BloodRain
Knight of Retribution
Tower talk.
Yeah, kinda need to see the math on how he's apparently moving 1.01x its speed. Can't see a reason to times by 0.9.
There is absolutely no way an argument can be formed from the height. (And he got the miles/second wrong there);
10 seconds at Mach 7 = 23,820m
60 seconds at free fall = 3,600m
= Half of the tower is 27,420m
= Total height is 54, 840m
And the whole height talk, as I already said, can be disregarded as its "6. Kinda obvious the scene wasnt in real time" from the visible tower beside him and he himself appearing at normal running speed etc. Just another slow-mo, as he agrees to- "the friction burn section of the scene takes place in a vastly smaller amount of time than it seems to".
Either its at the level I said or we're looking at a 55km tower reaching into the mesosphere or having hypersonic friction appearing at sub-sonic speed. Both impossible.
And what? I just showed the calc giving 1.645x, and no fake numbers or anything pulled out of the air.
Vergil speed.
First I wanna correct a few things, also ya may want us use the more accurate metric system.
The bat/strike speed is 45m/s. The appeared 2m swing in 12s is 0.166666667m/s. This means the Abyss are slowed down by 270x.
The time is actually 14 seconds, not 12, for the longest time in the particular segment you're thinking of. Finally it doesn't make a regular circular arc like you used. It makes an overhead hammer motion, thats 1.2-1.3m on 6ft tall people (just tested). 7ft / 6ft = 1.16666667, a 7ft's arc would be 1.16666667x that of 6ft. 1.2-1.3 * 1.16666667 = 1.4-1.51m. Using 1.5m as the high average.
So that's 1.5m / 14s = 0.107142857m/s
45 / 0.107142857 = 420
That means the scene was moving at 1/420th its normal speed using the same thing you did but with the right time of 14s and right arc of 1.5m. Note: The time is what it is, and if the distance is to be disputed it wont get much higher than that as its limit, as per your regular circular arc, is 2m. And even a full 2m with 14s gives 315x.
Your math stops at a crucial yet simple part;
Low human punch; 7m/s.
Average human; 9-10m/s.
Average pro punch; 11-12 m/s.
Peak human punch; 14-16 m/s.
[Various sources]
Vergil's movements we're above average human and appeared in the pro range. As its difficult to say how fast in the pro or peak range he was going, a lowball figure at 10m/s, basically average human speed, is to be used.
We know that everything in that scene was moving at 1/420th its /real/ speed. The Abyss' 0.107m/s speed was really 420x faster, 45m/s. And just like them Vergil's 10m/s speed was really 420x faster, 4,200m/s.
That's Mach 12.343 with the revisited figures. In fact, with your own 270x his speed would be at Mach 8.
Really want to know what your view on 'solid' is. Because all the data I got is in-game and easy to get hold of. That and my method is simple and clear cut; anything in that scene was happening X amount faster then the slow-mo. I'm saying the Abyss and Vergil were /both/ moving X times faster normally. You're saying that the Abyss are moving X times faster while Vergil is only moving 13.7 times faster normally [137m/s real / 10m/s appeared]. Its highly faulty unless one party is unaffected by time..