your eyes. But that doesn't matter, right? Feats don't have to be logical.

I didn't say it was. That paragraph proves only that Link is superhuman. Whether or not it is unaided is irrelevant. But he is clearly shown to have superhuman strength and durability. You've never actually denied this until now, either. You've only argued against how strong and how durable he supposedly is. So what changed all of a sudden? Hmm?

Lol. Your rules still allow for toon force even when it isn't what you would call "illogical nonsense." Apparently all it has to do is disobey physics. Kain and Raziel do that every time they display a level of strength above what their mass allows.

Thats not a "gameplay mechanic", thats an ability that was used in gameplay.

I did apply them to my characters, thet just dont happen to distort physics by any major scope.

No, it breaks physics in the same way it takes the protagonist who needs shields for protection and weapons and how needs to figuire out countless puzzles rather than digging through them with his hands and makes them do things their durability/strength does not allow due to previous events. its not all about upward force, the opposite/equel action still counts and Link would be crushed into bone, or fall flat if he was proven to be durable.

It does not take away from the rock no, thats why the logical part where physics can to some degree be used on (Link with effort lifitng it slowly) makes sense, at a low joule count in the thousands.

Its not irrelevant, its important if he needs objects.

Not true, because canonically their above human, superhuman based on powers. They have been given in the actual fiction the ability of super strength, like how the Hulk within the basis of his universe has the strength to do the ridiculous feats he does. Link is not the hulk, nor is he a supernatural vampire with enhanced strength or durability.

Originally posted by ScreamPaste
Then Dante would become the only fictional character in history to be able to amp his strength by running quickly, which is actually based off of his strength anyway. He'd basicly be multiplying his own strength. Besides, you can't really math him as a projectile (how fast he's running/weight) and then multiply it by his strength, since realisticly, his mass limits his ability to exert force in that scenario, and he'd actually be striking softer on a technicality.

IE, it's best to just use strength.

Edit: Other than Flash. >_>

I was basing it of a fast punch being stronger then a slow one, the faster the better.

Ah well, got a strength boost and a better speed feat in the waiting `o`

My reply has been moved to Raziel vs Link, to avoid being in this thread.

Edit: Someone mind explaining the plot of Silent Hill to me? The movie just got over, and I don't get it.

BT, no one cares about your rules. They aren't relevant here in any way.

Originally posted by MooCowofJustice
My reply has been moved to Raziel vs Link, to avoid being in this thread.

Edit: Someone mind explaining the plot of Silent Hill to me? The movie just got over, and I don't get it.

The movie sucks. Play the game(s).

Also, wikipedia is your friend in this case.

Originally posted by BloodRain
I was basing it of a fast punch being stronger then a slow one, the faster the better.

Ah well, got a strength boost and a better speed feat in the waiting `o`

Are you going to use it as a trap card, or will you reveal the feat in his respect thread?

Originally posted by BloodRain
I was basing it of a fast punch being stronger then a slow one, the faster the better.

Ah well, got a strength boost and a better speed feat in the waiting `o`

That's known as momentum.

For example, I've been in two car accidents. One was when we were hit while stopped by someone going 50 mph. The other, I slid into someone while going 20 mph. In the first accident, my friend's car was totaled, the car that hit us was totaled, and the car stopped in front of us was also damaged, and several of us got rides to the ER and I have a permanent back injury (I would have probably not survived if I wasn't wearing a seatbelt). In the second, my one headlight broke and the other car got some silver paint scrapes on their back bumper.

The more momentum that gets built up, the harder the collision is going to be.

I dun wanna play the games though. 😬

The funny thing is toonforce is relevant only to BT. We, the mods, have decided long ago that as long as the discussion goes on here at KMC, characters in battles operate as they are shown in the games (so that shown feats can be used for debate), and standard Earth physics apply for all involved, unless a game specifically negates those standard physics (i.e., the setting is explicitly said/shown to have 2x Earth gravity). This is so that debate can happen at all, otherwise we get BT's tactic of shutting the debate down by saying "isn't realistic, can't be argued."

Wiki Moo, wiki.

Originally posted by Demonic Phoenix
Are you going to use it as a trap card, or will you reveal the feat in his respect thread?

Not a big respect thread poster, would have to dig up old feats and workings like the Savior punch if I did. Plus if it comes down to discussion I wouldn't want to take up space on the respect thread. [aka too lazy] ...gonna forget it soon ¬¬
Originally posted by Peach
That's known as momentum.

For example, I've been in two car accidents. One was when we were hit while stopped by someone going 50 mph. The other, I slid into someone while going 20 mph. In the first accident, my friend's car was totaled, the car that hit us was totaled, and the car stopped in front of us was also damaged, and several of us got rides to the ER and I have a permanent back injury (I would have probably not survived if I wasn't wearing a seatbelt). In the second, my one headlight broke and the other car got some silver paint scrapes on their back bumper.

The more momentum that gets built up, the harder the collision is going to be.


Is why I think superspeed attacks would increase the force.

Main thing I got from that is not to ride in a car with you .__.

Originally posted by BloodRain

Is why I think superspeed attacks would increase the force.

Main thing I got from that is not to ride in a car with you .__.

They would but I believe there's a point where it stops being relevant. It's been a long time since I had physics, though.

And hey, I was only driving for one of those, and even that one I was deemed legally not at fault by the police that came to make the report - I got cut off while trying to change lanes, and since there was fresh snow on the ground I slid instead of stopped. I was going 20 mph before I started braking, I was barely moving when I did actually hit the other car 😛

Originally posted by General Kaliero
a game specifically negates those standard physics (

Bingo

The rest of your post is a strange statement that has no bearing on me or my "rule".

Originally posted by BloodRain
Not a big respect thread poster, would have to dig up old feats and workings like the Savior punch if I did. Plus if it comes down to discussion I wouldn't want to take up space on the respect thread. [aka too lazy] ...gonna forget it soon ¬¬

Bump Dante vs Kain for the new information?

Is there anyone who thinks an attack at a superspeed won't have increased force or am I just missing the full context of what you were talking about Rain?

Originally posted by Burning thought
Bingo

The rest of your post is a strange statement that has no bearing on me or my "rule".

Bump Dante vs Kain for the new information?

You missed the rest of that sentence.

"(i.e., the setting is explicitly said/shown to have 2x Earth gravity)"

That is the most relevant part. You don't get to just ignore it because you don't like it.

No but the Game gets to ignore it.

Where does a Zelda game ever say "Hyrule has this sort of physics"?

It doesn't. It's not like the Ishimura in Dead Space. For the purposes of discussion here, we assume Hyrule is Earthlike.

It does not have to, it shows us the lack of accurate physics. You cant overrite what a game actually shows.

Originally posted by Peach
You don't get to just ignore it because you don't like it.